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Thread: Questions! Questions that need answering!

  1. #101

    Default Re: Questions! Questions that need answering!

    How did you properly use elephant? base game problem rather than EBII specific one but they are weaker at M2TW engine compared in rome (might be a good thing for balance and/or historical reason though). Initial charging enemies from flank still result in very minimum casualty, compared to a hetairoi or cataphract charge which makes enemy unit card blinking from the massive cassualties. Don't wanna draw too much comparison to rome but, in rome engine elephant charge sent enemies flying which result in instadeath for that said soldier, while here they are merely knocked down in the animation before waking up again. And they are more of mounted missile unit with the main attack turned to ranged, but even then the very little archer they carry make little difference since TW engine don't simulate non-volley fire very well. For all my complain though, they seems to be efficient at killing cavalry and causing mass routs when charging enemies from rear or flank.
    And still related to elephants but how the hell my skirmisher got these stormtrooper aim? really took "elephants in the room" to a new level.

    Thank you!
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  2. #102

    Default Re: Questions! Questions that need answering!

    Forgot to include this but apparently i can't edit post so i'll just post new one. When deciding animation for spearmen, what factors came into play that eventually gave them the spear animation used in the game, overhand grip and the 'vanilla' spear animation? Since most thureos troops use overhand with exception of Kardakan.

  3. #103
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    Default Re: Questions! Questions that need answering!

    Regarding spearmen animation, the distinction is made based on ancient sources, whether they are artistic depictions or texts.

  4. #104

    Default Re: Questions! Questions that need answering!

    1. Use elephants behind your battle line so when the lines clash, the enemy gets a moral penalty and routs more easily. (In addition to their missile damage of course)
    2. Use them on the flanks to decimate any medium or heavy cavalry unit(skirmisher cavalry is a no-no as it... well... skirmishes). Even a basic unit of elephants can completely decimate the most elite heavy cavalry in seconds.
    3. You can use them to charge the enemy from the rear but... only do it if you really have to.

  5. #105

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by Cleitus the Pink View Post
    1. Use elephants behind your battle line so when the lines clash, the enemy gets a moral penalty and routs more easily. (In addition to their missile damage of course)
    2. Use them on the flanks to decimate any medium or heavy cavalry unit(skirmisher cavalry is a no-no as it... well... skirmishes). Even a basic unit of elephants can completely decimate the most elite heavy cavalry in seconds.
    3. You can use them to charge the enemy from the rear but... only do it if you really have to.
    I was wondering this exact thing so I am glad Xero asked the question. I had been pairing my elephants with a unit of light cavalry. Calvary guards against skirmishers, elephants take out the cavalry on the flanks. It's good to know I shouldn't be afraid to throw my elephants against heavy cavalry though. The holding them behind the line of infantry for the moral damage is something I hadn't thought of.

  6. #106

    Default Re: Questions! Questions that need answering!

    Can't build a level 2 poleis in Parthia despite having a huge city, necessary culture, and everything built sans irrigation. Can't build a level 3 poleis in Hyrkania despite everything being built except gifted estates. Can anyone help with this? I have a supervised admin in Hyrkania and a hellenic autonomia in Parthia.

  7. #107

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by Paerisades View Post
    @eyelurkerDo you play Hellenistic faction, right?
    So, supervised native administration gives you much more limited construction options but in reward you can establish Local Military colony 3_lvl, for which you don't need colonists.
    Hellenic and supervised Hellenic administrations requires polis and polis + colony respectively, so they harder to establish but giving you better construction options.
    Would really help if lv3 local military colony require lower level cities since supervised native administration also sacrifice happiness bonus and give less recruit than normal native administration while still retaining trade penalty. Overall it's a pretty big sacrifice.

    And i play Makedon and apparently i cannot build supervised native administarion wily nily anymore. For example if Ipsos has polis and colony i can only build strategos unless i demolish colony in which case i can build hellenic administratiom

  8. #108

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by eyelurker View Post
    Would really help if lv3 local military colony require lower level cities since supervised native administration also sacrifice happiness bonus and give less recruit than normal native administration while still retaining trade penalty. Overall it's a pretty big sacrifice.

    And i play Makedon and apparently i cannot build supervised native administarion wily nily anymore. For example if Ipsos has polis and colony i can only build strategos unless i demolish colony in which case i can build hellenic administratiom

    For the first bit, with native/supervised native admins, you are giving the native nobility significantly more autonomy then you would normally would with a hellenic/supervised hellenic administaration. This has its benefits with increased local recruitment and PO bonuses but at the cost of sacrificing your infrasrtrcuture options as it is not you who is running the show but the local aristocracy who maintain their privlieges and said privlieges impede civil development if it upsets their interests.

    For the second bit, the Antigonids do not gain access to their Supervied Hellenic Administration until they capture Pella, Ipsos and Antigoneia/Antiocheia, achieveing the Imperial reforms. Additionally, Supervied Hellenic Administrations can only be built either in Hellas and its surroundings or in areas of Anatolia occupied by the old Hellenic colonies in the region. However, once you achieve the Imperial Reforms, in certain 'Satrapy' Provinces, an equivalent government called Satrapeia can be established from either Hellenic or Supervised Native Administrations, this government can be subsequently upgraded to a Dynastic Administration (Basilike Patris). The Satrapeia provides similar construction options to the Supervied Hellenic Administration with the esception that you get better local recruitment. Historically, the Satrapeia represented the administartion of certain former Persian terriotires during the rule of Antigonus Monophthalmus before he was defeated and killed at Ipsus.
    Last edited by realm56; September 24, 2021 at 12:23 AM.
    To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    - Sun Tzu



  9. #109

    Default Re: Questions! Questions that need answering!

    Does the Makedon AI have the same limitations?

    If you wish to play a historical Macedonian campaign and stay within the borders of where the antigonids remained, does this mean you lose access to units of the faction? Like not having hetairoi for example.

    I have to question if historical antigonids would not be capable of having a supervised hellenic administration, seems like something a consolidated state like second century BC Macedonia would be able to do.

  10. #110

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by realm56 View Post
    For the first bit, with native/supervised native admins, you are giving the native nobility significantly more autonomy then you would normally would with a hellenic/supervised hellenic administaration. This has its benefits with increased local recruitment and PO bonuses but at the cost of sacrificing your infrasrtrcuture options as it is not you who is running the show but the local aristocracy who maintain their privlieges and said privlieges impede civil development if it upsets their interests.

    For the second bit, the Antigonids do not gain access to their Supervied Hellenic Administration until they capture Pella, Ipsos and Antigoneia/Antiocheia, achieveing the Imperial reforms. Additionally, Supervied Hellenic Administrations can only be built either in Hellas and its surroundings or in areas of Anatolia occupied by the old Hellenic colonies in the region. However, once you achieve the Imperial Reforms, in certain 'Satrapy' Provinces, an equivalent government called Satrapeia can be established from either Hellenic or Supervised Native Administrations, this government can be subsequently upgraded to a Dynastic Administration (Basilike Patris). The Satrapeia provides similar construction options to the Supervied Hellenic Administration with the esception that you get better local recruitment. Historically, the Satrapeia represented the administartion of certain former Persian terriotires during the rule of Antigonus Monophthalmus before he was defeated and killed at Ipsus.
    I'm fine with native adminstration since it's working as intended but supervised native administration sacrifice public order with lv3 local military colony and while it gain infrastrucrure upgarde you don't get market(which needed for academia) and lv4 temple. Since supervised native administration doesn't help you in increasing public order you don't want any bigger than city to control public order which is a problem because you need large city for lv3 local military colony.

    Either decreasing local military colony city requirement or give more infrastructure upgrade for supervised native administration(not native administration) should fix the issue. (Decreasing local military colony city requirement also help poor eastern faction since there are no eastern settlement that has large city)

    And finally for Antigonid lacking option to building supervised hellenic administration leads to awkward moment where you can only build strategos in a settlement which already have polis and colony. Naturally i have to demolish colony before i can build my native/hellenic administration because strategos is too poor for a government building.

  11. #111

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by realm56 View Post
    For the first bit, with native/supervised native admins, you are giving the native nobility significantly more autonomy then you would normally would with a hellenic/supervised hellenic administaration. This has its benefits with increased local recruitment and PO bonuses but at the cost of sacrificing your infrasrtrcuture options as it is not you who is running the show but the local aristocracy who maintain their privlieges and said privlieges impede civil development if it upsets their interests.

    For the second bit, the Antigonids do not gain access to their Supervied Hellenic Administration until they capture Pella, Ipsos and Antigoneia/Antiocheia, achieveing the Imperial reforms. Additionally, Supervied Hellenic Administrations can only be built either in Hellas and its surroundings or in areas of Anatolia occupied by the old Hellenic colonies in the region. However, once you achieve the Imperial Reforms, in certain 'Satrapy' Provinces, an equivalent government called Satrapeia can be established from either Hellenic or Supervised Native Administrations, this government can be subsequently upgraded to a Dynastic Administration (Basilike Patris). The Satrapeia provides similar construction options to the Supervied Hellenic Administration with the esception that you get better local recruitment. Historically, the Satrapeia represented the administartion of certain former Persian terriotires during the rule of Antigonus Monophthalmus before he was defeated and killed at Ipsus.
    Wait satrapy give better local recruitment than supervised hellenic? Does it give better local recruitment than allied?

  12. #112

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by Shlazaor View Post
    Wait satrapy give better local recruitment than supervised hellenic? Does it give better local recruitment than allied?
    No, Allied will still give better local recruitment.
    To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    - Sun Tzu



  13. #113

    Default Re: Questions! Questions that need answering!

    cheers mate, you can always try to make (indian r*pe charge) i call it=), charge elephants into a blob of enemy infantry preferably, after they sunk deep into enemy blob, charge blob with cavalry or chariots, by doing this you rout enemy units even at ful strength, applying to them shock penalty.

  14. #114

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by kyzybenik View Post
    cheers mate, you can always try to make (indian r*pe charge) i call it=), charge elephants into a blob of enemy infantry preferably, after they sunk deep into enemy blob, charge blob with cavalry or chariots, by doing this you rout enemy units even at ful strength, applying to them shock penalty.
    indeed. what i also do is carrying on issuing charge order targeting units that are further back so that elephants continue to ram through whatever is in front of them.

  15. #115

    Default Re: Questions! Questions that need answering!

    good choice, i however try to be careful with that, because if some infantry in blob have high mass, some of elephants will slow down, and eventually be bogged down and slaughtered, they will of course go berserk and kill many in the process, i was once lucky enough to witness my berserk elephants survive the battle. Glorious days !!!

  16. #116

    Default Re: Questions! Questions that need answering!

    Elephants are great for setting off chain routs because they are more capable of extricating themselves from melee after charge and are frightening. So what I do is to swing them around the flank with cavalry escort covering them from skirmishers and cavalry, and zigzag them between the infantry engaged with my line and enemy archers.

  17. #117

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by Shlazaor View Post
    I was wondering this exact thing so I am glad Xero asked the question. I had been pairing my elephants with a unit of light cavalry. Calvary guards against skirmishers, elephants take out the cavalry on the flanks. It's good to know I shouldn't be afraid to throw my elephants against heavy cavalry though. The holding them behind the line of infantry for the moral damage is something I hadn't thought of.
    the more you know

  18. #118

    Default Re: Questions! Questions that need answering!

    Is the re any benefit from demolishing buildings of a different culture and building the equivalent if your own culture?

    As in: I, as Carthage, conquer a well- developed Areuakoi settlement, which already has stuff like market, school, way stations and garrisons, a temple etc. already built by the Areuakoi. Do I get any benefit if I tear them down and build the Carthaginian versions?

  19. #119

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by LordBlades View Post
    Is the re any benefit from demolishing buildings of a different culture and building the equivalent if your own culture?

    As in: I, as Carthage, conquer a well- developed Areuakoi settlement, which already has stuff like market, school, way stations and garrisons, a temple etc. already built by the Areuakoi. Do I get any benefit if I tear them down and build the Carthaginian versions?
    There isn't a difference between the cultural groups for buildings. Its just a looks thing. The only reason to rip things down is if the public order is a problem from the market or something. Or if you want the cash.

  20. #120

    Default Re: Questions! Questions that need answering!

    Quote Originally Posted by LordBlades View Post
    Is the re any benefit from demolishing buildings of a different culture and building the equivalent if your own culture?

    As in: I, as Carthage, conquer a well- developed Areuakoi settlement, which already has stuff like market, school, way stations and garrisons, a temple etc. already built by the Areuakoi. Do I get any benefit if I tear them down and build the Carthaginian versions?
    No benefit at all, that was an RTW mechanic they didn't replicate in M2TW.

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