Guys,
Similarly to the other mods (and to vanilla Med2), the SSHIP contains a number of buildings that exist only in one province, provide (usually) various benefits depending on religion, and can often be built (or rebuilt) only by certain factions, in certain circumstances or after certain historicial/game events occur.
In the previous version, 0.97, many wonders got their benefits and conditions for building analyzed and re-coded. In the version 0.98:
- quite a few new wonders were added.
- a few existing ones got an overhaul or just their pics retouched.
- for a few wonders scripts "Great Fire" were coded (by JoC and Belovese). These scripts mean that the player will experience his "wonders" damaged or destroyed by the fire - and a rebuilding effort would be needed. A fire may be light (like 20% damage) or more serious, up to a total destruction of a wonder. Some wonders have various stages and a fire can destroy one or more stages. The likelihood for such an event is very low, and there are cool-off periods: after a fire people get more careful and the next fire is unlikely to happen very soon. A fire will be thus a rare event but the player should experience it some time - perhaps once in 100 years per "wonder".
- most of the wonders became a pre-requisite for getting certain crowns, instead of a standard cathedral/jama (Marienkirche, Haga Sophia, Basilica di San Marco etc.).
- scripting of all wonders has been reviewed and further improved (as regards to the conditions, benefits, prices, materials etc.).
What is worth to know is that the Unique Buildings:
- are usually required for gaining the Crown by your faction leader;
- boost recruitment pools of the units otherwise available in the settlement (eg from the Barracks); and some provide units by their own virtue;
- often enable recruitment of a Diplomat (indeed, they are the main sources for a Diplomat at the beginning of the game for most of the factions;
- often are crucial for keeping the order in the settlement or for providing income for your faction.
Mind that for many wonders pics and descriptions here may be slightly outdated as they're being improved constantly.
A. New wonders
I. Vilnius Castle - added in Kernave, 4 levels, the 3rd will be available after Ostsiedlung, the 4th after Mindaugas (one of Lithuanian reforms) event. There's copious Lithuanian re-fill of the recruitment pools for many units attached to this building (not visible in the panel), it will make Kernave the absolute hub for the faction.
II. The Great Crane - added in Gdansk, 1 level, available later in the game, provides trade income.
III. Marienkirche - added in Kraków, consists of 4 stages, the first can be built only after event Ostsiedlung, and the further ones after certain Poland evolution events. This means that this wonder will become available only later in the game.
IV. Saint Adalbertus - added in Poznań because Gniezno is not in game; it consists of 4 stages, the first and second are already in place in 1132, the 3rd is made available after the Ostsiedlung event and the 4th after the Council of Leczyca (both Poland evolution events).
V. Uppsala Domkyrka - added in Sigtuna; consists of 4 stages; the first can be built by any catholic faction after Sankt Erik event (a Danish evolution event); further after the discovery of the Gothic architecture (ie. the event Notre Dame - when this cathedral is built in France).
VI. Kaiserdom zu Speyer - 4 levels; the 3rd is already built at the beginning of the game. The building may burn down or be destroyed during conquests so the player may still see the other levels in game.
VII. Stephansdom in Vienna - 3 levels; the first can be built only after the Notre Dame event, that signifies the arrival of the Gothic style in architecture. This means this wonder will become available only later in the game.
VIII. Mont Saint Michel - added to Rouen (Normandy); 4 levels; the 1st is built already at the beginning of the game. The upper levels (walls, nave, abbey) can be built only after the Notre Dame event.
IX. Castle Rock - added to Edinburgh; 4 levels; the 1st is obviously present already at the beginning of the game; the two upper will be available only after the feudal modernisation of Dabit (the Scottish evolution event: Davidian Revolution).
X. The Tower of London - it consists of 4 stages of building, the second is already in place in 1132 (the first level is prepared only to be rebuilt it's destroyed in some way: conquest, fire etc.), the fourth one is available only after the Notre Dame event.
XI. Campo dei Miracoli - whopping 9 levels but only some are really needed in one game (depending on the path you take). Initially 3rd level is in place, the next last four levels are available only in Large City, and the last only after Notre Dame event (that may change in the future).
XII. Narikala - in Tbilisi, 4 levels. The last is buildable one only after the Mongols reach Caucasus.
XIII. Zolote Vorota - added in Kiev, 4 levels.
XIV. Petrova Crkva - added in Ras, 5 levels, available at relatively low levels of the settlement, but the last two stages only after Serbian reforms.
B. New multiple wonders in one chain of a building
XXI-XXIV. Four Hanseatic Kontors: Bryggen in Bergen, Stalhof in London, Petershof in Novgorod, kontor in Flanders (historically in Brugge, but here in Ghent) - discussed in another thread. They become available only later in the game.
XXV-XXVII. Three South Italian buildings: Castel del Monte in Bari, Palazzo dei Normanni in Palermo, Machio Angioino in Naples - also discussed in another thread.
XXVIII-XXX. Three Sobors: in Kiev, Novgorod, Pskov - also discussed in another thread (these are top levels of the Rus Monastery (Lavra) regional building).
XXXI-XXXVI. Six Alkazar buildings: in Zaragoza, Granada, Cordoba, Lisbon, Fes, Tunis - also discussed in another thread.
XXVII-XXXVIII. Two Palazzi: in Venice, Milano - also discussed in another thread.
C. Overhauled wonders
XL. Kaaba - the second level (Kaaba Masjid) was added, for both levels new pics were made, benefits adjusted.
XLI. Holy Sepulchre. - it has now three levels to enable it to burn / be destroyed (the fire script added). The new pics were added.
New version:
Outdated version:
XLII. Umayyad Mosque - it has now three levels to enable it burn / be destroyed (the fire script added).
XLIII. La Mesquita in Cordoba - the pic of the modern cathedral is replaced by the pic of a Cordoban mosque, three other levels are added, with the relevant pics.
XLIV. Santiago de Compostela - an additional (base) level added, entirely new pics were prepared, benefits rebalanced.
XLV. Notre Dame - it was expanded from 1 level to 7: the pics were crafted for this building, along descriptions and the code in script.
XLVI. Castel Sant' Angelo - added 3 levels so that is has now 4 levels, starting from level 2 (or should it be level 1?). The upper levels are available later in the game (3rd after Concentric Castles event, 4th after Matchlock).
D. Re-coded wonders
L. Aqueduct of Valens - the pics has been slightly overhauled but, more importantly, it replaced the Aqueduct building for Constantinople (ie the city won't have now two similar buildings - what is good for the max number of buildings in this city, and for historicity).
LI. Bait al-Hikma - the pics haver been slightly overhauled but, more importantly, it's become the fourth level in the Education building line. As a result it replaced the Huge University building in Baghdad that means that the city won't have now two similar buildings - what is good for the max number of buildings in this city, and for historicity.
LII. Al Azhar Mosque - the pics has been overhauled but, more importantly, it replaced the Great University building for Cairo (ie the city won't have now two similar buildings - what is good for the max number of buildings in this city, and for historicity).
E. Deleted wonder
DEL. Cathedral of Palermo. - this wonder was totally un-historical as the Cathedral was built much later. It's been replaced by Palazzo dei Normanni that is a building in the Norman Stronghold regional building.
In other computer games there're also wonders, eg. in the Europa Universalis.