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Thread: Ultra unit size and the AI development

  1. #1

    Default Ultra unit size and the AI development

    I don't have the game so i was wondering if the Ultra unit size still (or even more) cripples the Ai (especially barbarians) cities' growth. It was already a problem in rome on huge where if you allowed the AI to develop it would recruit itself into oblivion: all cities 400 pop and just warbands in armies. Did they adjust population growth to the new unit size?

  2. #2
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Ultra unit size and the AI development

    I haven't played far enough to say that, however it's nothing that cannot be fixed by mods...
    The Best Is Yet To Come:

  3. #3

    Default Re: Ultra unit size and the AI development

    Quote Originally Posted by LOL2TW View Post
    I don't have the game so i was wondering if the Ultra unit size still (or even more) cripples the Ai (especially barbarians) cities' growth. It was already a problem in rome on huge where if you allowed the AI to develop it would recruit itself into oblivion: all cities 400 pop and just warbands in armies. Did they adjust population growth to the new unit size?
    There is a new setting you can toggle when you start the campaign that controls this. See this image: https://steamcommunity.com/sharedfil...?id=2472075391.

  4. #4

    Default Re: Ultra unit size and the AI development

    Quote Originally Posted by dannis View Post
    There is a new setting you can toggle when you start the campaign that controls this. See this image: https://steamcommunity.com/sharedfil...?id=2472075391.
    that is great news thank you

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