
Originally Posted by
Hellenikon
- Like I said, the most basic use is as garrison. This is for those settlements that you don't want to to let rebel, but also want to keep. So you need income > upkeep, and pantodapoi are great for that.
- They can be used in battle, and their main selling point is their big shields (5). As you know shield value is much more effective vs missiles than armour, as it is doubled. So pantodapoi are pretty good as getting shot at, while avoiding other more fragile troops dying. How do you use this knowledge?
You can use them agaisnt nomads to make them waste their ammo on them, while you use your own archers to kill the horsemen.
They're great for carrying those siege rams, they'll get shot at and get to the gate thanks to their shields. Then it's over for them, give them a rest.
While we are at sieges, they can capture the victory point while your main force is fighting.
Another battle role is to tie up archers so they cannot shot at you, this is especially good in ambush battles. You can neutralise any missile unit by just engaging your pantodapoi with them, this is easily said than done, due to ranged units being faster.
In the chaos of battle, pantodapoi can have their moment of glory by making a rear charge and breaking the morale of a wavering unit. Any unit can do this, even if it's harder for infantry.
In short, they're a very good as a garrison unit, and useful when dealing with missiles thanks to their big shields and unit size.