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Thread: Dei 1.27 compilation of fixes and tweaks

  1. #1

    Default Dei 1.27 compilation of fixes and tweaks

    Hi everyone, It's been a while since I had a go at Rome 2 DEI, but two weeks ago i suffered a spontaneous pneumothorax (punctured lung) and was forced to spend all my time in a hospital bed with my laptop.
    The fruits of my labour is this: a compilation of fixes and mods for dei 1.27 with some of my own content, but also including my own customized versions of submods such as age of hellenism and alternative phalanxes etc. (authors of the original mods are listed in the changelog).

    I've uploaded it all including a crude changelog and loadorder to my google drive for you all to enjoy, cheers:

    LINK: https://drive.google.com/drive/folde...Vd?usp=sharing

    Changelog
    Main Pack list:
    @dei_fix_127
    @dei_strategic_ports_4TPY_127
    @dei_cultural_tension_custom_dei_127


    Optional Pack list (but advised!):
    @dei_globalseed_127
    @age_of_hellenism_v_1_3_custom_dei_127
    @alternativephalanx_custom_dei_127
    @alternativepikephalanx_custom_dei_127


    Additional Optional mods (used in conjunction with my own mods):
    1Divide et Impera - No PO Garrison Negative https://steamcommunity.com/sharedfil.../?id=370817532
    De AI Arbitriis - for Divide Et Impera https://steamcommunity.com/sharedfil...?id=1145905755






    Faction changes:
    rom_triballi renamed Dardanoi, culture changed to Illyrian & faction leader name to changed Monunius (The Triballi were historically driven out of the area around Sirmium, named after one of their kings, by the invading celt and fled south & east to Moesia)
    gen_triballi renamed Triballi
    rom_pergamon now part of Diadochi faction group and allowed to create satrapies instead of client states.
    rom_macedon allowed to create satrapies instead of client states.
    rom_syracuse and other minor emergent apoikia's (not counting Massilia, Colchis & Bosphorus) allowed to form confederation with existing polises (Athens, Sparta etc.)
    Decreased the relations penalties and bonuses for all playable factions (eg. Macedonian -20 malus againt hellenic factions to -10).




    Unit changes:
    Uses a custom version of the Alternative Phalanx & Pikephalanx mods by kam2150 (integrated into @alternativephalanx_custom_dei_127.pack , @alternativepikephalanx_custom_dei_127.pack & @dei_fix_127.pack)
    1) Altered animations for hoplites/pikemen to only include spear/pikes.
    2. Fixed missing bracing for phalanx's & shield walls (Pike=Shortpike>hoplite>shieldwall=repelcavalry>hollowsquire)
    Streamlined & reintroduced several abilities, so now
    1) all hellenistic (incl. Illyrian, Daco-Thracian, Indo-Hellenic) Thorax sword infantry have the defensive formation.
    2) all hellenistic (incl. Illyrian, Daco-Thracian, Indo-Hellenic) Thorax spear infantry have the defensive formation & hollow squire formation.
    3) all hellenistic Light Hoplites & Spartan Youth have the hoplite phalanx formation.
    4) Scythian, Dacian, Thracian, Hellenistic and Eastern factions (excl. arab & african faction) have the flying wedge formation for shock cavalry with lances or spears/bows (NOT melee cavalry or horse archers with axes/swords). All other factions have the formation removed.
    5) Iberian, Numidian, Scythian, Dacian, Thracian & Eastern factions have the cantabrian circle for all missile cavalry. Also included are Tarantine cavalry for roman and greek factions, and Galatian and Scordici missile cavalry & Bactrian Missile Cavalry. All other factions have the formation removed.
    6) Reintroduced Legionary Imitations for Masaesyli, Hayk, Galatia, Pontus & Massilia.
    7) Syracusan infantry given abilities matching various italian AOR infantry (eg. Brutian Infantry).
    8) All Cavalry, Camel, Elephant & Chariot units have the Mighty Knockback ability.
    9) All variations of the Thessalian calvary now have the rhomboid cavalry formation.
    10) Babylonian, Assyrian & Parthian Heavy Infantry are now formed spearmen instead hoplites and have the defensive formation. This also inscludes persian Applebearers.
    11) Iphicratean peltasts given defensive formation ability.
    Changed AOR culture for Sparta & Pontus to match geographical and cultural backgrounds (eg. sparta no longer use foreign population to recruit greek aor).
    Changed Population requirement for several units & factions.
    Changed custom battle lineup for several faction.
    Added several naval and land units to the rosters of:
    1) Syracuse (Hexaremes & Hexaremes com.)
    2) Sparta (Hexaremes & Hexaremes com., Trophimoi com.)
    3) Pontus (persian levy pikes)
    4) Daco-Thracian factions (tiremes com.)
    5) Odryssian kingdom (dacian axemen, levy pikemen & klerouchoi pikemen)
    5) Persian factions (Scythed Chariots)
    Nisean cavalry changed to Mercenary Cataphracts (Nisean Horses are not from Nisa in Parthia, but from the town of Nisaia near Susa!) & made into a shock cavalry unit.
    Decreased the armor of early roman hastati and greek chalkaspides to match similiar units of other factions with same cultural background.
    Added melee bonus vs infantry for all regular pike infatry.
    Increased the Stamina of several Spartan units and AOR units.
    Increased the Speed of Spartan Thorax Infantry to make up for the lack of armor.
    Decreased the number of men in the Macedonian cavalry commanders unit (early=150, late=180).
    Fixed the missing range and dmg of cretan bows.
    Fixed the overlapping mercenary recruitment areas in the south aegean sea & sea of crete(?).
    Added Resistance to Cold to all germanic, brittanic & scythian units, also incl. alpine & caucasian units. Removed for the rest.
    Added Resistance to Heat to all indian, persian, arab & african units. Removed for the rest.




    Building Changes:
    Uses a custom version of the Cultural Tensio mod by joysong (integrated into @dei_cultural_tension_custom_dei_127.pack)
    Added Strategic ports (ala. Alexandria, Carthage etc. ) for Syracuse & Athens regions, with custom names and descriptions.
    Enabled the recruitment of Antigonid White-Shield infantry to barracks.
    Replaced the Hieron ton Megalon Theon for the Pontus with the Syracusan Altar to Zeus, now named Altar to Zeus-Stratios.
    Added the Athenian Acropolis to the Rhodes faction & the Bosphoran Prytaneion to the Athens and Rhodes factions.
    Added barracks to the regions of Taras & Amasia, and upgraded the port of Apollonia to a Fishing Port.


    Cultural changes:
    Changed the cultural local traditions of the provinces of Sicily and Italy (Magna greacia) so they starts out with Greek cultural majority. This should give Epirus and Syracuse a few turns (20 or so) to expand before they lose the cultural majority.


    CAI Changes:
    Uses a custom version of the Age of Hellenism mod by ~Seleukos.I.Nikator~ (integrated into @age_of_hellenism_v_1_3_custom_dei_127.pack)







  2. #2

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Updated Changelog, with better explanation of content:


    Main mod list:@dei_fix_127 Includes most of my fixes & tweaks.
    @dei_strategic_ports_4TPY_127 Includes startpos edits and new strategic ports.


    Optional mod list (but advised!):
    @dei_cultural_tension_custom_dei_127 Modified version of the Cultural Tension mod by joysong that include my new strategic ports and minor changes.
    @dei_globalseed_127 Changes the global seed variable to one on my liking.
    @age_of_hellenism_v_1_3_custom_dei_127 Modified version of the Age of Hellinism mod by ~Seleukos.I.Nikator~.
    @alternativephalanx_custom_dei_127 Modified version of Alternative Hoplite Phalanx/Shieldwall by kam2150.
    @alternativepikephalanx_custom_dei_127 Modified version of Alternative Pike Phalanx by kam2150.


    Additional optional mods (used in conjunction with my own mods):
    1Divide et Impera - No PO Garrison Negative https://steamcommunity.com/sharedfil.../?id=370817532
    De AI Arbitriis - for Divide Et Impera https://steamcommunity.com/sharedfil...?id=1145905755


    Faction changes:
    Triballi (rom_triballi) renamed Dardanoi, culture changed to Illyrian & faction leader name to changed Monunius (The Triballi were historically driven out of the area around Sirmium, named after one of their kings, by the invading celt and fled south & east to Moesia).
    Dardanoi (gen_triballi) renamed Triballi.
    Pergamon (rom_pergamon) now part of Diadochi faction group and allowed to create satrapies instead of client states.
    Antigonid (rom_macedon) allowed to create satrapies instead of client states.
    Syracuse (rom_syracuse) and other minor emergent apoikia's (not counting Massilia, Colchis & Bosphorus) allowed to form confederation with existing polises (Athens, Sparta etc.).
    Decreased the relations penalties and bonuses for all playable factions (eg. Antigonid -20 malus againt hellenic factions to -10).




    Unit changes:
    Uses a custom version of the Alternative Phalanx & Pikephalanx mods by kam2150 (integrated into @alternativephalanx_custom_dei_127.pack , @alternativepikephalanx_custom_dei_127.pack & @dei_fix_127.pack).
    1) Fixed missing bracing for phalanx's & shield walls (Pike=Shortpike>hoplite>shieldwall=repelcavalry>hollowsquire).
    Streamlined & reintroduced several abilities, so now:
    1) all hellenistic (incl. Illyrian, Daco-Thracian, Indo-Hellenic) Thorax sword infantry have the defensive formation.
    2) all hellenistic (incl. Illyrian, Daco-Thracian, Indo-Hellenic) Thorax spear infantry have the defensive formation & hollow squire formation.
    3) all hellenistic Light Hoplites & Spartan Youth have the hoplite phalanx formation.
    4) Scythian, Dacian, Thracian, Hellenistic and Eastern factions (excl. arab & african faction) have the flying wedge formation for shock cavalry with lances or spears/bows (NOT melee cavalry or horse archers with axes/swords). All other factions have the formation removed.
    5) Iberian, Numidian, Scythian, Dacian, Thracian & Eastern factions have the cantabrian circle for all missile cavalry. Also included are Tarantine cavalry for roman and greek factions, and Galatian and Scordici missile cavalry & Bactrian Missile Cavalry. All other factions have the formation removed.
    6) Reintroduced Legionary Imitations for Masaesyli, Hayk, Galatia, Pontus & Massilia.
    7) Syracusan infantry given abilities matching various italian AOR infantry (eg. Brutian Infantry).
    8) All Cavalry, Camel, Elephant & Chariot units have the Mighty Knockback ability.
    9) All variations of the Thessalian calvary now have the rhomboid cavalry formation.
    10) Babylonian, Assyrian & Parthian Heavy Infantry are now formed spearmen instead hoplites and have the defensive formation. This also inscludes persian Applebearers.
    11) Iphicratean peltasts given defensive formation ability.
    Changed AOR group for Sparta & Pontus to match geographical and cultural backgrounds (eg. sparta no longer use foreign population to recruit greek aor).
    Changed Population requirements for several units & factions.
    Added several naval and land units to the rosters of:
    1) Syracuse (Hexaremes & Hexaremes com.).
    2) Sparta (Hexaremes & Hexaremes com., Trophimoi com.).
    3) Pontus (persian levy pikes).
    4) Daco-Thracian factions (tiremes com.).
    5) Odryssian kingdom (dacian axemen, levy pikemen & klerouchoi pikemen).
    5) Persian factions (Scythed Chariots).
    Changed custom battle lineup for several faction.
    Nisean cavalry renamed Mercenary Cataphracts (Nisean Horses are not from Nisa in Parthia, but from the town of Nisaia near Susa!) & made into a shock cavalry unit (given lances instead of spears).
    Decreased the armor of early roman hastati and greek chalkaspides to match similiar units of other factions with same cultural background.
    Added melee bonus vs infantry for all regular pike infatry (not agema/peltastai).
    Increased the Stamina of several Spartan units, AOR units and some others.
    Increased the Speed of Spartan Thorax Infantry to make up for the lack of armor.
    Decreased the number of men in the Antigonid cavalry commanders unit (early=150, late=180).
    Fixed the missing range and dmg of cretan bows (150->185).
    Fixed the overlapping mercenary recruitment areas in the south aegean sea & sea of crete(?).
    Added Resistance to Cold to all germanic, brittanic & scythian units, also incl. alpine & caucasian units. Removed for the rest.
    Added Resistance to Heat to all indian, persian, arab & african units. Removed for the rest.
    Added Expert Charge defense to Spearmen_Impetuous attribute group (eg. Galatian Naked Spearmen).


    Building Changes:
    Added Strategic ports (ala. Alexandria, Massalia etc. ) for Syracuse & Athens regions, with custom names and descriptions.
    Uses a custom version of the Cultural Tensio mod by joysong (integrated into @dei_cultural_tension_custom_dei_127.pack).
    1) Added cultural bonus for my new strategic ports of Athens & Syracyse.
    Enabled the recruitment of Antigonid White-Shield infantry from barracks.
    Replaced the Hieron ton Megalon Theon for the Pontus with the Syracusan Altar to Zeus, now named Altar to Zeus-Stratios.
    Added the Athenian Acropolis to the Rhodes faction & the Bosphoran Prytaneion to the Athens and Rhodes factions.
    Added barracks to the regions of Taras & Amasia, and upgraded the port of Apollonia to a Fishing Port.


    Cultural changes:
    Changed the local traditions of the provinces of Sicily and Italy (Magna Greacia) so they start out with a Greek cultural majority. This should give Epirus and Syracuse a few turns (20 or so) to expand before they lose the cultural majority.


    CAI Changes:
    Uses a custom version of the Age of Hellenism mod by ~Seleukos.I.Nikator~ (integrated into @age_of_hellenism_v_1_3_custom_dei_127.pack)
    1) Removed new seleucid edicts introduced by AoH.
    2) Changed some city names, namely Kyzikos to Nicaea (Royal Capital of Bithynia before the founding of Nicomedia).

  3. #3
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
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    apartment 6
    Posts
    4,694

    Default Re: Dei 1.27 compilation of fixes and tweaks

    sounds serious

  4. #4

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Some very solid work right there.

  5. #5

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Updated Changelog



    Main mod list:@dei_fix_127 Includes most of my fixes & tweaks.
    @dei_strategic_ports_4TPY_127 Includes startpos edits and new strategic ports.


    Optional mod list (but advised!):
    @dei_cultural_tension_custom_dei_127 Modified version of the Cultural Tension mod by joysong that include my new strategic ports and minor changes.
    @dei_globalseed_127 Changes the global seed variable to one on my liking.
    @age_of_hellenism_v_1_3_custom_dei_127 Modified version of the Age of Hellinism mod by ~Seleukos.I.Nikator~.
    @alternativephalanx_custom_dei_127 Modified version of Alternative Hoplite Phalanx/Shieldwall by kam2150.
    @alternativepikephalanx_custom_dei_127 Modified version of Alternative Pike Phalanx by kam2150.


    Additional optional mods (used in conjunction with the other mods):
    1Divide et Impera - No PO Garrison Negative https://steamcommunity.com/sharedfil.../?id=370817532
    De AI Arbitriis - for Divide Et Impera https://steamcommunity.com/sharedfil...?id=1145905755


    Factional changes:
    Triballi (rom_triballi) renamed Dardanoi, culture changed to Illyrian & faction leader name to changed Monunius (The Triballi were historically driven out of the area around Sirmium, named after one of their kings, by the invading celt and fled mostly east to Moesia).
    Dardanoi (gen_triballi) renamed Triballi.
    Pergamon (rom_pergamon) now part of Diadochi faction group and allowed to create satrapies instead of client states. No longer allowed to confederate.
    Antigonid (rom_macedon) allowed to create satrapies instead of client states.
    Syracuse (rom_syracuse) and other minor emergent apoikia's (not counting Massilia, Colchis & Bosphorus) allowed to form confederation with existing polises (Athens, Sparta etc.).
    Persian factions allowed to confederate. Confederation renamed Neo-Persian Empire.
    Decreased the relations penalties and bonuses for all playable factions (eg. Antigonid -20 malus againt hellenic factions to -10).
    Moved the Lydian capital to Sardis region (formerly named Pessinus region) & the Seleucid capital to Seleucia.
    Changed the government of Sparta & Massalia to that of Oligarchy.
    Changed the bonuses for most types of government to better reflect reality, while balancing research, public order & party loyalty etc..
    Added a relation bonus (+100) for establishing client states & penalty (-150) for breaking the treaty (only client states, not satrapies).



    Unit changes:
    Uses a custom version of the Alternative Phalanx & Pikephalanx mods by kam2150 (integrated into @alternativephalanx_custom_dei_127.pack , @alternativepikephalanx_custom_dei_127.pack & @dei_fix_127.pack).
    1) Fixed missing bracing for phalanx's & shield walls (Pike=Shortpike>hoplite>shieldwall=repelcavalry>hollowsquire).
    Streamlined & reintroduced several abilities, so now:
    1) all hellenistic (incl. Illyrian, Daco-Thracian, Indo-Hellenic) Thorax sword infantry have the defensive formation.
    2) all hellenistic (incl. Illyrian, Daco-Thracian, Indo-Hellenic) Thorax spear infantry have the defensive formation & hollow squire formation.
    3) all hellenistic Light Hoplites & Spartan Youth have the hoplite phalanx formation.
    4) Scythian, Dacian, Thracian, Hellenistic and Eastern factions (excl. arab & african faction) have the flying wedge formation for shock cavalry with lances or spears/bows (NOT melee cavalry or horse archers with axes/swords). All other factions have the formation removed.
    5) Iberian, Numidian, Scythian, Dacian, Thracian & Eastern factions have the cantabrian circle for all missile cavalry. Also included are Tarantine cavalry for roman and greek factions, and Galatian and Scordici missile cavalry & Bactrian Missile Cavalry. All other factions have the formation removed.
    6) Reintroduced Legionary Imitations for Masaesyli, Hayk, Galatia, Pontus & Massilia.
    7) Syracusan infantry given abilities matching those of various italian AOR infantry (eg. Bruttian Infantry).
    8) All Cavalry, Camel, Elephant & Chariot units have the Mighty Knockback ability.
    9) All variations of the Thessalian calvary now have the rhomboid cavalry formation.
    10) Babylonian, Assyrian & Parthian Heavy Infantry are now formed spearmen instead hoplites and have the defensive formation. This also inscludes persian Applebearers.
    11) Iphicratean peltasts given defensive formation ability.
    Changed AOR group for Sparta & Pontus to match geographical and cultural backgrounds (eg. sparta no longer use foreign population to recruit greek AOR).
    Changed Population requirements for several units & factions.
    Added several naval and land units to the rosters of:
    1) Syracuse (Hexaremes & Hexaremes com.).
    2) Sparta (Hexaremes & Hexaremes com., Trophimoi com.).
    3) Athens (Athenian Elite Cavalry com.)
    4) Pontus (persian levy pikes).
    5) Daco-Thracian factions (tiremes com.).
    6) Odryssian kingdom (dacian axemen, levy pikemen & klerouchoi pikemen).
    7) Persian factions (Scythed Chariots).
    Changed custom battle lineup for several faction.
    Nisean cavalry renamed Mercenary Cataphracts (Nisean Horses are not from Nisa in Parthia, but from the town of Nisaia near Ektabana!) & made into a shock cavalry unit (given lances instead of spears).
    Decreased the armor of early roman hastati and greek chalkaspides to match similiar units of other factions with same cultural background.
    Added melee bonus vs infantry for all regular pike infatry (not agema/peltastai).
    Increased the Stamina of several Spartan units, AOR units and some others.
    Increased the Speed of Spartan Thorax Infantry to make up for the lack of armor.
    Decreased the number of men in the Antigonid cavalry commanders unit (early=150, late=180).
    Fixed the missing range and dmg of cretan bows (150->185).
    Fixed the overlapping mercenary recruitment areas in the south aegean sea & sea of crete(?).
    Added Resistance to Cold to all germanic, brittanic & scythian units, also incl. alpine & caucasian units. Removed for the rest.
    Added Resistance to Heat to all indian, persian, arab & african units. Removed for the rest.
    Added Expert Charge defense to spearmen_impetuous and spearmen_impetuous_cold attribute group (eg. Galatian & Suebi Naked Spearmen).
    Increased the number of men in the Dii falxmen unit (200->300).
    Tweaked the stats of multiple unit. Too many to list all of them


    Building Changes:
    Added Strategic port building chains (ala. Alexandria, Massalia etc.) for the Syracuse & Athens regions, with custom names and descriptions.
    Uses a custom version of the Cultural Tensio mod by joysong (integrated into @dei_cultural_tension_custom_dei_127.pack).
    1) Added cultural conversion bonus for the new strategic port building chains.
    2) Decreased the cultural conversion bonus for the Getaean factional fortification building chain.
    Enabled the recruitment of Antigonid White-Shield Infantry from barracks.
    Replaced the Hieron ton Megalon Theon for the Pontus with the Syracusan Altar to Zeus, now named Altar to Zeus-Stratios.
    Added the Athenian Acropolis to the Rhodes faction & Bosphoran Prytaneion to the Athens and Rhodes factions.
    Added barracks to the regions of Taras & Amasia, and upgraded the port of Apollonia to a Fishing Port.
    Fixed the names and descriptions of the Bibracte ancient capital building chain.
    Doubled the hellenic cultural conversion bonus for the Alexandria ancient capital building chain (4->8 at tier 4).


    Provincial changes:
    Changed the local traditions of the provinces of Sicily and Italy (Magna Greacia) so they start out with a Greek cultural majority. This should give Epirus and Syracuse a few turns (20 or so) to expand before they lose the cultural majority.


    CAI Changes:
    Uses a custom version of the Age of Hellenism mod by ~Seleukos.I.Nikator~ (integrated into @age_of_hellenism_v_1_3_custom_dei_127.pack)
    1) Removed new seleucid edicts introduced by AoH.
    2) Changed some city names, namely Kyzikos to Nicaea (Royal Capital of Bithynia before the founding of Nicomedia).


    Future plans:
    Reintegrate Meroitic unique building chain (Nubian pyramids) & animal husbandry building chain (cattle) for african factions.


  6. #6

    Default Re: Dei 1.27 compilation of fixes and tweaks

    This is great, is it going to get rolled into the main mod when the next patch comes out?

    Sucks about your poor lung though

  7. #7

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Quote Originally Posted by Grabbin_Megroin View Post
    This is great, is it going to get rolled into the main mod when the next patch comes out?

    Sucks about your poor lung though
    Dunno, but people may use it as they want

  8. #8
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Some of stuff above were already changed in DeI for similar stuff long time ago, like Parthian Heavy Infantry not being "hoplite" unit for months.

    Just to note, some stuff you changed were not bugs but intended, like Light Hoplites and Spartan Youths cant have hoplite phalanx ability. Light hoplites are Ekdromoi, Ekdromos literally means to fight out of phalanx. Their point was to be fast and chase away skirmishers so them being stuck in hoplite phalanx is counterproductive to their purpose
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
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  9. #9

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Quote Originally Posted by KAM 2150 View Post
    Some of stuff above were already changed in DeI for similar stuff long time ago, like Parthian Heavy Infantry not being "hoplite" unit for months.

    Just to note, some stuff you changed were not bugs but intended, like Light Hoplites and Spartan Youths cant have hoplite phalanx ability. Light hoplites are Ekdromoi, Ekdromos literally means to fight out of phalanx. Their point was to be fast and chase away skirmishers so them being stuck in hoplite phalanx is counterproductive to their purpose
    I didn't say it was a bug. From what I've read they where just lightly armored hoplites able to break formation and chase away skirmishers, not necessarily chase them down as they were still carrying a quite heavy hoplon/aspis, helmet and spear/sword. With my adjustment they're still faster than regular hoplites, but not as fast as most skirmishers because of the way Alternative Phalanxes implements the new phalanx formations. If you dont like them tied down, don't use Alternative Phalanxes cheers

  10. #10

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Btw I remembered the reason why I changed them in the first place. Because Iphicratean Early Peltasts basically makes Light Hoplites useless, as they have almost identical stats & you get javelins for 25 less men in your unit.

  11. #11

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Quote Originally Posted by Srenhr91 View Post
    I didn't say it was a bug. From what I've read they where just lightly armored hoplites able to break formation and chase away skirmishers, not necessarily chase them down as they were still carrying a quite heavy hoplon/aspis, helmet and spear/sword. With my adjustment they're still faster than regular hoplites, but not as fast as most skirmishers because of the way Alternative Phalanxes implements the new phalanx formations. If you dont like them tied down, don't use Alternative Phalanxes cheers
    D'ohh, of course you know. You made the mod Good job btw

  12. #12

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Cleaned up some of the data tables, mainly in the @dei_fix_127.pack & @dei_cultural_tension_custom_dei_127.pack, and uploaded them all to my google drive.

  13. #13

    Default Re: Dei 1.27 compilation of fixes and tweaks

    Updated Changelog


    Main mod list:
    @dei_fix_127 Includes most of my fixes & tweaks.
    @dei_strategic_ports_4TPY_127 Includes startpos edits and new strategic ports.


    Optional mod list (but advised!):
    @dei_cultural_tension_custom_dei_127 Modified version of the Cultural Tension mod by joysong that include my new strategic ports and minor changes.
    @dei_globalseed_127 Changes the global seed variable to one on my liking.
    @age_of_hellenism_v_1_3_custom_dei_127 Modified version of the Age of Hellinism mod by ~Seleukos.I.Nikator~.
    @alternativephalanx_custom_dei_127 Modified version of Alternative Hoplite Phalanx/Shieldwall by kam2150.
    @alternativepikephalanx_custom_dei_127 Modified version of Alternative Pike Phalanx by kam2150.
    @dei_qanat_127 Optional minor food overhaul. Adds food consumption for minor grain storages instead of food production (roman-, greek- & eastern factions), and add food to Qanats (eastern factions).


    Additional optional mods (used in conjunction with the other mods):
    1Divide et Impera - No PO Garrison Negative https://steamcommunity.com/sharedfil.../?id=370817532
    De AI Arbitriis - for Divide Et Impera https://steamcommunity.com/sharedfil...?id=1145905755


    Factional changes:
    Triballi (rom_triballi) renamed Dardanoi, culture changed to Illyrian & faction leader name to changed Monunius (The Triballi were historically driven out of the area around Sirmium, named after one of their kings, by the invading celt and fled mostly east to Moesia).
    Dardanoi (gen_triballi) renamed Triballi.
    Pergamon (rom_pergamon) now part of Diadochi faction group and allowed to create satrapies instead of client states. No longer allowed to confederate.
    Antigonid (rom_macedon) allowed to create satrapies instead of client states.
    Syracuse (rom_syracuse) and other minor emergent apoikia's (not counting Massilia, Colchis & Bosphorus) allowed to form confederation with existing polises (Athens, Sparta etc.).
    Persian factions allowed to confederate. Confederation renamed Neo-Persian Empire.
    Decreased the relations penalties and bonuses for all playable factions (eg. Antigonid -20 malus againt hellenic factions to -10).
    Moved the Lydian capital to Sardis region (formerly named Pessinus region), the Seleucid capital to Seleucia & the Armenian capital to Armavir.
    Changed the government of Sparta & Massalia to that of Oligarchy.
    Changed the bonuses for most types of government to better reflect reality, while balancing research, public order & party loyalty etc..
    Added a relation bonus (+100) for establishing client states & penalty (-150) for breaking the treaty (only client states, not satrapies).



    Unit changes:
    Uses a custom version of the Alternative Phalanx & Pikephalanx mods by kam2150 (integrated into @alternativephalanx_custom_dei_127.pack , @alternativepikephalanx_custom_dei_127.pack & @dei_fix_127.pack).
    1) Fixed missing bracing for phalanx's & shield walls (Pike=Shortpike>hoplite>shieldwall=repelcavalry>hollowsquire).
    Streamlined & reintroduced several abilities, so now:
    1) all hellenistic (incl. Illyrian, Daco-Thracian, Indo-Hellenic) Thorax sword infantry have the defensive formation.
    2) all hellenistic (incl. Illyrian, Daco-Thracian, Indo-Hellenic) Thorax spear infantry have the defensive formation & hollow squire formation.
    3) all hellenistic Light Hoplites & Spartan Youth have the hoplite phalanx formation.
    4) Scythian, Dacian, Thracian, Hellenistic and Eastern factions (excl. arab & african faction) have the flying wedge formation for shock cavalry with lances or spears/bows (NOT melee cavalry or horse archers with axes/swords). All other factions have the formation removed.
    5) Iberian, Numidian, Scythian, Dacian, Thracian & Eastern factions have the cantabrian circle for all missile cavalry. Also included are Tarantine cavalry for roman and greek factions, and Galatian and Scordici missile cavalry & Bactrian Missile Cavalry. All other factions have the formation removed.
    6) Reintroduced Legionary Imitations for Masaesyli, Hayk, Pontus & Massilia. Galatian Legionary Imitations remains the same.
    7) Syracusan infantry given abilities matching those of various italian AOR infantry (eg. Bruttian Infantry).
    8) All Cavalry, Camel, Elephant & Chariot units have the Mighty Knockback ability.
    9) Babylonian, Assyrian & Parthian Heavy Infantry are now formed spearmen instead hoplites and have the defensive formation. This also inscludes persian Applebearers (Some of these changes might already have been implemented in DEI, but I can't remember which, so I listed them all for convenience).
    10) All variations of the Thessalian calvary now have the Rhomboid cavalry formation. (Some of these units might already have the formation in DEI).
    11) Iphicratean peltasts given defensive formation ability.
    Changed AOR group for Sparta & Pontus to match geographical and cultural backgrounds (eg. sparta no longer use foreign population to recruit greek AOR).
    Changed Population requirements for several units & factions.
    Added several naval and land units to the rosters of:
    1) Syracuse (Hexaremes & Hexaremes com.).
    2) Sparta (Hexaremes & Hexaremes com., Trophimoi com.).
    3) Athens (Athenian Elite Cavalry com.)
    4) Pontus (Persian Levy Pikes).
    5) Daco-Thracian factions (Tiremes com.).
    6) Odryssian kingdom (Thracian axemen, Klerouchoi pikemen & Pezhetairoi pikemen).
    7) Persian factions (Scythed Chariots).
    8) Galatia (Galatian Thorax Infantry com.)
    Changed custom battle lineup for several faction.
    Nisean cavalry renamed Mercenary Cataphracts (Nisean Horses are not from Nisa in Parthia, but from the town of Nisaia near Ektabana!) & made into a shock cavalry unit (given lances instead of spears).
    Decreased the armor of early roman hastati and greek chalkaspides to match similiar units of other factions with same cultural background.
    Added melee bonus vs infantry for all regular pike infatry (not agema/peltastai).
    Increased the Stamina of several Spartan units, AOR units and some others.
    Increased the Speed of Spartan Thorax Infantry to make up for the lack of armor.
    Decreased the number of men in the Antigonid cavalry commanders unit (early=150, late=180).
    Fixed the missing range and dmg of cretan bows (150->185).
    Fixed the overlapping mercenary recruitment areas in the south aegean sea & sea of crete(?).
    Added Resistance to Cold to all germanic, brittanic & scythian units, also incl. alpine & caucasian units. Removed for the rest.
    Added Resistance to Heat to all indian, persian, arab & african units. Removed for the rest.
    Added Expert Charge defense to spearmen_impetuous and spearmen_impetuous_cold attribute group (eg. Galatian & Suebi Naked Spearmen).
    Changed the attribute_group for Persian and Bactrian Archer Spearmen from missile_infatry_warm to spear_infantry_formed_warm.
    All Meroitic missile infantry given the stalk ability (Some of these units might already have the ability in DEI).
    Increased the number of men in the Dii falxmen unit (200->300).
    Tweaked the stats of multiple unit. Too many to list all of them


    Building Changes:
    Added Strategic port building chains (ala. Alexandria, Massalia etc.) for the Syracuse & Athens regions, with custom names and descriptions.
    Uses a custom version of the Cultural Tensio mod by joysong (integrated into @dei_cultural_tension_custom_dei_127.pack).
    1) Added cultural conversion bonus for the new strategic port building chains.
    2) Decreased the cultural conversion bonus for the Getaean factional fortification building chain.
    Enabled the recruitment of Antigonid White-Shield Infantry from barracks.
    Replaced the Hieron ton Megalon Theon for the Pontus with the Syracusan Altar to Zeus, now named Altar to Zeus-Stratios.
    Added the Athenian Acropolis to the Rhodes faction & Bosphoran Prytaneion to the Athens and Rhodes factions.
    Added barracks to the regions of Taras & Amasia, and upgraded the port of Apollonia to a Fishing Port.
    Fixed the names and descriptions of the Bibracte ancient capital building chain.
    Doubled the hellenic cultural conversion bonus for the Alexandria ancient capital building chain (4->8 at tier 4) for civilized factions.


    Provincial changes:
    Changed the local traditions of the provinces of Sicily and Italy (Magna Greacia) so they start out with a Greek cultural majority. This should give Epirus and Syracuse a few turns (20 or so) to expand before they lose the cultural majority.


    CAI Changes:
    Uses a custom version of the Age of Hellenism mod by ~Seleukos.I.Nikator~ (integrated into @age_of_hellenism_v_1_3_custom_dei_127.pack)
    1) Removed new seleucid edicts introduced by AoH.
    2) Changed the names of several cities, namely Kyzikos to Nicaea (Royal capital of Bithynia before the founding of Nicomedia).


    Future plans:
    Reintegrate Meroitic unique building chain (Nubian pyramids) & animal husbandry building chain (cattle) for african factions.


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