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September 23, 2021, 10:15 AM
#1
Foederatus
Modding Incomes for Under-Cities and Pirate Coves
I'm making a small mod that changes incomes for Under-Cities and Pirate Coves but they don't seem to work in-game. Changes to other buildings work fine.
I've modified the following parameters:
in db > building_effects_junction_tables
wh2_dlc11_foreign_income_1
wh2_dlc11_foreign_trade_1
wh2_dlc12_under_empire_money_crafting_1
wh2_dlc12_under_empire_money_crafting_2
wh2_dlc12_under_empire_money_thieves_1
wh2_dlc12_under_empire_money_thieves_2
wh2_dlc12_under_empire_money_thieves_3
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September 23, 2021, 11:16 AM
#2
Re: Modding Incomes for Under-Cities and Pirate Coves
can you post a screen of your modified building_effects_junction_tables?
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September 23, 2021, 12:12 PM
#3
Foederatus
Re: Modding Incomes for Under-Cities and Pirate Coves
Screenshots attached.
It works for Bretonnia buildings but not Under-City or Pirate Cove buildings. That's why I'm so confused.
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September 23, 2021, 12:13 PM
#4
Foederatus
Re: Modding Incomes for Under-Cities and Pirate Coves
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September 24, 2021, 03:13 AM
#5
Foederatus
Re: Modding Incomes for Under-Cities and Pirate Coves
Update: The mod works with vanilla. So the problem is related to some conflict with SFO.
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September 24, 2021, 03:26 AM
#6
Foederatus
Re: Modding Incomes for Under-Cities and Pirate Coves
Update: I have resolved the problem. Apparently when there is a table conflict with another mod the load order is based alphabetically for the data file.
So for example: In db > building_effects_junction_tables my new data has to start with an A for it to work. Like "ASkaven_income" in my example.
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September 24, 2021, 04:14 AM
#7
Re: Modding Incomes for Under-Cities and Pirate Coves
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