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Thread: [SUBMOD] Celtic Overhaul for DeI (beta)

  1. #1

    Default [SUBMOD] Celtic Overhaul for DeI (beta)

    Submods always load on top!

    This is an overhaul for all five playable Celtic factions in Divide et Impera. Once we get enough feedback, we expect to incorporate this submod into the main mod.

    This submod has been a labor of love for several months. I cannot thank my artistic collaborator, CEMN, enough. The work he has done to enliven these factions is superb. Additionally, I have to thank Dresden, Kam, Jake, Ritterfloh, Augustusng, Dyso, Chef Guevara, and so many more folks for their advice and support through this long process. If there are currently any bugs or errors in this submod, they belong to me. Please let me know about them and I will fix them.

    Now, what does this mod do? It presumes to give each Celtic faction its own identity. An identity thoroughly rooted in historical and archaeological sources, but one which also promotes interesting game play. We have not removed many units from base DeI, but we have repurposed some, moved some, and added greater depth and variety to many. We have tried very hard to make each faction relatively better in certain areas.

    The Arverni are relatively strong in cavalry, spear/phalanx infantry, and slingers. Their naked infantry and skirmishers are relatively weak.

    The Nervii are relatively strong in cavalry, melee infantry, and archers. On the whole, while the Nervii do not particularly excel in any given area, they have solid options across a broader range than most Celtic factions.

    The Boii are relatively strong in two-handed swords (the Sword Masters are unique to the Boii), melee infantry, and archers. They are relatively weak in cavalry, phalanx infantry, and slingers.

    The Scordisci are relatively strong in phalanx/spear infantry, javelins, and light cavalry. They are relatively weak in archers and melee infantry.

    The Galatians are relatively strong in sword infantry. They are relatively weak in missile cavalry and slingers.

    Link to Steam version

    Link to stand alone version

    Feedback and comments are always welcome!
    Discord handle Q_Sertorius #0164

  2. #2

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    Fixed an error with Arverni reforms.
    Renamed Arverni Medium Spearmen to Arverni Veteran Freemen.
    Changed description for Arverni Veteran Freemen.
    Discord handle Q_Sertorius #0164

  3. #3

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    -Fixed some issues with the manpower scripts - Thanks, Dresden!
    Discord handle Q_Sertorius #0164

  4. #4

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    -Removed unit_attributes_to_groups_table from submod. This was causing conflicts with the main mod.
    Discord handle Q_Sertorius #0164

  5. #5

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    - Added more light blue colors to Galatia P1 and P2
    - Replaced most plain faction color clothing from Boii levy units with furs, tartans, etc
    - Increased amount of red tartans for Boii P1 and P2
    Discord handle Q_Sertorius #0164

  6. #6

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    -Fixed population class for Gallic Heavy Skirmishers
    -Removed Belgae Druidic Guard from Custom Battle Roster for Nervii
    -Fixed VMD for Gallic Early Royal Cavalry
    Discord handle Q_Sertorius #0164

  7. #7

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    - Redesigned Celtic Generals!
    - Improvements for Arverni Early Bodyguards
    - Updated VMD for Arverni Veteran Spearmen to better represent armor value
    - Many small fixes for various units across factions
    Discord handle Q_Sertorius #0164

  8. #8

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    -Fixed population class for Belgae Light Cavalry.
    Discord handle Q_Sertorius #0164

  9. #9

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    -Minor updates and adjustments for a few Arverni units, fixed clipping issue with a Galatian unit
    Discord handle Q_Sertorius #0164

  10. #10

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    -Updated all recruitment and upkeep costs for playable Celtic factions in accordance with the DeI formula
    -Made Celtic and Gallic Garrison Swords size 200
    -Made Celtic and Gallic Garrison Tribesmen size 300
    -Added Defensive Formation to Late Boii Heavy Swordsmen
    -Various graphical updates to Arverni nobles
    Discord handle Q_Sertorius #0164

  11. #11

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    -Fixed incorrect weapon entry and stats for Early Boii Medium Swordsmen
    Discord handle Q_Sertorius #0164

  12. #12

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    - A few touch-ups and graphical additions for the Nervii
    - Minor bugfixes for early Shield Wall units and Scordisci Light Spearmen
    Discord handle Q_Sertorius #0164

  13. #13

    Default Re: [SUBMOD] Celtic Overhaul for DeI (beta)

    - Redesigned generals for Nervii and Belgic tribes (campaign map)
    - Redesigned generals for Boii (campaign map)
    - Added a couple of new helmet variants for various factions
    Discord handle Q_Sertorius #0164

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