Upcoming releases

Thread: Upcoming releases

  1. Fiery_Daemon said:

    Default Re: Upcoming releases

    Can't wait, imo RTJ is the most fun mod. Maybe it's because of the map, i love maps and this is vanilla size but way more provinces(i don't like bigmap). But it's really good, i hope everything goes well. Goodluck
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  2. Rammstein's Avatar

    Rammstein said:

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    I was wrong, 31 factions are possible, now ireland is in too
     
  3. Rikx said:

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    Excellent. This will make things more interesting and fun. Keep up the good work. This is the best mod out there that keeps the game in the Medieval time frame (cause the best mod overall might probably be EB2, whenever it comes out.)
     
  4. Nemotrox said:

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    I think having England (normans), saxons, scots, dutch, and ireland all in a small area is a bit much. Maybe instead creating a faction in Timbuktu because it was a very powerful trading city during at least the later part of the medieval time. I think it could add an interesting new islamic faction that relied on economy and scholarship. This could also lead to expansion of african provinces and help prevent Sicilians from taking Africa.

    On the map you can see Timbuktu and its trade and islamic roots. This could be like a southern denmark where they must fight "pagans" and expand south or try to defeat the larger moors. The city is already there so it only needs a little expansion south of a few provinces and maybe a few oasis forts.

     
  5. Nemotrox said:

    Default Re: Upcoming releases

    And another thing, if game starts at 1067, didn't the saxons just get defeated? I think if there are going to be 4 factions in british isles (and flanders nearby) there needs to be much more, poorer, provinces to be spread around. And this will start before Manzikert so how will the Seljuks and Byzantines be portrayed? Just a few logistical questions
     
  6. Rammstein's Avatar

    Rammstein said:

    Default Re: Upcoming releases

    The saxons where already in the game thats why we put them in also. It makes playing the english better, If you play the saxons you can change history and not get defeated. And it makes the battle of britan more of a chalange. 4 factions fighting for one Island.

    If you didnt notice we a new faction in every area of the map in spain (aragon), arabia (abbassids), the north (novgorod) and middle europe (flanders). + Ireland and Saxons cause will still hade place for some factions
    Last edited by Rammstein; April 08, 2007 at 04:44 PM.
     
  7. Valor's Avatar

    Valor said:

    Default Re: Upcoming releases

    Quote Originally Posted by Nemotrox View Post
    And another thing, if game starts at 1067, didn't the saxons just get defeated? I think if there are going to be 4 factions in british isles (and flanders nearby) there needs to be much more, poorer, provinces to be spread around. And this will start before Manzikert so how will the Seljuks and Byzantines be portrayed? Just a few logistical questions
    First, for your proposal about Tumbuctu : I dont know yet if we may add a new faction here, but I already put the city of Kumbi Saleh between Arguin and Tumbuctu (former Ghana Empire capital). So this region of Africa wont be forgotten. Actually, improving Africa was one of my objectives.

    England has been improved too and results seem good. There is place for Saxons (they are not defeated after Hastings, William took a few years to submit them all), AngloNormans, Scots and even independants, dont worry.

    For Byzantines and Seljuks, my plans are to make situation as historical as possible. Basileus Romanes will be close to Manzikert with his army, as will sultan Arp Arslan. Even if the battle was fought a few years later than 1067, it should provide a good experience. Of course, the empire will be larger than before the defeat.
    Last edited by Valor; April 09, 2007 at 05:02 AM.
     
  8. bobulus's Avatar

    bobulus said:

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    Is it ready?


    Ooooh I'm missing the RTJ.

    keep the good work!
     
  9. Cymera's Avatar

    Cymera said:

    Default Re: Upcoming releases

    Patch either just came out, or is about to, there is expected about another 2-3 weeks before another release, from what I understand.


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  10. Rammstein's Avatar

    Rammstein said:

    Default Re: Upcoming releases

    Update on Units for 3.0:

    dismounted knights have 110 men, mounted knights have 80 men (very hardy)

    infatery 150, cavalry 95

    some special units 120

    archers, crossbow, other missile unit 120

    acrher, crossbow, other missile unit cavalry 80
     
  11. kobi118 said:

    Default Re: Upcoming releases

    I didnt red other posts so I dont know if it was mentioned...

    The knights here are way better then other units...which means that if the enemy dont have knights the battle is mine, I dont think its that good... (and can u replay to the threads I opened?)
     
  12. Rammstein's Avatar

    Rammstein said:

    Default Re: Upcoming releases

    Quote Originally Posted by kobi118 View Post
    I didnt red other posts so I dont know if it was mentioned...

    The knights here are way better then other units...which means that if the enemy dont have knights the battle is mine, I dont think its that good... (and can u replay to the threads I opened?)
    Yes kobi118 it seems you dont have read all the posts cause knights are of course much better but their number is low.
    example: 110 dismounted feudal kights vs 150 heavy billmen will be a even force.

    I will answer in your other threads if I can
    Last edited by Rammstein; April 09, 2007 at 10:33 AM.
     
  13. Nemotrox said:

    Default Re: Upcoming releases

    I think your refering to the sheild bug where spearmen couldn't stop cavalry to save their lives. And sometimes you should not abuse the ai by flanking with cavalry. If you make yourself fight the ai straight on:

    xxxxxxxxxxxxxxxxxxxx -ai


    ooooooooooooooooo -human

    Then the battles are much more epic and even. At least until the combat ai is quicker to react (remember how complicated med2 battles are, so don't just abuse the ai)
     
  14. Cymera's Avatar

    Cymera said:

    Default Re: Upcoming releases

    If you read some Medieval warfare, you would find that knights did dominate the battlefield for a long period of time. However, as the tech trees advance, every faction can counter then effectively.


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


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  15. kobi118 said:

    Default Re: Upcoming releases

    I play at large, not huge
    There I have 90 knights thatn can take a whole rebell settlement without loosing more then 5 men...I mean, I know knighs are strong...But 500(spearmen) kill only 5 of my knights?
     
  16. Rammstein's Avatar

    Rammstein said:

    Default Re: Upcoming releases

    @kobi118
    wanst talking about how its in RTJ 2.2, I ment in RTJ 3.0 beta.

    spearmen are weak against sword melee units (like in vanilla), you should know that
     
  17. kobi118 said:

    Default Re: Upcoming releases

    Not that weak :\
    " I know knighs are strong...But 500(spearmen) kill only 5 of my knights?"
     
  18. Valor's Avatar

    Valor said:

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    Listen, buddy, the best thing you can do is wait and check by yourself. Rammstein isnt moding without balancing it
     
  19. Nemotrox said:

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    How will the hotspots work out? There will be three faction heavy regions: spain (4) England+flanders (5) Italy (4). Will there be a fair amount for each faction?

    And, not a bug, just making sure that france will have a lot of rebel areas to deal with (robber barons a good example) so they can't just destroy the weaker english factions or aragon or flanders? That and will the moors be beefed up to fight against 3 catholic factions? (maybe more Morrocan cities)
     
  20. Nemotrox said:

    Default Re: Upcoming releases

    And another thing, should the Sicilians/Normans invaders start around 1090 because Sicily was under muslim rule until then?, or should sicily have a Norman side and a strong rebel muslim side, so that conquering the island is delayed/recreated in a sense?