Oh man, that was so great. I remember the lengths that my players would go to somehow get to the enemy without risking themselves. It was like a project meeting many times. Occasionally as a DM, I could have gone to get something to eat and let them hash it out in the meantime if it wasn't for their constant questions about the details of the setting.
Haha, glad you had that talk. I have always hated those mechanics and I tried my best to encourage and reward roleplaying instead of minmaxing and sacrificing immersion to game mechanics nonsense.
My pet peeve are too specific skills, particularly with weapons. As if someone truly great with a long sword would be comparable to a civilian when equipping an unfamiliar weapon. When so much is about movement, timing, understanding of distance, etc. I liked 2nd edition AD&D a lot for it's simplistic level-based combat skill with the possibility for fighters to gain a bonus in certain specialized weapon groups.