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Thread: New RTWR 2.0.2 Patch Notes

  1. #1
    Barkhorn1x's Avatar Biarchus
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    Default New RTWR 2.0.2 Patch Notes

    "Après moi le déluge"


  2. #2
    Cell7's Avatar Libertus
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    Default Re: New RTWR 2.0.2 Patch Notes

    This is gonna change everything.

  3. #3
    Ballacraine's Avatar Domesticus
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    Default Re: New RTWR 2.0.2 Patch Notes

    Yes, it looks like that will change it up a gear.

    Last edited by Ballacraine; July 25, 2021 at 10:52 AM.
    In faecorum semper, solum profundum variat.

  4. #4

    Default Re: New RTWR 2.0.2 Patch Notes

    Yes, it's a massive update for modders and players. Loads of new functionality that Feral have added in response to requests from various modders as well as proper implementation of things that didn't work in the original release or required a different .exe


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  5. #5

    Default Re: New RTWR 2.0.2 Patch Notes

    No information on the faction cap?
    Everything else sounds absolutely great.

  6. #6
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: New RTWR 2.0.2 Patch Notes

    Quote Originally Posted by Ocyalos View Post
    No information on the faction cap?
    Everything else sounds absolutely great.
    Faction limit has confirmed to be increased to at least 31, which is what we were first looking at as a decent number. Any further increase other than 31 is just an extra.

    As Feral devs have said, increasing the faction limit has been tricky as it breaks something else in weird places, so we'll see.
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  7. #7

    Default Re: New RTWR 2.0.2 Patch Notes

    Amazing. Let's hope the faction limit becomes unlimited as well! Rome Remastered might just become the best engine to create fantastic mods on!

  8. #8
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: New RTWR 2.0.2 Patch Notes

    Quote Originally Posted by Draken2007 View Post
    Amazing. Let's hope the faction limit becomes unlimited as well! Rome Remastered might just become the best engine to create fantastic mods on!
    Probably not unlimited, Edwin (Feral dev) actually mentioned that increasing the faction limit has wierd side effects like breaking multiplayer battles and some other stuff. 31 is quite likely what we'll get, but we'll see.
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  9. #9

    Default Re: New RTWR 2.0.2 Patch Notes

    Are the any news on how many cultures can be added? Would be cool if we could split them to western/eastern greek, gaul, german, celtic and more.

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