Hello all,
How can I edit the recruitment of a unit in several turns?
For example, iI want to recruit a unit but I want that it takes 2 turns. How do I do that? Liksewise how to recruit units in one turn.
Thanks in advance.
Hello all,
How can I edit the recruitment of a unit in several turns?
For example, iI want to recruit a unit but I want that it takes 2 turns. How do I do that? Liksewise how to recruit units in one turn.
Thanks in advance.
Sig made by me, content from Broken Crescent.
You're talking about two different things:
1. how many turns does it take for a unit to be recruited: see in EDU, for each unit:
; stat_cost Number of turns to build,
2. recruitment pools - they tell how many turns does it take for a unit to be available, see EDB:
;========= HOW TO CODE RECRUITMENT OF UNITS
; - in the expression "recruit_pool "Scouts" 1 0.06 2 0" the numbers define: 1 - initial number of units, 0.06 - speed of the refill of the pool, 2 - maximum pool, 0 - experience of the recruited unit.
; -- examples of speeds are: 0.67 : 1,5 turns, 0.16 : 6,3 turns, 0.11 : 9,1 turns, 0.06 : 16,7 turns; also franctions are possible: 0.126
Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
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If you want to play a historical mod in the medieval setting the best are:
Stainless Steel Historical Improvement Project and Broken Crescent.
Recently, Tsardoms and TGC look also very good. Read my opinions on the other mods here.
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Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
Follow home rules for playing a game without exploiting the M2TW engine deficiencies.
Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets.
Thrones of Britannia: review, opinion on the battles, ideas for modding. Shieldwall is promising!
Dominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Still there, alas!