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Thread: General Discussion

  1. #1

    Default General Discussion

    Here there can be general discussion on the mod, please be civil!

  2. #2
    Ballacraine's Avatar Domesticus
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    Default Re: General Discussion

    I just wanted to say that I think your intended strategy of regular modest size releases is a very wise decision.
    It minimises punters hounding you for release dates
    From a practical viewpoint, it means that any bugs are going to be easier to spot & means they can be squashed earlier.
    As you are well aware, this is orders of magnitude more difficult if you are dealing with a humungous release.

    I'm very pleased that both the early & late periods will be catered for too.

    In faecorum semper, solum profundum variat.

  3. #3

    Default Re: General Discussion

    I'm in awe that you right out of the gate have decided that you want to make two separate campaigns covering different time periods. I wish you the best of luck with the project!

  4. #4
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: General Discussion

    Thanks guys, we will try and make this mod as good as can be Since right now the game is still receiving updates, be aware that development will take a while, which is why we decided for the aforementioned small patches. Every new release will make the mod better, until we will hopefully one day have the ultimate mod for RTW, capitalising on all the new possibilities. We are hoping you'll follow us along the way
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  5. #5
    Barkhorn1x's Avatar Biarchus
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    Default Re: General Discussion

    Godspeed gentlemen. Godspeed.
    "Après moi le déluge"


  6. #6

    Default Re: General Discussion

    Is the faction cap now 31? From the initial info from Feral I was imagining it was going to be completely uncapped not just increased by 10.

    Are the units completely uncapped at least?

    Love NCAA football? Go here.

  7. #7

    Default Re: General Discussion

    Since the plan is to make both an early and a late campaign, will the IR team be developing both simultaneously or will you primarily focus on one campaign first?

  8. #8
    apple's Avatar Searching for 42
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    Default

    Quote Originally Posted by Asparagus View Post
    Is the faction cap now 31? From the initial info from Feral I was imagining it was going to be completely uncapped not just increased by 10.

    Are the units completely uncapped at least?
    We got the standard 21 at the moment but they are working on giving us another 10. They might be able to add more but they don't promise anything due to engine limitations. MTW2 had 31 as well and that's just an upgraded version of the RTW engine.

    Quote Originally Posted by Ensyvtre View Post
    Since the plan is to make both an early and a late campaign, will the IR team be developing both simultaneously or will you primarily focus on one campaign first?
    We will most likely focus on one campaign first but some work will ofc. be done in parallel.
    Last edited by apple; May 09, 2021 at 02:56 PM.
    Son of Legio
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    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  9. #9

    Default Re: General Discussion

    OH OK what about the unit cap is that gone?

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  10. #10
    apple's Avatar Searching for 42
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    Default Re: General Discussion

    Quote Originally Posted by Asparagus View Post
    OH OK what about the unit cap is that gone?
    Not sure but I think they are at least working on it.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  11. #11

    Default Re: General Discussion

    Greetings Everyone, I am damianvincent from discord, on twc my account is this WRL one I made a decade ago. Anyway, just saying hello here as well as letting ya'll know this is my twc account.
    Achaia is the Achaean League, and the Peloponnese!

  12. #12

    Default Re: General Discussion

    I haven't played RTR since 6.0 platinum but I've really been enjoying the beginnings of this remaster mod!
    How many GB of RAM can we use on this? Is it truly 64 bit?

  13. #13
    Maurits's Avatar ЯTR
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    Default Re: General Discussion

    Quote Originally Posted by messenger View Post
    I haven't played RTR since 6.0 platinum but I've really been enjoying the beginnings of this remaster mod!
    How many GB of RAM can we use on this? Is it truly 64 bit?
    From what I understand of this aspect, it is definitely much improved, even though there are some limits to what a remaster of the engine can do of course. The idea is that Feral will at least raise hard-coded limits to e.g. 30 factions eventually, and the GFX have immensely improved

    RTR: Imperium Surrectum Team Member
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  14. #14

    Default Re: General Discussion

    First of all - great mod.

    Secondly - What are the triggers for marian reforms?

    Thanks
    falnk with cavlary. stay a way from muder hoels.

  15. #15
    Maurits's Avatar ЯTR
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    Default Re: General Discussion

    Quote Originally Posted by Dodge View Post
    First of all - great mod.

    Secondly - What are the triggers for marian reforms?

    Thanks
    Same as vanilla, hit 1 huge city in Italy!

    RTR: Imperium Surrectum Team Member
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  16. #16
    apple's Avatar Searching for 42
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    Default Re: General Discussion

    That isn't Rome.
    Son of Legio
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    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  17. #17

    Default Re: General Discussion

    You removed 3 roman factions from the game. When and how do you plan to use these 3 faction slots?
    Which factions do you plan to add if Feral manages to give us 10 additional faction slots?

  18. #18

    Default Re: General Discussion

    Quote Originally Posted by Ocyalos View Post
    You removed 3 roman factions from the game. When and how do you plan to use these 3 faction slots?
    Which factions do you plan to add if Feral manages to give us 10 additional faction slots?
    We will definitely see! Not gonna reveal factions yet

  19. #19

    Default Re: General Discussion

    What's the rough timeframe for the early campaign? Can we expect sweet, sweet Epirus or is that before the planned mod-time period?

  20. #20
    Maurits's Avatar ЯTR
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    Default Re: General Discussion

    The planned start date will be 270 BC. That is after Pyrrhus invasion of Italy (there are many great mods already portraying this, such as RTR VII) but Epirus will still be around
    Last edited by Maurits; May 20, 2021 at 12:47 AM.

    RTR: Imperium Surrectum Team Member
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