View Poll Results: Do we keep this rule? - During a siege battle, you are allowed to have only one unit in the central square, until you are in danger of loosing control of the square.

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  • Yes, keep it

    5 41.67%
  • No

    7 58.33%
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Thread: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

  1. #21
    Jadli's Avatar The Fallen God
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    Default Re: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

    Oh yes. Well I will decrease rebel garissons mostly (generally might transfer some of the starting regions to players) so that they are possible to get with the smaller sizes of armies that we will have

    Well, dungeons faction will probably stay, but you can receive the dungeon missions only if you own the dungeon region. I have there a script for HS that transfers it but I found that its actually not secure enough for a HS, so will check if there is other way to do it or not. Without the missions, there is not much point taking it (except random artifacts)... the dungeon faction is completely frozen, so they are not gonna be a problem. I could also just remove them, will see (the names of the forts also cant be displayed in a HS). Regardles, fort battles are impossible to resolve via online battles anyway (the tool cant do it)

    Battle will be limited simply by forbiding to enter it (could just do it via script, but kinda unnecessary)

  2. #22
    cowcow's Avatar Ordinarius
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    Default Re: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

    Quote Originally Posted by Jadli View Post
    Oh yes. Well I will decrease rebel garissons mostly (generally might transfer some of the starting regions to players) so that they are possible to get with the smaller sizes of armies that we will have

    booo make us expand

    manuals vs ai are so much fun, don't reduce them imo

  3. #23

    Default Re: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

    Hullo I'd like to play Valenwood, Ashlanders or Blackmarsh

  4. #24
    Jadli's Avatar The Fallen God
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    Default Re: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

    Quote Originally Posted by cowcow View Post
    booo make us expand

    manuals vs ai are so much fun, don't reduce them imo
    Alright

  5. #25
    Jadli's Avatar The Fallen God
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    Default Re: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

    Also, I intend to leave all the "mercenary armies" events in (such as Restless eague, Wild Hunt, etc), as well as all the various features, such as Mannimarco event (when you build 3rd tier necromancers guild), Vampire event (when your faction leader becomes a vamp), and stuff like necromancy (raising the executed enemies after battle), as I assume it should add more fun.

    Will add some diplomacy rule to it tho... such as that by it you become "evil" faction (by accepting Manni or the vamps), hence cant ally with other factions, unless they also declare for the "evil" , Thoughts?

    BTW, thinking of it, using the army upkeep script would be very effective way to limit the number of online battles, as it makes you pay for every army you got outside/siegeing. Therefore, it would mostly get rid of small online battles, as much wiser is sending only a small number of stronger armies. So I assume using the script while keeping the kings purse as it is might be the best way
    Last edited by Jadli; April 23, 2021 at 08:00 AM.

  6. #26
    cowcow's Avatar Ordinarius
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    Default Re: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

    the masochist in me would love no king's purse + foreign upkeep. I'm all for keeping more things in the hotseat since I think it'll make it more interesting. would be fun to have to band together as the "good" factions to deal with an OP undead swarm. and then watch all the post-victory backstabbing commence

  7. #27

    Default Re: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

    There are a few more questions that came to my mind:

    1. Concerning the Map. It will be one of the three maps (i hope the great campaign one :joy: ) and than just a part of it, depending on how many players we are? How is the plan in parting the map, and do you think maybe its possible to get 20 players for whole map?

    2. What is the Army Upkeep script? i havenīt found any informations concerning this.

    3. I havent found any clue concerning the Dungeon forts and what they are for. Do they move, and what worth is it capturing them?

  8. #28

    Default Re: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

    and i just saw the 3. and 2. question got partly answered, i didnt see the second page :`) sorry

  9. #29
    Jadli's Avatar The Fallen God
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    Default Re: [Online Battles HS][TES - Unofficial Patch 2.0.2] The Art of War

    Quote Originally Posted by cowcow View Post
    the masochist in me would love no king's purse + foreign upkeep. I'm all for keeping more things in the hotseat since I think it'll make it more interesting. would be fun to have to band together as the "good" factions to deal with an OP undead swarm. and then watch all the post-victory backstabbing commence
    I think that would be too hard . Okay. Yea... I miss some proper backstabbing

    Quote Originally Posted by Arya210 View Post
    There are a few more questions that came to my mind:

    1. Concerning the Map. It will be one of the three maps (i hope the great campaign one :joy: ) and than just a part of it, depending on how many players we are? How is the plan in parting the map, and do you think maybe its possible to get 20 players for whole map?

    2. What is the Army Upkeep script? i havenīt found any informations concerning this.

    3. I havent found any clue concerning the Dungeon forts and what they are for. Do they move, and what worth is it capturing them?
    1. Yea and Yea.. most ppl didnt have preferences on map so far, so will see, I assume it will be like 1/3 of the map ... It might be possible to get 20 players, but that wouldnt work well for us, considering our turns will already be longer due to online battles, I think 10 players is more than enough, unless you want to wait a month for your turn

    2. Start campaign on VH, the scroll will tell you. Basically, you pay additional money for any army thats outside (in range from like -250 to -1000) and especially for sieges (-1500 to -2500) based on military education and logistics of your generals. Basicallly every lone unit counts as an army, hence sending several tiny armies from one place to other would kill your economy in one turn

    3. You receive dungeons contracts from Fighters and Mages Guild, fairly often in singleplayer (assuming you have the guild and and an assassin) with nice rewards. The Dungeon faction is completely inactive, just sitting in dungeons, waiting for player to clear them out (abuot 120 dungeons)...didnt use rebels, as otherwise the AI wouldnt ignore the dungeons, and that would have very bad effect on their performance