Results 1 to 10 of 10

Thread: XVI century: BP

  1. #1

    Default XVI century: BP

    XVI century: BP




    The Mod "XVI century: BP" is a global mod that celebrates to long 16th century and reflects the awakening of Europe in the late Renaissance and reflects the rise of new empires around Europe. The mod is Eurocentric and all events are given from the point of a European human.




    - Modification based on M2TW Engine Overhaul Project. The advanced lua scripting capabilities will be used.
    - The mod is dedicated to the 16th century and covers the period 1490-1600. 1 year = 2 turns.
    - The emphasis is on the events that took place in Western Europe...and Islamic factions, Eastern Europe and America acting rather as opponents of Europe. But meantime, they will be quite playable and will not be inferior in the development of the west Europe, just part of their territories will not be included in the mod.
    - The mod covers all of Europe, part of the Russian and eastern lands, North Africa and the New World (America).
    - The mod is being developed simultaneously in 2 languages ​​- Russian and English
    - Each Faction will have its own unique gameplay and scripts reflecting its real history in 16th century
    - The mod is focused on the greatest possible historicity combined with interesting gameplay
    - The tactical part will reflect the historicity of the battles and historical tactics of the 16th century
    - The economy focuses on mercenaries. 16th century is the age of mercenaries
    - The units and battle tactic is divided into 2 eras: 1 half century and 2 half century
    - The name of the mod is temporary - suggest your options=)


    List of factions:
    Spoiler Alert, click show to read: 

    1. Kingdom of France
    2. United Kingdom of Spain
    3. Kingdom of Portugal
    4. Swiss Confederation
    5. Mamluk Sultanate
    6. Ottoman Empire
    7. Kingdom of Hungary
    8. Kingdom of Poland
    9. Order of the Hospitallers
    10. Grand Duchy of Moscow
    11. Grand Duchy of Lithuania
    12. Kingdom of Sweden
    13. Kingdom of Denmark
    14. Seventeen provinces (Burgundy and the Netherlands)
    15. Kingdom of England
    16. Papal State
    17. Duchy of Milan
    18. Republic of Venice
    19. Republic of Florence
    20. Algeria and Tunisia
    21. Zaporizhzhya Sich (cossacks)
    22. Crimean Khanate
    23. Livonian Confederation
    24. Kingdom of Scotland
    25. Electorate of Saxony
    26. Margrave of Brandenburg
    27. Duchy of Bavaria
    28. Swabian League
    29. Archduchy of Austria (Habsburgs)
    30. Aztec Empire



    List of developers:
    DinarMayor, youneuoy, Xamax, Torpedniy_Kater, Jukoman



    You can take part in the discussion here or in our discord server - https://discord.gg/kHg74NF2dn
    Last edited by Tango12345; June 27, 2021 at 03:50 PM.
    M2TW Engine Overhaul Project


    People always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises

  2. #2

    Default Re: XVI century: BP

    For a long time, preliminary work has been underway - excell tables have been created with the balance of units, a tactical system has been implemented and tested (tested in a different modification), and so on. And now it's time to announce it, create topics and so on.

    The modification is created on the basis of M2TWEOP, therefore you will have access to scripts as a sample (which is useful if you are a modder) and the gameplay itself will differ from other modifications not only by the period, but also by many unique features.


    Mod about Europe in the 16th century, when the religious wars began. Protestants burned cats, so the name is quite historical
    Last edited by Tango12345; June 27, 2021 at 03:51 PM.
    M2TW Engine Overhaul Project


    People always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises

  3. #3
    Jinete_de_España's Avatar Laetus
    Join Date
    Mar 2021
    Location
    Imperio Español
    Posts
    15

    Default Re: XVI century: BP

    I hope you keep on going. It seems a very nice mod.

  4. #4

    Default Re: XVI century: BP

    Current strategic map

    https://youtu.be/LId12qQpzqQ


  5. #5

    Default Re: XVI century: BP

    Kingdom of France



    The essence of the faction:
    - France is a grand faction
    - Large, wealthy state with a constant threat of elite uprisings and a lovely for heavy cavalry.
    - The best heavy cavalry in the world in large numbers and very good medium cavalry.
    - Frankly bad infantry in the 1st half of the century and slightly better in the 2 half of the century.
    - A large number of very good equestrian arquebusiers in the 2 half of the century.
    - Emphasis on the world's best heavy cavalry, and mercenary infantry Swiss and Italians (in the 2 half of the century mercenary German reitars).
    - Religion - Catholicism down to the Huguenot Wars.

    Individualization of the faction:
    - Economy based on agriculture and handicrafts.
    - Unrest among the elite and rebels with serious units.
    - A script for the Huguenot wars (choice of religion starts an uprising in 2 half of country).
    - The script for the conquest of Naples.
    - Script on the Union with Turkey
    - Chain of events: the conquest of Naples - the siege of Calais - participation in the religious wars in Germany - the Huguenot wars.
    - Ocean ships are available only in the 2 half of the century

    Units

    Spoiler Alert, click show to read: 
    1) the first half of the century
    Communaultes (French Country militia)
    Foot militia of the French lands, like peasants (Сommunaultes)

    2) the first half of the century
    Enfantes perdus avec épées ("Lost children" with swords)
    Light infantry with two-handed swords, charge and fast flanc attacks (Enfantes perdus avec épées)

    3) the second half of the century
    Enfantes perdus avec épées ("Lost children" with swords)
    Light infantry with two-handed swords, charge and fast flanc attacks (Enfantes perdus avec épées)

    4) the first half of the century
    Gascons avec piques (Gascon pikemen)
    Light infantry, pikemen, good moral (Gascons avec pique)

    5)the first half of the century
    Légion française (French legion)
    Medium infantry, pikemen, lowest moral (Légion française)

    6)the second half of the century
    Régiment de pied avec piques (Recruited pikemen regiment )
    Medium infantry, pikemen, normal moral (Régiment de pied avec piques)

    7)the first half of the century
    Сent suisses ("100 swiss company" swiss guard)
    Heavy infantry, best moral and characteristics, guard (Сent suisses)

    8)the second half of the century
    Cent suisses de la prévôté ("100 swiss company" swiss palace guard)
    Heavy infantry, best moral and characteristics, guard (Cent suisses de la prévôté)

    9)the first half of the century
    Vieux bande chevaux-léger (Light cavalry of old bands)
    Light cavalry with light crossbows (Vieux bande chevaux-léger)

    10)the second half of the century
    Gentilhommes du Roy (Light noble cavalry)
    Light noble firearm cavalry, good characteristics (Gentilhommes du Roy)

    11)the first half of the century
    Archers d'ordonnance grande (Bowmen of ordinance companies)
    Medium cavalry with lances, knight charge (Archers d'ordonnance grande)

    12)the second half of the century
    Сhevaliers léger (Horse lancers)
    Medium cavalry with lances, knight charge (Сhevaliers léger)

    13)the first half of the century
    Gendarmes de ordonnance Picardie (Gendarmes of Picardy)
    Heavy cavalry with lances, knight charge (Gendarmes de ordonnance Picardie)

    14) the second half of the century
    Cuirassiers de ordonnance Languedoc (Cuirassiers of Languedoc)
    Heavy cavalry with pistols, shot and charge (Cuirassiers de ordonnance Languedoc)

    15)the first half of the century
    Gendarmes de ordonnance Dauphine (Gendarmes of Dauphine)
    Heavy cavalry with lances, knight charge (Gendarmes de ordonnance Dauphine)

    16)the second half of the century
    Cuirassiers de ordonnance Auvergne (Cuirassiers of Auvergne)
    Heavy cavalry with pistols, shot and charge (Cuirassiers de ordonnance Auvergne)

    17)the first half of the century
    Gendarmes de ordonnance Champagne (Gendarmes of Champagne)
    Heavy cavalry with lances, knight charge (Gendarmes de ordonnance Champagne)

    18)the second half of the century
    Cuirassiers de ordonnance Orleans (Cuirassiers of Orleans)
    Heavy cavalry with pistols, shot and charge (Cuirassiers de ordonnance Orleans)

    19)the first half of the century
    Gendarmes de ordonnance Piémont (Gendarmes of Piedmont)
    Heavy cavalry with lances, knight charge (Gendarmes de ordonnance Piémont)

    20)the second half of the century
    Cuirassiers de ordonnance Savoie (Cuirassiers of Savoy)
    Heavy cavalry with pistols, shot and charge (Cuirassiers de ordonnance Savoie)

    21)the first half of the century
    Arquebusiers française (French arquebusiers)
    Foot arquebusiers (Arquebusiers française)

    22) the second half of the century
    Arquebusiers française (French arquebusiers)
    Foot arquebusiers (Arquebusiers française)

    23)the second half of the century
    Arquebusiers à cheval française (French mount arquebusiers)
    Mount arquebusiers (Arquebusiers à cheval française)

    24)the second half of the century
    Mousquetaires léger (Musketeers with lightweight muskets)
    Musketeers with lightweight muskets whisch have lower range then simple musket (Mousquetaires léger)

    25)the first half of the century
    Gentilshommes au bec de corbin (General, "Bec de corbin" company)
    General guard, Heavy cavalry with lances, knight charge (Gentilshommes au bec de corbin)

    26)the second half of the century
    Petite garde du Roy (General, Royal guard)
    General guard, Heavy cavalry with pistols, shot and charge (Petite garde du Roy)

    27)the first half of the century
    Garde écossaise de archers du Roy (Scotland Royal archers, guard)
    Guard, Heavy cavalry with lances, knight charge (Garde écossaise de archers du Roy)

    28)the second half of the century
    Garde écossaise (Scotland guard)
    Guard, Heavy cavalry with pistols, shot and charge (Garde écossaise)

    29)the second half of the century
    Régiment de garde française (Royal musketeers)
    Elite musketeers (Régiment de garde française)
    Last edited by Xamax; September 20, 2021 at 03:34 AM.

  6. #6

    Default Re: XVI century: BP

    United Kingdom of Spain



    The essence of the faction:
    - Spain is a grand faction
    - Large, wealthy state with a constant threat of uprisings, a desire for geographical discoveries and a balance of different unit's types in army.
    - Balance between pikes, swordsmen and shooters. Accordingly, everything is of average quality - you can only win by combining the types of troops.
    - Medium quality heavy cavalry, good light cavalry.
    - Heavy muskets and excellent infantry morale.
    - Religion - Catholicism

    Individualization of the faction:
    - The economy is based on the craft and robbery of the "New World".
    - The threat of uprisings of all strata of society and vassal states.
    - Script for the discovery of America.
    - Script for the conquest of Naples and Tunisia.
    - Script for the Dutch War of Independence
    - The chain of events: the conquest of Granada - the discovery of America - the conquest of Naples - the conquest of Italy - Revolt of the Comuneros - the conquest of Tunisia - participation in the religious wars in Germany - the war with the Turks - the war for the independence of the Netherlands - capture of Portugal - capture of the Philippines.
    - Script "Creation of the Spanish Empire"
    - Script to fight Muslims, Moriscos and "converso"
    - Script "Silver Fleet"
    - Ocean ships are available from the start of the game

    Units
    Spoiler Alert, click show to read: 


    1)the first half of the century
    Bandidos (Spanish bandits)
    Foot militia of the Spanish lands, like peasants (Bandidos)

    2)the second half of the century
    Bandidos (Spanish bandits)
    Foot militia of the Spanish lands with pistols, like peasants (Bandidos)

    3)the first half of the century
    Pica seca del Coronella (Pikemen of Spanish Coronells)
    Light infantry, pikemen, best moral (Pica seca del Coronella)

    4)
    the second half of the century
    Pica seca del Tercio (Pikemen of Spanish Tercios)
    Light infantry, pikemen, best moral (Pica seca del Tercio)

    5)
    the second half of the century
    the first half of the century Rodeleros del Tercio Viejo ("Rodeleros", swordsmen of old Tercios)
    Medium infantry, swordsmen with shields, best moral (Rodeleros del Tercio Viejo)

    6)
    the second half of the century
    Rodeleros del Tercio Nuevo ("Rodeleros", swordsmen of new Tercios)
    Medium infantry, swordsmen with shields, best moral (Rodeleros del Tercio Nuevo)

    7)
    the first half of the century
    Granaderos del Tercio de Galeras (Infantry of naval Tercios with grenades)
    Medium infantry, swordsmen with shields and grenades, best moral (Granaderos del Tercio de Galeras)

    8)
    the second half of the century
    Granaderos del Tercio de Armada (Infantry of naval Tercios with grenades)
    Medium infantry, swordsmen with shields and grenades, best moral (Granaderos del Tercio de Armada)

    9)
    the first half of the century
    Hombres de arma desmontado (Foot Spanish knights)
    Heavy dismounted infantry, knights (Hombres de arma desmontado)

    10)
    the first half of the century
    Alabarderos del Coronella (Halberdiers of Spanish Coronells)
    Heavy infantry with halberds (Alabarderos del Coronella)

    11)
    the second half of the century
    Piqueros del Tercio Nuevo (Pikemen of new Tercios)
    Medium infantry, pikemen, best moral (Piqueros del Tercio Nuevo)

    12) the first half of the century
    Jinetes ("Jinetes", Spanish light cavalry)
    light cavalry (Jinetes)

    13) the second half of the century
    Caballos de lanza (Spanish horse lancers)
    Light cavalry with lances (Caballos de lanza)

    14) the second half of the century
    Caballos ligera (Spanish light cavalry)
    Mount arquebusiers (Caballos ligera)

    15)
    the first half of the century
    Hombres de arma de Cataluña (Knights of Catalonia)
    Heavy cavalry with lances, knight charge (Hombres de arma de Cataluña)

    16) the second half of the century
    Coraceros de Castilla (Cuirassiers of Castile)
    Heavy cavalry with pistols, shot and charge (Coraceros de Castilla)

    17)
    the first half of the century
    Arcabuceros (Spanish arquebusiers)
    Medium infantry, arquebusiers (Arcabuceros)

    18) the second half of the century
    Arcabuceros del Tercio (Arquebusiers of Tercios)
    Light infantry, arquebusiers (Arcabuceros del Tercio)

    19)the first half of the century
    Mosqueteros del Tercio Viejo (Musketeers of old Tercios)
    Light infantry with heavy muskets (Mosqueteros del Tercio Viejo)

    20) the second half of the century
    Mosqueteros del Tercio Nuevo (Musketeers of new Tercios)
    Light infantry with heavy muskets (Mosqueteros del Tercio Nuevo)

    21)
    the first half of the century
    Jinetes guardia del Rey (General, "Jinetes" of Royal guard)
    General guard, Heavy cavalry with lances, knight charge (Jinetes guardia del Rey)

    22) the second half of the century
    Corte del Rey (General, Royal horse guard)
    General guard, Heavy cavalry with pistols, shot and charge (Corte del Rey)

    23)
    the first half of the century
    Tudescos con alabarda (German guardia, halberdiers)
    Heavy infantry, best moral and characteristics, guard (Tudescos con alabarda)

    24) the second half of the century
    Tudescos con alabarda (German guardia, halberdiers)
    Heavy infantry, best moral and characteristics, guard (Tudescos con alabarda)

    25) both halves of the century
    Carro de guerra (Battle wagons)
    Battle wagons (Carro de guerra)

    26)
    the first half of the century
    Hombres de arma de Santiago (Knights of Order of Santiago)
    Heavy cavalry with lances, knight charge (Hombres de arma de Santiago)

    27) the second half of the century
    Coraceros de Alcántara (Cuirassiers of Order of Alcantara)
    Heavy cavalry with pistols, shot and charge (Cuirassiers of the Order of Alcantara)

    Last edited by Xamax; September 23, 2021 at 04:10 AM.

  7. #7

    Default Re: XVI century: BP

    Сombat system




    What is the foundation of the combat system based on (so far only theoretically, but all the numbers have already been spelled out, now it's up to practice):
    Spoiler Alert, click show to read: 
    I. Essence
    a) There are no universal factions that can beat any opponent. There are no universal units available for recruitment by any faction (except for mercenaries).
    b) Each faction has tough advantages and severe disadvantages.
    c) The combat system is designed at the intersection of historicity, balance and gameplay.
    d) It is very expensive to hire your troops, but they are cheap to maintain. Hiring mercenaries costs a penny, but very expensive to maintain. At the same time, the period of recruiting their troops is very long, which forces the player to play from mercenaries (as it was in the 16th century)
    e) There are no universal tactics (to recruit pikemen, shooters and horses) because each faction is limited in the characteristics of its infantry / riflemen / cavalry. Each faction can be defeated by using its shortcomings on tactics

    II. Number
    a) The number of the same units is different and depends on the faction.
    For example, pikemen of Italy have 20-30% of the number of the norm, but Italian shooters 60-70%, and pikemen of Switzerland 90-100%, but only 10% of shooters (this is due to the fact that, according to Rafaoli's book, Italian companies had 20-30% pikemen in relation to the arrows, and the Swiss almost did not use arrows
    b) In the 2nd half of the century, the number is 10-20% higher than in the first half of the first
    c) by birth:
    - max strength of the militia
    - lower for unarmored units
    - even lower for medium-ranged and even lower for heavy weights
    - in the cavalry the same
    - unique units have a separate size

    III. Speed ​​
    a) in 1 half, units move slower than in 2
    b) factional counters (Scottish pikemen are very fast, Swiss - increased infantry speed, etc.)

    IV. endurance
    a) heavy troops get tired much faster than light troops
    b) the most serious influence of climate on fatigue and efficiency by region.
    European armored forces will be defeated in the desert due to the heat, and Turkish warm-blooded hordes will be unable to do anything in winter Scandinavia. This will help reflect the historical challenges of conquering different regions.

    V. Shooting
    a) Arquebus hit close, but very painful
    And so far, it doesn't matter that AI is using it badly - historicity is a priority and let's see the tests in practice
    b) muskets strike in the "1 shot - 1 corpse" style. But very small ammunition
    d) many intermediate versions (lightweight muskets, esсopets, pistols, cavalry crossbows and petrinals)
    e) Bows strike far, but are ineffective against armor
    f) Crossbows must knock out 1 detachment of infantry in heavy armor or 1 detachment of heavy gendarmes of standard strength for 1 ammunition
    g) Allah-Babah - Exterminatus and a nuclear bomb

    VI. Morality
    a) while in development because tests are needed and the firearms hit her hard

    VII. Armor
    a) units have 4 levels of armor: default, forge upgrades 1, 2, 3.
    Example on a heavy infantry squad:
    0.cuirass and helmet
    1.curassa and helmet and tabs
    2.the cuirass and helmet and tabs and bracers
    3.Heavy Infantry 3/4

    VIII. Weapon
    a) a large number of different weapons have been introduced (pikes, cavalry spears, darts, espantons, glaives, lohaber axes, short pistols, long bows, half pikes, boarding axes, swivel guns, flame throwers, two-handed messers, etc.)
    b) each weapon has its own characteristic numbers and the units differ from each other, incl. and a wide variety of weapons

    IX. Skill
    a) all factions and units are divided by weapon skill, for example:
    - Turkish Delhi have maximum skill despite the lack of armor
    - Swedish fyanika has a low skill because suckers despite the presence of armor

    X. Fractions
    a) All factions will fight as they fought in history:
    - if you play as the Swiss, you will get huge squares of pikemen with crazy morale, discipline and increased speed. But in return, you will receive only 10% of the strength in the detachment of Swiss shooters. And you will suffer from a gunshot as the Swiss suffered in reality
    - if you play for Spain, then you will receive average units that are universal in size. And it will beat, coordinating the kind of troops ... but you will be defeated if the French trample on you with their gendarmes of increased numbers and increased characteristics
    - if you play for the Russians, then you have a huge amount of cheap noble cavalry at your disposal and you will fill up with horse meat (with an admixture of archers)
    b) You can play as a faction as you want only in one case - you hire mercenaries to compensate for your shortcomings. But mercenaries are very expensive.

    XI. Variety
    a) tactics are made so that there are a minimum of identical units
    And the same detachments of French gendarmes have different weapons - one detachment of estoс, the second swords, the third bec of corbin, etc.
    b) If the detachment could belong to several factions, then it is given to the one where it is more preferable (for example, Saxony, this is the pikemen faction, and Brandenburg, the halberdiers).
    This is not entirely historical, but it was done in favor of the gameplay and in such a way that it would be interesting and unique to play for different factions.


    P.S.
    There is no standard for vanilla and mods "all pikemen are 200 people, all shooters are 100 people, all horses are 80 people".
    There is a strict attachment to the factions and their place in the battles of that era (the Italians won with arrows, the franc was heavy with horses, the Turks with janissaries and a lot of horses. "

    This is a big drawback. everything is very complicated - but it is also a challenge, and only great games (and mods) have a complex set of little things that eventually add up to a single whole.
    ---------
    And of course, this has not yet been tested and comments, additions and any criticism are welcome

  8. #8

    Default Re: XVI century: BP

    our full-time model developer for units created a horse model for a French Gendarmes of Languedoc... it seems to our team that he does not cope well with his duties and we fired him.
    Therefore, our team needs a new model developer. those who wish, please unsubscribe in this topic


    Last edited by Xamax; September 23, 2021 at 09:01 AM.

  9. #9

    Default Re: XVI century: BP

    tests of combat system
    Swivel gun)
    https://youtu.be/8133BUupIa8

    tests
    https://youtu.be/4AxHTpxUN5U

    Cuirassiers vs Cuirassiers
    https://youtu.be/tSFaGfgXo0Y

    tests
    https://youtu.be/j7EddlWFLX4
    Last edited by Xamax; September 23, 2021 at 09:17 AM.

  10. #10

    Default Re: XVI century: BP

    Quote Originally Posted by Xamax View Post
    Current strategic map

    https://youtu.be/LId12qQpzqQ


    Not current map)))
    Thanks to me, some seriuos mistakes in the borders of Grand Duchy of Lithuania and Portugal were fixed)))

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •