Europa Barbarorum II for Medieval II: Total War - Kingdoms has released a major update that's been two years in the making.
It's not just bug fixes (faction re-emergence is now fixed, for example), but new units, updated scripts, and changes to some factions -
as well as new features, like a revolts script replacing hardcoded bandit spawn and maritime scripts.
This is a patch that requires a fresh installation of v2.35, and is not savegame compatible.

Find all the details here!