Code:
move character_name_or_label, x, y
That's all there is to it. It will order a move command for the character so that they use their movement points to walk to the destination. If they have no movement points, it will schedule the move for the next turn. It's useful for when you need to move a character out of and/or into residence. Conversely, the move_character command will teleport them to the target coordinates without spending any movement points and will result in the character becoming invisible and bugged if they were in residence when the command was issued.