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Thread: Recruitment pool

  1. #1

    Default Recruitment pool

    Hello all,

    How can I edit the recruitment of a unit in several turns?
    For example, iI want to recruit a unit but I want that it takes 2 turns. How do I do that? Liksewise how to recruit units in one turn.

    Thanks in advance.
    Sig made by me, content from Broken Crescent.

  2. #2
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Recruitment pool

    You're talking about two different things:

    1. how many turns does it take for a unit to be recruited: see in EDU, for each unit:

    ; stat_cost Number of turns to build,


    2. recruitment pools - they tell how many turns does it take for a unit to be available, see EDB:

    ;========= HOW TO CODE RECRUITMENT OF UNITS
    ; - in the expression "recruit_pool "Scouts" 1 0.06 2 0" the numbers define: 1 - initial number of units, 0.06 - speed of the refill of the pool, 2 - maximum pool, 0 - experience of the recruited unit.
    ; -- examples of speeds are: 0.67 : 1,5 turns, 0.16 : 6,3 turns, 0.11 : 9,1 turns, 0.06 : 16,7 turns; also franctions are possible: 0.126
    If you want to play a historical mod in the medieval setting the best IMO are:
    Stainless Steel Historical Improvement Project and Broken Crescent.
    But I keep an eye also on Tsardoms and TGC. Read my opinions on other mods here.
    ........................................................................................................................................
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