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Thread: Creating a mod folder in Linux

  1. #1
    sirgzu's Avatar Foederatus
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    Mar 2010
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    Ireland
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    Default Creating a mod folder in Linux

    I followed a bunch of tutorials on how to setup a mod folder, some were for the old RTW but here is what I ended up with:

    In the launcher/mod manager, clicking the "Open Mods Folder" button opens up this location:
    Code:
    ~/.local/share/feral-interactive/Total War ROME REMASTERED/Mods
     |- Local Mods (folder)
     |- Metadata (folder)
     |- My Mods (folder)
     |- Mod Conflict Information.txt
    I tried to create mod folders under both "Local Mods" and "My Mods", they show up in the mod manager but after ticking them, the changes don't show up in game. I know the changes work because I tested them on the game files directly and well, they worked (I reset the original game files after copying the files over to the mod folder). Here is the layout of my mod folder:

    Code:
    ~/.local/share/feral-interactive/Total War ROME REMASTERED/Mods
     |- My Mods (folder)
     |   |- Foobar (folder - mod root)
     |       |- data (folder)
     |       |   |- world (folder)
     |       |   |   |- maps (folder)
     |       |   |       |- campaign (folder)
     |       |   |           |- imperial_campaign (folder)
     |       |   |               |- descr_mercenaries.txt
     |       |   |               |- descr_strat.txt
     |       |   |- feral_export_descr_unit.txt
     |       |- filelist.json
     |       |- modinfo.json
     |- ...
    Does the folder structure look correct? Do I need to edit something inside the files themselves to make them work from a mod folder?

    The last question I have is regarding the "filelist.json", here is the content:
    Code:
    [
    	{
    		"filename": "data\/feral_export_descr_unit.txt",
    		"checksum": "Blacklisted"
    	},
    	{
    		"filename": "data\/world\/maps\/campaign\/imperial_campaign\/descr_mercenaries.txt",
    		"checksum": "Blacklisted"
    	},
    	{
    		"filename": "data\/world\/maps\/campaign\/imperial_campaign\/descr_strat.txt",
    		"checksum": "Blacklisted"
    	}
    ]
    Now I checked in the base game and other mods, some of these files have a number value instead of "Blacklisted", I'm not sure how to fix that or if it would make a difference but it's an idea.

    Cheers

  2. #2
    Stuie's Avatar Laudir Agus Mir
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    Sep 2004
    Location
    Upper Gwynedd, PA
    Posts
    1,000

    Default Re: Creating a mod folder in Linux

    Do you have "Remastered" settings selected in-game? If you use "Classic" none of those changes will show up.

  3. #3
    sirgzu's Avatar Foederatus
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    Location
    Ireland
    Posts
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    Default Re: Creating a mod folder in Linux

    Yes I'm only using classic for the recruitment option.

  4. #4

    Default Re: Creating a mod folder in Linux

    I did the exact same thing as sirgzu and am having the exact same problem even with all "Remastered" settings enabled. It would be nice to know if I'm just doing something wrong or if the game has a bug with mods that Feral hasn't noticed.

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