Originally Posted by
skuzzy
I second this. This trait needs to be reworked. I don't think there is another trait that irks me as much as the way this one is implemented.
I believe that in most cases sieges should be exempt from the counter on this (unless maybe greater than 3:1 odds) and that now with the increased movement per turn that it should be cranked up to at least 20% when it comes to being in an enemy province. It ignores battlefield logistics and maneuvering completely. This being said I don't know how to script for the M2TW engine so I'm not sure which limitations I would have to comply with.
In correlation, I think implementing disease and famine for sieges (both offensively and defensively) would be a good addition to better reflect the negative impact of sieges.