Hello, I want to ask you a question, is Skynet AI used in the 1345 campaign both on the map and in battle, and what difficulty is better and more interesting to play? And is there also this AI skynet in the 1448 campaign?
Hello, I want to ask you a question, is Skynet AI used in the 1345 campaign both on the map and in battle, and what difficulty is better and more interesting to play? And is there also this AI skynet in the 1448 campaign?
Okay, what's the best difficulty to play and the most interesting both on the map and in battle?
Hard / Hard would be standard
Whoever wrote the campaign script used "wep 1" in some cases, so now units can spawn with the weapons upgrade. It's never used with RR/RC because it gives +6 to attack, not +1, and it ruins the system.
If I read EDU correctly, you can't recruit spies? Or you can recruit one when the one you start with dies?
Last edited by k/t; January 21, 2025 at 06:29 AM.
I checked, some of the garrison script units get it, will remove it thanks. Is that the weapon upgrade bonus you get from Swordsmith's guild? If so then it might be better we remove it and replace it with some other, less OP bonus
Spy are recruited like in vanilla, in cities from taverns and in castle libraries
Last edited by jurcek1987; January 21, 2025 at 07:30 AM.
Brothels didn't show spies as a recruitable agent in-game, at least not when I played as Wallachia. I'll look again, since they do show up as Switzerland.
It's not just the garrison script units who have the weapon upgrade, it's also some of the scripted spawns.
What Point Blank did, and what I did as well, was make the bonus from the Swordsmiths' Guild 1 exp.
Done, thanks
You need a level 2 building (Inn) to recruit spies
Thanks for the awesome mod, 1345 campaign is my favourite and more interesting time period unlike the 1448 but both are great! 1345 needs some AI improvements that's for sure. I don't know if it's a bug but playing as Kantakouzenoi I saw that they haven't the same scripts as the Palaiologoi like some historical generals so my question is which faction is more polished for the ultimate Byzantine experience?
What should I do about the advisor who pops up at the start of a battle? I've had several crashes during battles and the last lines of the log look like this
08:13:11.548 [game.script.exec] [trace] exec <ai_gta_plan_set> at line 505 in mods/Tsardoms-2.2/data/scripts/show_me/background_script.txt
08:13:11.563 [game.script.timer.script] [trace] Timer deployment_timer looking for 101 milliseconds, 547833 elapsed
08:13:11.563 [game.script.timer.script] [trace] Timer deployment_timer looking for 101 milliseconds, 547833 elapsed
08:13:11.564 [game.script.timer.script] [trace] Timer AI_reinforcements_timer looking for 90000 milliseconds, 547733 elapsed
08:13:11.564 [game.script.exec] [trace] exec <inc_counter> at line 486 in mods/Tsardoms-2.2/data/scripts/show_me/background_script.txt
08:13:11.564 [game.script.counter] [trace] counter <AI_GRP> = 22043
08:13:11.564 [game.script.exec] [trace] exec <ai_gta_add_objective> at line 489 in mods/Tsardoms-2.2/data/scripts/show_me/background_script.txt
Should I click on something in particular at the start?
Just click on it, that's how you enable Skynet battle AI
I clicked on the red "x" in two battles and there were no crashes. However, there weren't always crashes when I didn't click on anything. Should I click on the man's portrait?
Yes
How do I enable skynet AI?
Read the posts above. However, I haven't fully figured out the procedure, as there are still crashes.
I have a question regarding some of the unit models in the game, as I can recall it being mentioned you try to use contemporary depictions for them. Where exactly did you find the references for the White-Company men-at-arms appearance at tier 3 armor?
There were no references for the last upgrade if I recall. Mostly it was just reasonable assumptions and some creative liberties
Fair enough, I really like the way they look, must say that you all went above and beyond with the units
After the death of King Matyas Hunyadi, who will be the next ruler? Can we choose Janos Corvin?
(I'm hungarian. My english is not so good. Sorry.)
Is there a limit to how much the AI can be in debt? Is there a money script that puts the AI back in black? I want to give money to an AI faction but I don't know how much to give to allow it to build again, and I don't want to waste my money.