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Thread: RIS version 0.4.0 has been released!

  1. #21
    apple's Avatar Searching for 42
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    Default Re: RIS version 0.1.3 has been released!

    Added a link to ModDB with the latest update.
    Son of Legio
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  2. #22
    Ballacraine's Avatar Domesticus
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    Default Re: RIS version 0.1.3 has been released!

    Thank you.
    In faecorum semper, solum profundum variat.

  3. #23

    Default Re: RIS version 0.1.3 has been released!

    I'm a bit late to the party, but great work ahowl, Ballacraine, Maurits et. al. You all deserve a ton of credit for your work on this worthy early incarnation of the mod. The new (old) units look great. I've been enjoying a campaign as Pontus. War on three fronts is always a blast!

  4. #24
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    Default Re: RIS version 0.1.3 has been released!

    Updated with links and patch notes for 0.1.4.
    Son of Legio
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  5. #25
    Maurits's Avatar ЯTR
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    Default Re: RIS version 0.2.0 has been released!

    Updated for the release of 0.2.0!

    RTR: Imperium Surrectum Team Member
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  6. #26
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    Default Re: RIS version 0.2.0 has been released!

    Quote Originally Posted by Maurits View Post
    Updated for the release of 0.2.0!
    Just downloaded. Can't wait to play.
    "Après moi le déluge"


  7. #27
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    Default Re: RIS version 0.2.0 has been released!

    Hopefully it will pop up on Moddb soon.
    In faecorum semper, solum profundum variat.

  8. #28

    Default Re: RIS version 0.2.0 has been released!

    The map is spectacular and I appreciate the effort to fix the Roman names.

    I'm a bit curious about why every unit is recruited out of the government house? What's the point of building military buildings if you don't need them to recruit units? I suspect you have a good reason but I'll be damned if I can figure out what it might be!

  9. #29
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    Default Re: RIS version 0.2.0 has been released!

    Quote Originally Posted by bob01 View Post
    The map is spectacular and I appreciate the effort to fix the Roman names.

    I'm a bit curious about why every unit is recruited out of the government house? What's the point of building military buildings if you don't need them to recruit units? I suspect you have a good reason but I'll be damned if I can figure out what it might be!
    Recruitment has shifted to government buildings to make expansion more challenging for the player: you need to spend some time to pacify and annex a just conquered region before being able to recruit troops in there. However, I thought the barracks, stables, and ranges were removed? If not, there's indeed no point to construct them, as the government buildings are all you need!

    RTR: Imperium Surrectum Team Member
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  10. #30

    Default Re: RIS version 0.2.0 has been released!

    They're still in EDB. I haven't tried playing it yet... mainly just looking around.

    I figured that it was a work-in-progress thing and that eventually you'd get around to putting them back in the appropriate military buildings when the experiment was concluded. I do recall from other mods over the years that the "pacification" routine had been tried before and it worked to one degree or another.

    We'll see how it goes.

  11. #31
    Ballacraine's Avatar Domesticus
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    Default Re: RIS version 0.2.0 has been released!

    Upload to ModdB, please?

    :0/
    In faecorum semper, solum profundum variat.

  12. #32
    Maurits's Avatar ЯTR
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    Default Re: RIS version 0.2.0 has been released!

    You can subscribe on Steam Workshop, which you need anyway to buy the Remaster?
    ModDB is not a priority for us as it takes quite some time, so we'd rather upload it there only once the hotfixes for this version are finished and out.

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  13. #33
    Ballacraine's Avatar Domesticus
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    Default Re: RIS version 0.2.0 has been released!

    As I have had problems with steam workshop before, I would rather wait for the opportunity to do a manual install.
    So I will wait.
    In faecorum semper, solum profundum variat.

  14. #34
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    Default Re: RIS version 0.2.0 has been released!

    You can always subscribe to the workshop and manually copy the files downloaded. Our Moddb guy hasn't responded so it could take a while till it's uploaded there.
    Son of Legio
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  15. #35
    Maurits's Avatar ЯTR
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    Default Re: RIS version 0.2.1 has been released!

    Updated for release RIS hotfix 0.2.1!

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  16. #36
    Ballacraine's Avatar Domesticus
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    Default Re: RIS version 0.2.1 has been released!

    Any likelihood of an upload to ModDB, please?
    In faecorum semper, solum profundum variat.

  17. #37
    Maurits's Avatar ЯTR
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    Default Re: RIS version 0.2.3 has been released!

    Updated first post for changelogs 0.2.3!

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  18. #38
    Ballacraine's Avatar Domesticus
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    Default Re: RIS version 0.2.3 has been released!

    Many thanks for the 0.2.3 upload to Moddb for us Steam Workshopphobes!

    Greatly appreciated.
    In faecorum semper, solum profundum variat.

  19. #39
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    Default Re: RIS version 0.2.3 has been released!

    Likely to be the last one in a long time. It took me over 2.5h's to do so.
    Son of Legio
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  20. #40
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    Default Re: RIS version 0.2.3 has been released!

    Why is upload that slow? :0/
    In faecorum semper, solum profundum variat.

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