Results 1 to 7 of 7

Thread: Family Tree Tutorial

  1. #1
    Gyrosmeister's Avatar Monsieur Grec
    Join Date
    May 2017
    Location
    North Rhine-Westphalia
    Posts
    348

    Default Family Tree Tutorial

    Hello everyone

    this is a tutorial showing how to mod and create a custom family tree (historical or not, it is up to you!). All you need to make this work is the Assembly Kit.

    1. Definitions

    Before we start, we need to clarify a few things first. The most important is kinship by blood and kinship by marriage. Why is this important? If for example someone, who is not in the family by blood, but by marriage, loses his/her spouse will appear in the "other nobles" section instead. Now how do you know if someone is in the family by blood or by marriage? Simply look at the family tree and see which characters have their name below their portrait. Those whose name shows up are in the family by blood, those whose name does not show up are in the family by marriage.
    Spoiler Alert, click show to read: 




    The second important thing that we need to define is the "progenitor". The progenitor is the person that the family tree starts on, each family tree needs one progenitor.

    2. Preperations

    So now that we cleared some definitions, it is time to prepare the family tree. So do your historical research (if you want to make a historical family tree) or come up with your characters (if you want to make a fantasy family tree) and make somewhere a draft (a piece of paper will do just fine). Make sure to know which characters are in the family by marriage. It is also recommended in the faction that you are modding to have 0 characters, therefore having to create new ones, this will make searching for them in startpos_characters and startpos_family_relationships much much easier.

    3. Modding
    3.0 Creating a character

    There are multiple ways to create a character, but the way I prefer to do that is by going on View > form_launcher > starting_positions, then selecting the campaign and to find the faction I want to edit the family tree. There click the "new" box, select the name on the respective bar. To make a female character, uncheck the "is male" box on the right. The reason I prefer this method is that on starting_positions, the names are sorted correctly compared to startpos_characters where it is a bit of a mess. If the character you just created will be dead in the family tree, leave his position X,Y as 0,0 and do not assign him to any settlement. If he is alive, then either assign him to a settlement as a politican, or give him a force to command, all up to you.
    Spoiler Alert, click show to read: 





    3.1 Setting up a progenitor, dead characters

    Now that we have plan on what we want to make, it is time to start by setting up a progenitor. For this, go to startpos_characters and find the character you want to have as a progenitor (ideally the first character you make). He should be around the bottom. Once you found him scroll to the right and change the value on the "progenitor" column for that character to true.
    If the progenitor has already died, then this is no problem. To set up dead characters (this applies for everyone), go to the column "turns_died_before_start". Now this "turns" corresponds to 1 year, regardless of the calendar of the campaign you are modding. So 5 "turns" correspond to death 5 years before the start.It is also required to set a "death cause" on the "death_type" column, though the different options do not seem to make much of a difference. "Old age", "disease", "killed in action" all do just fine.

    Spoiler Alert, click show to read: 




    3.2 Family Relations

    This is the most important part of the family tree modding. For that go to startpos_family_relationships. On the right there is a column called "relationship". There are three options, "spouse", "child", "sibling". Needed are only the first two. To set up a parent-child relationship, put the child on the left column, the parent on the right and select "child" in the "relationship" column. For adopted or bastard children, tick the respective boxes on the right. For that, it is important to put as a parent the person who is in the family by blood. For the spouse relationship, choose the characters you want (in that case it is not imporant who is in the first column and who in the second) and select the "spouse" relationship.
    Spoiler Alert, click show to read: 





    As seen above, Autodikos is a son of Agathocles. Agathocles is in the family by blood, therefore we set him as the parent of Autodikos. Autodikos is as a result, also by blood in the family. His spouse (Achaia), is in the family by marriage. If we want Autodikos to have children, he will be set up as the father, as he is the one in the family by blood.


    Once you are done, process startpos with BoB and add the .esf file generated in your mod pack
    3.3 Advanced Techniques

    As stated above, persons who are in the family by marriage will not appear in the family tree if their spouse dies. If we want them to appear regardless in the family tree, next to their dead spouse, we need to set them as "dead" as well.

    These are the important things you need to know to mod the family tree. The best way to learn yourself is by trying it out. Good luck

    Last edited by Gyrosmeister; May 24, 2021 at 02:42 PM.


  2. #2
    Morticia Iunia Bruti's Avatar Praeses
    Join Date
    May 2015
    Location
    Deep within the dark german forest
    Posts
    7,841

    Default Re: Family Tree Tutorial

    Altough i already know, how to make a working family tree this is a very good explanation! The progenitor box is really essential, because if it is unticked the wifes of your actual family leader will die within a few turns every time.

    + 1 rep for your effort.
    Yeah you wanna go out
    'cause it's raining and blowing.
    You can't go out
    'cause your roots are showing.
    Dye 'em black.
    Dye 'em black.



  3. #3
    Gyrosmeister's Avatar Monsieur Grec
    Join Date
    May 2017
    Location
    North Rhine-Westphalia
    Posts
    348

    Default Re: Family Tree Tutorial

    Quote Originally Posted by Morticia Iunia Bruti View Post
    Altough i already know, how to make a working family tree this is a very good explanation! The progenitor box is really essential, because if it is unticked the wifes of your actual family leader will die within a few turns every time.

    + 1 rep for your effort.
    Good that you mention that bug with the dead wives, one more reason to pay attention then
    Last edited by Gyrosmeister; May 24, 2021 at 02:40 PM.


  4. #4
    makanyane's Avatar Praeses
    Content Emeritus

    Join Date
    Feb 2006
    Posts
    9,041
    Blog Entries
    1

    Default Re: Family Tree Tutorial

    That's a very useful tutorial - Gyromeister, I saw you added it to your wiki page - I've added it also to the RomeII Modding Index under Factions.

    Feel free to add things to that page yourselves when you make or find new Tutorials or Resources!

  5. #5

    Default Re: Family Tree Tutorial

    If progenitor (set true) is your faction leader and he is alive, it necessary to make wife for him in Akit. If u don't do it, your new wifes will die in game very often as Morticia Iunia Bruti mentioned.

  6. #6

    Default Re: Family Tree Tutorial

    Hey all,

    I've been trying to add a working family tree to the etruscan faction. However, no luck. I've tried a miriad of character combinations, however all lead to the same result. My characters simply do not exist.

    I have my main character as a progenitor and faction leader. At that point he exists but if I get a wife she'll die within' a few turns. (Need to create a wife for him perhaps)
    If I set his political party to my rulling party. He disappears from the campaign.
    I added one character per political party (3) and set each one to one of the parties. None exist in campaign and the political factions are instead populated by what I'm assuming to be placeholder characters.

    I've checked the character's positions and they are all good (main character is supposed to be near Velathri, while the others have no position), there are no family relationships as of now since I only have one character per political party.

    How do I make it so I can create a working family tree on a faction that was non-playable? Where did I go wrong?

  7. #7
    Gyrosmeister's Avatar Monsieur Grec
    Join Date
    May 2017
    Location
    North Rhine-Westphalia
    Posts
    348

    Default Re: Family Tree Tutorial

    Do you have the political party in your movie pack that you use to process startpos or edited in the data rome2.pack if it is a custom made party?


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •