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Thread: How to turn off skirmishing formation for AI units

  1. #1

    Default How to turn off skirmishing formation for AI units

    Like in topic.
    Anyone know how to disable skirmishing formation for AI units and want to share how to do that?
    Or at last reduce skirmishing range?
    BTW Any possibility to make horse archers reload and shot on the move for the AI?
    Thanks in advance.
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  2. #2
    Axalon's Avatar She-Hulk wills it!
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    Default Re: How to turn off skirmishing formation for AI units

    Hello Saris... I'll help you out some...

    Quote Originally Posted by Sarissofoi View Post
    Anyone know how to disable skirmishing formation for AI units and want to share how to do that?
    Yup, remove all ammo (it will produce that very result)... See column 42 in the "crusaders_unit_prod11.txt"-file using da Gnome-editor (for download, see stickied modding MTW-thread, post:2)....

    Quote Originally Posted by Sarissofoi View Post
    Or at last reduce skirmishing range?
    See column 36 in the "crusaders_unit_prod11.txt"-file using da Gnome-editor... Reduce to 500 or something...

    Quote Originally Posted by Sarissofoi View Post
    BTW Any possibility to make horse archers reload and shot on the move for the AI?
    Nope...


    - A

  3. #3

    Default Re: How to turn off skirmishing formation for AI units

    Quote Originally Posted by Sarissofoi View Post
    Anyone know how to disable skirmishing formation for AI units and want to share how to do that?
    Quote Originally Posted by Axalon View Post
    Yup, remove all ammo (it will produce that very result)... See column 42 in the "crusaders_unit_prod11.txt"-file using da Gnome-editor (for download, see stickied modding MTW-thread, post:2)....
    It is more correct to replace the projectile type on "NONE" (TYPE_PROJECTILE( NONE )). If you just delete the projectiles ammo (by writing AMMO( 0 )), but the projectile type is not set to NONE, you will still see inscriptions in the unit stats like "Armed with bows", "Shoot poorly in bad weather" and others, but most importantly the game will crash in battles where you have such units.


    Quote Originally Posted by Sarissofoi View Post
    Or at last reduce skirmishing range?
    Stats for all types of projectiles can be edited in the file "PROJECTILESTATS.txt". To change the firing range, you need to edit the "Range" value for the type of projectiles you need.

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    Axalon's Avatar She-Hulk wills it!
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    Default Re: How to turn off skirmishing formation for AI units

    Quote Originally Posted by Welder View Post
    It is more correct to replace the projectile type on "NONE" (TYPE_PROJECTILE( NONE )). If you just delete the projectiles ammo (by writing AMMO( 0 )), but the projectile type is not set to NONE, you will still see inscriptions in the unit stats like "Armed with bows", "Shoot poorly in bad weather" and others, but most importantly the game will crash in battles where you have such units.
    The crash-thing was news to me - but overall your suggestion is definitely "cleaner", better and more robust - agreed...

    - A

  5. #5
    Leonardo's Avatar Reborn Old Timer
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    Default Re: How to turn off skirmishing formation for AI units

    Quote Originally Posted by Axalon View Post
    Nope...
    So, what you're saying is that horse archers in MTW doesn't have the cantabrian circle that exist in RTW.
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