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Thread: About General unit transition

  1. #1

    Default About General unit transition

    Hi all

    From what I understood, the Early bodyguards cannot upgrade to Late Bodyguards, right? The only way to get Late ones is to train them. But that means that during the campaign you will have both Early generals mixed with Late ones?

    And another question: if I wanted to give Norwegian bodyguards units on horse like the Danish ones, what changes should I make?

  2. #2
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: About General unit transition

    From my side:
    ad.1 - yes, you've have both Early and Late for some time at the same time. This is nothing unusual, it will be the case also for the normal units: they overlap.
    Code:
     1st stage		recruit_pool	"Polish Nobles"					1	0.04	2  0  requires factions { poland, } and region_religion catholic 25 and not event_counter POLAND3_FIRST_TOURNEY 1
    		recruit_pool	"Polish Nobles"					1	0.03	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter POLAND3_FIRST_TOURNEY 1 and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
    			
    		recruit_pool	"Dismounted Polish Nobles"		0.9	0.04	2  0  requires factions { poland, } and region_religion catholic 25 and not event_counter POLAND3_FIRST_TOURNEY 1
    		recruit_pool	"Dismounted Polish Nobles"		0.9	0.03	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter POLAND3_FIRST_TOURNEY 1  and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
    
    
    ; 2nd stage
    		recruit_pool	"Polish Knights"				0.9	0.03	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter POLAND3_FIRST_TOURNEY 1 and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
    		recruit_pool	"Polish Knights"				1	0.04	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter HALF_PLATE_ARMOR 1
    		recruit_pool	"Polish Knights"				1	0.03	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
    
    
    		recruit_pool	"Dismounted Polish Knights"		0.8	0.03	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter POLAND3_FIRST_TOURNEY 1 and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
    		recruit_pool	"Dismounted Polish Knights"		0.9	0.04	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter HALF_PLATE_ARMOR 1
    		recruit_pool	"Dismounted Polish Knights"		0.9	0.03	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
    
    
    ; 3rd stage
    		recruit_pool	"Feudal Knights"				0.9	0.03	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter HALF_PLATE_ARMOR 1
    		recruit_pool	"Feudal Knights"				1	0.04	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
    		recruit_pool	"Feudal Knights"				1	0.07	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter MATCHLOCK 1 and not event_counter GOTHIC_ARMOR 1
    
    
    		recruit_pool	"Dismounted Feudal Knights"		0.8	0.03	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter HALF_PLATE_ARMOR 1
    		recruit_pool	"Dismounted Feudal Knights"		0.9	0.04	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
    		recruit_pool	"Dismounted Feudal Knights"		0.9	0.07	2  0  requires factions { poland, } and region_religion catholic 25 and event_counter MATCHLOCK 1 and not event_counter GOTHIC_ARMOR 1
    ad. 2 - you need to change something in EDU, but I don't remember / don't know what.

  3. #3

    Default Re: About General unit transition

    so this means that family members will always have Early Bodyguards?

  4. #4
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: About General unit transition

    As far as I know, the new generals (coming of age, recruited, married, man of the hour) will come with Late Bodyguards.

  5. #5

    Default Re: About General unit transition

    Quote Originally Posted by Jurand of Cracow View Post
    As far as I know, the new generals (coming of age, recruited, married, man of the hour) will come with Late Bodyguards.
    hmm what's the file involved with the transition of Early Bodyguards to Late ones? because on EDU it says only that Late Bodyguards are an upgrade, but it doesn't say WHEN they will upgrade

  6. #6
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: About General unit transition

    For the recruitable generals, it's EDB. For the other ways - I don't now.
    Code:
    ; General SPAIN ARAGON PORTUGAL landowners5 -----------------------------------------------------------------------------------
    
            recruit_pool    "SE Bodyguard"            0.8    0.03    1  0  requires factions { spain, aragon, portugal, } and region_religion catholic 50 and not event_counter HEAVY_MAIL_ARMOR 1
            recruit_pool    "SE Bodyguard"            0.8    0.04    1  0  requires factions { spain, aragon, portugal, } and region_religion catholic 50 and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1
            recruit_pool    "SE Bodyguard"            0.8    0.055    1  0  requires factions { spain, aragon, portugal, } and region_religion catholic 50 and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1
            recruit_pool    "SE Late Bodyguard"        0.8    0.077    1  0  requires factions { spain, aragon, portugal, } and region_religion catholic 50 and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1 
            recruit_pool    "SE Late Bodyguard"        0.8    0.11    1  0  requires factions { spain, aragon, portugal, } and region_religion catholic 50 and event_counter MATCHLOCK 1
    I think the "era" decides in the EDU
    Code:
    type             SE Bodyguarddictionary       SE_Bodyguard      ; General's Bodyguard : feudal knight, bodyguard
    category         cavalry 
    class            heavy
    voice_type       General
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          SE_Bodyguard, 10, 0, 1
    officer          northern_captain_early_flag
    officer          northern_captain_early_flag
    mount            royal horse marka
    mount_effect     elephant -4, camel -4 
    attributes       sea_faring, hide_forest, very_hardy, command, can_withdraw , general_unit, knight
    move_speed_mod	 0.97
    formation        1.5, 4.4, 2, 6, 2, square
    stat_health      1, 3
    stat_pri         6, 11, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
    stat_pri_attr    no
    stat_sec         6, 5, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
    stat_sec_attr    no
    stat_pri_armour  10, 5, 7, metal ;
    stat_sec_armour  0, 0, flesh
    stat_heat        7
    stat_ground      -1, -1, -4, -2 
    stat_mental      12, impetuous, highly_trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 239, 478, 60, 478, 478, 1, 100
    armour_ug_levels 7, 11, 16, 23
    armour_ug_models SE_Bodyguard, SE_Bodyguard_ug1, SE_Bodyguard_ug2, SE_Bodyguard_ug3
    ownership        spain, aragon, portugal, pisa, venice, papal_states, sicily
    era 0            spain, aragon, portugal, pisa, venice, papal_states, sicily
    era 1            spain, aragon, portugal, pisa, venice, papal_states, sicily
    recruit_priority_offset    40
    ;43 
    
    
    type             SE Late Bodyguard
    dictionary       SE_Late_Bodyguard      ; General's Bodyguard : feudal knight, bodyguard
    category         cavalry 
    class            heavy
    voice_type       General
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          SE_Late_Bodyguard, 10, 0, 1
    officer          northern_captain_early_flag
    officer          northern_captain_early_flag
    mount            armoured horse
    mount_effect     elephant -4, camel -4 
    attributes       sea_faring, hide_forest, very_hardy, command, can_withdraw, general_unit, general_unit_upgrade
    move_speed_mod	 0.91
    formation        1.5, 4.4, 2, 6, 2, square
    stat_health      1, 3
    stat_pri         9, 13, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
    stat_pri_attr    no
    stat_sec         8, 5, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
    stat_sec_attr    no
    stat_pri_armour  22, 9, 2, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        14
    stat_ground      -2, -2, -5, -3 
    stat_mental      14, impetuous, highly_trained
    stat_charge_dist 45
    stat_fire_delay  0                  
    stat_food        60, 300
    stat_cost        1, 328, 655, 60, 655, 655, 1, 105
    armour_ug_levels 21, 23, 24, 26
    armour_ug_models SE_Late_Bodyguard, SE_Late_Bodyguard, SE_Late_Bodyguard_ug1, SE_Late_Bodyguard_ug1
    ownership        spain, aragon, portugal, pisa, venice, papal_states, sicily
    era 2            spain, aragon, portugal, pisa, venice, papal_states, sicily
    recruit_priority_offset    55
    ;44
    Last edited by Jurand of Cracow; September 15, 2021 at 11:24 AM.

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