I see people whinging about the UI often, though they never seem to give a reasonable argument. I'm gonna address my post to anyone with similar views as RomanSpoon, not him specifically (so don't feel targeted haha I can see plenty of youse are here anyway), and I'd challenge anyone to change my mind because all arguments I've found really are just dog turd.
The notifications is a good place to start, often they'll say it's a "click-fest", though in og rtw, 10 messages would be dismissed in 10 clicks. In remastered, it takes exactly 2 clicks to remove all notifications. Remastered also categorises notifications into 3 easily digestible mini-interfaces, allowing you to quickly and easily manage through the plethora of irrelevant messages that pop up in the mid to late game. As opposed to OG rtw's system, which is: turn starts, begin hearing
woosh, woosh, woosh, woosh, right click 4 times to dismiss,
woosh, woosh, woosh, woosh, right click 4 times to dismiss...
Except it's confusing: with OG RTW you would get notifications only for the current turn, remastered forces you to manually clean at the end of each turn.
The old system had a much clearer distinction between events as well, so you had 10 notifications but often you only needed to care about 2-3.
So many of the remastered UI changes fall under this trend: settlement details; unit card panel; building interface; building tree (this one especially is amazing now); faction and economy summary menus; the addition of the strategic map filters; selecting a province will highlight it's trade and road connections on the map... I feel like I could go on for ever.
Except that you get a cardinal sin in UI design: overlapping windows that you cannot move, which is something that was not seen since DOS days.
All these changes keep the UI out your face more, and allow the player to see more information, more easily and intuitively. More more more, it's lovely.
Try playing in 1080p, you will have to constantly wrestle the UI for screen space and it's hard to notice the new notifications. And no, developing a game expecting everyone to play in 4k is not a good decision, especially as it's still far from common.
Essentially if I want to click on something and see more about it, I will, and the newer system makes that much easier than the older system. That's what UI is designed for. To stay out your way, do its job, and tell you what you
need to know. Not to look like the cover art for a 1980's Adventure Quest boardgame, occupy half the screen, and be as obnoxious and intrusive as possible (I'm looking at you EB, even though you're the best mod of all time
)
Funny enough, things like removing the ability to drag&drop ancillaries between FM sent UI design back to the 1980s. I swear remastered made me click almost as much as 1992's Siege by Mindcraft.
But hey, don't get me wrong. The old UI was pretty good for 2004, and I'm sure many people have become attached to it, especially after all the lovely modded ones came out. But UI design, and game design in general, has come a long way in the last 17 years fellas, like, incredibly far. I don't know what else to tell ya other than, maybe you're wrong? Maybe give it a try?
Try managing 20+ settlements having to care about your FM traits and ancillaries and something more complex than vanilla's building tree. It would take you an hour to manage an XC Seleucid campaign with this interface
Maybe stop telling a company to spend money "fixing" their game for your tastes, even though the game is selling just fine and plenty of us are enjoying the hell out of it, and you literally haven't bought the product your are at this moment complaining about. Like, no, please don't change to UI back to the 2004 model, I enjoy a usable interface on a reasonable screen resolution thank you.
Check Steam's survey about resolutions then come back and tell us what's reasonable.
Additionally I'd like to ask, because I'm a little confused I'll admit (no thanks to the vagueness of opposing arguments/complaints). Exactly what is it that
everyone wants changed with the UI? Like,
exactly what?
Also I feel like people fail to define "Remaster" properly and I'm not sure exactly what they were expecting? If you like the original game, play the original game. If you like the 2021 game, play the 2021 game. I really don't understand the mindset of some people.