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Thread: SUBMOD: Realistic Starting Treasury

  1. #1

    Icon1 SUBMOD: Realistic Starting Treasury




    Inspired by Cody712 & The Despondent Mind!



    ABOUT:
    Factions have different starting treasury depending on their wealth status which makes it more realistic.
    Starting treasury varies depending on if you're playing early or late campaign because the late campaign require more money (more expensive units and buildings).
    There are six categories:

    💰 Spectacular (early = 12 000, late = 18 000)
    💰 Rich (early = 10 000, late = 15 000)
    💰 Affluent (early = 7 500, late = 12 000)
    💰 Moderate (early = 5 000, late = 10 000)
    💰 Meagre (early = 3 000, late = 8 000)
    💰 Destitute (early = 2 000, late = 6 000)



    INSTALLATION:
    1. Download here: https://mega.nz/file/zt50mIyA#75IPna..._i-C6YOrsxioNM
    2. Extract the .rar file
    3. Drag and drop startpos.esf into (make sure that correct file goes into correct folder):
    ...\Steam\SteamApps\common\Empire Total War\data\campaigns\Lord_main
    ...\Steam\SteamApps\common\Empire Total War\data\campaigns\Lord_Lmain




    TESTING PIPELINE:
    ✔️ Tested different factions (both early and late campaign with different wealth).
    ✔️ Played various campaigns without any issues (both early and late with 30+ turns).
    ✔️ Able to restore Imperial Destroyer "vanilla" files without any issues and vice versa.
    ✔️ Last updated: 27/4-2021.



    FEEDBACK:
    💡 If you have any inputs or suggestion of changes, do not hesitate to post below.

  2. #2

    Default Re: SUBMOD: Realistic Starting Treasury

    This is great, I don't get some people's idea of "realism" of Great European powers not having any money...

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