Originally Posted by
Macaras
Have in mind that sometimes the battles have to be fought with huge disproportion. For example the rebels or any other enemy getting close to the settlements- even if the player select just few units to fight them-the whole army attacks. Or sometimes there are bridges or narrow passes blocked by a small army, and one have to go through them with the whole forces.
Besides, one get tired of fighting the same 5,6 units rebel armies every few turns. After a while I just send the huge army made of only cavalry (to get there faster) and autoresolve. Playing Novgorod I did it a lot- there is a huge uninhabited land. To be forced to fight it every time would be not a pleasure but a tedious, repeatable task.
I think there should be no penalties for the general for fighting in bigger armies. Good traits and incentives for winning difficult battles - absolutely yes!
The trait that is a "penalty" for fighting bigger armies is Coward. I've toned down much in one of the 097 versions that it should not be a problem:
Code:
;--------------------------------------------------------- Coward from Battles; the challenge of adjusting parameters in Conditions is:
; they should punish the behaviour of too-safe play by the player:
; - a general is just watching the battle, not participating
; - the player is autoresolving a risky battle (not to mention save-and-reload...)
; - the player is withdrawing having seen the risky odds
; but should not punish autoresolving unimportant battles
;------------------------------------------
Trigger BattleCoward_No_Killed_Enemies
WhenToTest PostBattle
Condition IsGeneral
and BattleOdds < 2.0 ; 3.0 was too much for autoresolving
and GeneralNumKillsInBattle < 2
Affects Coward 1 Chance 5 ; to keep it low... otherwise every autoresolve gives it
;------------------------------------------
Trigger BattleCoward_No_Real_Fight
WhenToTest PostBattle
Condition IsGeneral
and BattleOdds < 1.2
and PercentageBodyguardKilled < 20
Affects Coward 1 Chance 33
;------------------------------------------
Trigger BattleCoward_Loss_Without_Fight
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleOdds < 2.0
and PercentageBodyguardKilled < 50
and Trait CounterOfBattles < 6 ; to avoid a paradox of a coward experienced general
Affects Coward 1 Chance 33
;------------------------------------------
Trigger BattleCoward_Routed
WhenToTest BattleGeneralRouted
Condition IsGeneral
and Trait CounterOfBattles < 6 ; to avoid a paradox of a coward experienced general; one may add more conditions here
Affects Coward 1 Chance 66
Affects Coward 1 Chance 33
;------------------------------------------
Trigger BattleCoward_Routed_Teenager
WhenToTest BattleGeneralRouted
Condition IsGeneral
and Trait Wantschool > 0
Affects Coward 1 Chance 66
;------------------------------------------
Trigger Coward_Withdraw_Before_Battle_Even_Odds
WhenToTest PreBattleWithdrawal
Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 0.7
and BattleOdds < 1.7
Affects Coward 1 Chance 33
I think all other trigers are only positive: they don't fire if autoresolving tedious battles.