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Thread: [SS 6.4] USSR Revival Tour

  1. #1
    themzr's Avatar Primicerius
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    Default [SS 6.4] USSR Revival Tour

    USSR Revival Tour (A Party in the East)


    Late Era Campaign


    Faction List
    Denmark:
    Norway:
    Kiev:
    Novgorod:
    Cuman Khanate:
    Lithuania:
    Hungary:
    Poland:


    ADMINS:
    themzr


    Rules
    If you wish to discuss rules please do keep playing unless it is a very important ruling which might result in a replay.

    - Time to play your turn is 24h total, this means 24 hours to play both your first and second faction, not 48 hours. The Admin may grant a 24h extension if needed ONLY If you ask for them. If you are late you will be skipped. After 24 hs with no response you will be skipped.You can come back and upload your turn but ONLY If the next player hasn't played his turn by then.It is adviced to get a subbed, this subber may be from both inside or outside the game. He can know your PW and plans so he can sub you if you cant make it.
    - No exploits/bugs allowed. F.e. movement bug, naval attack spam, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, spies spreading plague.. etc
    - Exploiting AI factions is not allowed ( demanding money, regions or anything else to improve your position)
    - List of known bugs
    The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
    -You may not declare war on your second faction
    There can be only 1 winner, an alliance can not win the game togheter. They must nominate 1 player as victor.

    Military rules
    -No one turn peace(tho you cant attack factions that havent played their turn yet)
    - No Jihad or Crusades allowed.
    - All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit must be visible if used to directly assault settlement.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
    - Heroic victories vs players aren't allowed.
    - You are not allowed to post a defeat
    - Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. Ports cant be blockaded by ground units
    - You are not allowed to construct watch towers. This is to prevent blocking the possible construction of forts.
    -Not allowed to besiege a settlement/fort to deny its garrison participation in battle.
    - You are not allowed to besiege a settlement to deny enemy retreat into it.
    - You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces.
    - Limit of 2 forts per region/per player, at least 4 units required to be stationed at each fort.
    - Each unit of siege equipment can be used just once in each turn to take settlement/fort.
    -catapults can assault only basic wooden walls/stone walls/castles,
    -trebuchets can also assault large/huge stone walls and fortresses/citadels.
    -Mangonels are not allowed to assault stone walls but are allowed to assault wooden walls.



    Agent rules
    -Spies need 60% to infiltrate a settlement, 2 spies needed to open the gates
    - Limit of 3 assassins per faction. +1 Assassin for every 20 regions you control.
    - Assassins cannot sabotage and are not allowed to kill family members or generals. Assassins need at least 50% chance to kill other agents, for enemy assassins just 30% is required.
    - Princesses are not allowed to steal Family Members. They may steal general with 35%.
    - Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required

    - Bribed units/agents cant move for one turn.
    Settlement rules
    -In order to Destroy any buildings you must have held control of the settlement for at least 3 turns.
    - You may not destroy a building if the settlement is under siege or an overwhelming enemy force is 1 turn away.
    - You are allowed to destroy Temples immediately.
    - Not allowed to exterminate settlements.
    -You may not trade settlements with your other faction
    -Whenever a settlement is gifted, disband all but 1 unit.
    Attached Thumbnails Attached Thumbnails HotseatBorderMarker (2).jpg  
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."

    ----- Alexander The Great


  2. #2
    themzr's Avatar Primicerius
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    Default Re: [SS 6.4] USSR Revival Tour

    Currently seeking new players, anyone welcome to register! Right rules are up for debate (addition/removal and it is by no means a complete list). We can even make this a manual battle hotseat if the players wish. Additionally, I have attached the basic m2tw map below and can provide version w/ a red-line boundary to indicate "Do-not-Cross" regions later once enough players sign up and we agree on factions. My thoughts roughly are to make any faction that isn't played by the humans AI/ turned to a rebel....
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."

    ----- Alexander The Great


  3. #3

    Default Re: [SS 6.4] USSR Revival Tour

    Quote Originally Posted by themzr View Post
    Currently seeking new players, anyone welcome to register! Right rules are up for debate (addition/removal and it is by no means a complete list). We can even make this a manual battle hotseat if the players wish. Additionally, I have attached the basic m2tw map below and can provide version w/ a red-line boundary to indicate "Do-not-Cross" regions later once enough players sign up and we agree on factions. My thoughts roughly are to make any faction that isn't played by the humans AI/ turned to a rebel....
    What about hs with online battles?

    Ai can be cut off from the rest of the factions by editing the map (adding, for example, mountains)
    M2TW Engine Overhaul Project


    People always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises

  4. #4
    themzr's Avatar Primicerius
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    Default Re: [SS 6.4] USSR Revival Tour

    Quote Originally Posted by youneuoy View Post
    What about hs with online battles?

    Ai can be cut off from the rest of the factions by editing the map (adding, for example, mountains)
    That's an interesting idea, and I'm not opposed. If other players joining want this then I think it would be fun to try. Especially as many of these factions use HA and many skirmisher type troops. However, I will say that we would need a co-admin (should be easy enough to find) as that would introduce alot of extra work that Idk if I can handle alone to keep the hotseat moving quickly.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."

    ----- Alexander The Great


  5. #5
    jimmy_dude's Avatar Libertus
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    Default Re: [SS 6.4] USSR Revival Tour

    I am possibly interested in being cumans though I wouldn't be able to play if it were online battles since the mac port version I play isn't compatible with online multiplayer, though don't worry about me if you want to do one like that.

    If you wanted to get rid of the AI if doing an online battle hs, it would probably be easiest to just surrender_regions them.

    Also I did have one concern I saw in the rules. "trebuchets can also assault large/huge stone walls and fortresses/citadels." makes it really hard for factions with low development, Norway, Cumans, and Lithuania in particular, to threaten important settlements at all since they have no good way of obtaining trebuchets at all. Maybe we could do without this rule, or edit the starting position so all factions start with at least one settlement containing a siege works each?
    Last edited by jimmy_dude; September 19, 2021 at 02:12 PM.

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    jimmy_dude's Avatar Libertus
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    Default Re: [SS 6.4] USSR Revival Tour

    Also I don't mind having AI factions exist, since it creates threats on all fronts for players with border factions and can create interesting diplomacy where players can convince the AI to help them

  7. #7
    themzr's Avatar Primicerius
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    Default Re: [SS 6.4] USSR Revival Tour

    Yeah this will definitely be altered to give every faction the ability to produce siege units. I wasn't hoping to start immediately since this kind of hotseat has never been done. So we will have to explore balancing issues for a week or so.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."

    ----- Alexander The Great


  8. #8

    Default Re: [SS 6.4] USSR Revival Tour

    I'm in if there are online battles.

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