Re: Noob question: How to determine the culture of a settlement at game start?
While I think it's not required, delete map.rwm to rule out any issues there. I am also assuming that you checked by starting a new campaign, otherwise your approach is correct - you may however need to trace from the settlement entry in descr_cultures of the other culture (ME) if it does indeed have a custom model for that settlement level. While that will very likely be the case (timurids having the same culture as turks previously), you may also need to check if there is a \data\models_strat\residences\faction_variants\[faction_name] directory - any elements in there will override the faction's default elements. Like if timurids have such a directory. On the other hand you could create a turks directory there and copy the relevant greek models (and their textures in a sub directory) over. Be aware that this will be applied globally, not just for that one settlement.
Last edited by Gigantus; July 20, 2021 at 12:37 AM.