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June 04, 2021, 11:49 AM
#1
Civis
How to add a script that after a specific event changes that faction's unit and building roster?
Specifically, I want to add some buildings and units (which I separately will create) to a barbarian faction, after it destroys a faction with a different culture (roman, eastern, etc.).
For example, if I play as Gaul, after destroying the Julii I get new buildings and units.
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