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Thread: 2tpy vs 4tpy

  1. #1

    Default 2tpy vs 4tpy

    For this mod is it more realistic to do 2tpy or 4tpy, with my Romans campagin I am at turn 251 with the 4tpy (have enjoyed the slower burn) and pop of Constantinople/Thessaloniki has maxxed at 480k (a little higher than historically accurate for roughly 1410 but oh well!), With all the buildings available I can see why the 4tpy is an option, but is the mod designed more for 2tpy? Just asking others thoughts on how this effects the campaign!

  2. #2

    Default Re: 2tpy vs 4tpy

    Would say its more balanced around 2 turns since it takes over 100 turns for the Timurids to come in and distract the Anatolians for you

  3. #3

    Default Re: 2tpy vs 4tpy

    Is 4 turns per year really "slower?" If anything it might allow you to conquer more quickly in a given historical timeframe.
    FREE THE NIPPLE!!!

  4. #4
    Wallachian's Avatar Citizen
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    Nov 2009
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    Default Re: 2tpy vs 4tpy

    The mod was absolutely designed with 2TPY. The 4TPY is just an optional submod. Some things are optimised for 4TPY but not all.

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