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December 16, 2021, 12:50 PM
#1
Foederatus
2tpy vs 4tpy
For this mod is it more realistic to do 2tpy or 4tpy, with my Romans campagin I am at turn 251 with the 4tpy (have enjoyed the slower burn) and pop of Constantinople/Thessaloniki has maxxed at 480k (a little higher than historically accurate for roughly 1410 but oh well!), With all the buildings available I can see why the 4tpy is an option, but is the mod designed more for 2tpy? Just asking others thoughts on how this effects the campaign!
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December 16, 2021, 04:39 PM
#2
Foederatus
Re: 2tpy vs 4tpy
Would say its more balanced around 2 turns since it takes over 100 turns for the Timurids to come in and distract the Anatolians for you
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December 16, 2021, 04:57 PM
#3
Re: 2tpy vs 4tpy
Is 4 turns per year really "slower?" If anything it might allow you to conquer more quickly in a given historical timeframe.
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December 16, 2021, 05:55 PM
#4
Re: 2tpy vs 4tpy
The mod was absolutely designed with 2TPY. The 4TPY is just an optional submod. Some things are optimised for 4TPY but not all.
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