Greetings
Recently played a lot of DeI again and what I noticed, especially in larger battles, is that troops who throw a Pilum (or something similar) beforehand break off the attack afterwards.
That means I order unit A to attack enemy X. Unit A rushes towards X, stops to throw the Pilum and does nothing afterwards.
This is extremely annoying, especially if this unit is about to fall in the flank / back of the opponent, you lose a lot of time, regardless of the fact that it is annoying to have to give the attack order again.
I know that I can work around the problem by activating melee mode, but then you don't use the Pilum at all.
Is the behavior, that the charge is completely canceled and the attack order is then gone, in order to throw the Pilum, intended?