I followed a bunch of tutorials on how to setup a mod folder, some were for the old RTW but here is what I ended up with:
In the launcher/mod manager, clicking the "Open Mods Folder" button opens up this location:
Code:
~/.local/share/feral-interactive/Total War ROME REMASTERED/Mods
|- Local Mods (folder)
|- Metadata (folder)
|- My Mods (folder)
|- Mod Conflict Information.txt
I tried to create mod folders under both "Local Mods" and "My Mods", they show up in the mod manager but after ticking them, the changes don't show up in game. I know the changes work because I tested them on the game files directly and well, they worked (I reset the original game files after copying the files over to the mod folder). Here is the layout of my mod folder:
Code:
~/.local/share/feral-interactive/Total War ROME REMASTERED/Mods
|- My Mods (folder)
| |- Foobar (folder - mod root)
| |- data (folder)
| | |- world (folder)
| | | |- maps (folder)
| | | |- campaign (folder)
| | | |- imperial_campaign (folder)
| | | |- descr_mercenaries.txt
| | | |- descr_strat.txt
| | |- feral_export_descr_unit.txt
| |- filelist.json
| |- modinfo.json
|- ...
Does the folder structure look correct? Do I need to edit something inside the files themselves to make them work from a mod folder?
The last question I have is regarding the "filelist.json", here is the content:
Code:
[
{
"filename": "data\/feral_export_descr_unit.txt",
"checksum": "Blacklisted"
},
{
"filename": "data\/world\/maps\/campaign\/imperial_campaign\/descr_mercenaries.txt",
"checksum": "Blacklisted"
},
{
"filename": "data\/world\/maps\/campaign\/imperial_campaign\/descr_strat.txt",
"checksum": "Blacklisted"
}
]
Now I checked in the base game and other mods, some of these files have a number value instead of "Blacklisted", I'm not sure how to fix that or if it would make a difference but it's an idea.
Cheers