Code:
building guild_fighters_guild{
levels fighters_guild m_fighters_guild gm_fighters_guild
{
fighters_guild requires factions { england, scotland, venice, mongols, byzantium, altmer, russia, spain, moors, poland, france, timurids, milan, sicily, hungary, turks, egypt, aztecs, sharn, skyrim, colovia, ever, denmark, }
{
capability
{
recruit_pool "Fighters Guild" 1 1.0 1 0 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, france, aztecs, sharn, colovia, } and event_counter fighters_guild_minor 1
recruit_pool "Fighters Guild" 1 1.0 1 2 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, france, aztecs, sharn, colovia, } and event_counter fighters_guild_mod 1
recruit_pool "Fighters Guild" 1 1.0 1 4 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, france, aztecs, sharn, colovia, } and event_counter fighters_guild_major 1
law_bonus bonus 1
population_health_bonus bonus 1
weapon_melee_blade 1
}
material wooden
construction 1
cost 2500
settlement_min large_town
upgrades
{
m_fighters_guild
}
}
m_fighters_guild requires factions { england, scotland, venice, mongols, byzantium, altmer, russia, spain, moors, poland, france, timurids, milan, sicily, hungary, turks, egypt, aztecs, sharn, skyrim, colovia, ever, denmark, }
{
capability
{
recruit_pool "Fighters Guild Heavy" 1 1.0 1 0 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, france, aztecs, sharn, colovia, } and event_counter fighters_guild_minor 1
recruit_pool "Fighters Guild Heavy" 1 1.0 1 2 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, france, aztecs, sharn, colovia, } and event_counter fighters_guild_mod 1
recruit_pool "Fighters Guild Heavy" 1 1.0 1 4 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, france, aztecs, sharn, colovia, } and event_counter fighters_guild_major 1
law_bonus bonus 2
population_health_bonus bonus 1
weapon_melee_blade 2
}
material wooden
construction 1
cost 4500
settlement_min city
upgrades
{
gm_fighters_guild
}
}
gm_fighters_guild requires factions { england, scotland, venice, mongols, byzantium, altmer, russia, spain, moors, poland, france, timurids, milan, sicily, hungary, turks, egypt, aztecs, sharn, skyrim, colovia, ever, denmark, }
{
capability
{
recruit_pool "Fighters Guild" 1 1.0 1 0 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, france, aztecs, sharn, colovia, } and event_counter fighters_guild_minor 1
recruit_pool "Fighters Guild Heavy" 1 1.0 1 0 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, aztecs, france, sharn, colovia, } and event_counter fighters_guild_minor 1
recruit_pool "Fighters Guild" 1 1.0 1 2 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, france, aztecs, sharn, colovia, } and event_counter fighters_guild_mod 1
recruit_pool "Fighters Guild Heavy" 1 1.0 1 2 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, aztecs, france, sharn, colovia, } and event_counter fighters_guild_mod 1
recruit_pool "Fighters Guild" 1 1.0 1 4 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, france, aztecs, sharn, colovia, } and event_counter fighters_guild_major 1
recruit_pool "Fighters Guild Heavy" 1 1.0 1 4 requires factions { england, scotland, skyrim, moors, spain, venice, ever, mongols, denmark, byzantium, altmer, russia, egypt, turks, sicily, poland, hungary, milan, timurids, aztecs, france, sharn, colovia, } and event_counter fighters_guild_major 1
law_bonus bonus 3
population_health_bonus bonus 2
weapon_melee_blade 3
}
material wooden
construction 1
cost 6500
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}