Don't kill generals, this is bad for role-playing and also the game engine has triggers to punish it. IIRC, there must be time passed until a usurper turns into a new legitimate ruler. And there're triggers (just saw them preparing to answer you) that turn a a regent into usurper.
So take your time, build up your realm, deal with the problems of loyalty and wait until you'll be able to reap the benefits of the crown, that I sow in the code constantly
Code:
;==================================================================================================================================
;=================== Hansa 5 (Holsteintor - in Lubeck) =========================================================================
;==================================================================================================================================
hansa5_holsteintor requires event_counter HANSEATIC_COG 1 and hidden_resource hanse and hidden_resource hre and hidden_resource poland
{
convert_to 1
capability
{
; H4 - CAPABILITIES
trade_base_income_bonus bonus 8 requires not event_counter world_is_round 1
trade_base_income_bonus bonus 10 requires event_counter world_is_round 1
population_growth_bonus bonus 3
navy_bonus 3
happiness_bonus bonus -2 requires factions { hre, } and not event_counter merchant_skills 1 and not event_counter FL_is_crowned_ruler 1
happiness_bonus bonus 2 requires factions { hre, } and event_counter merchant_skills 1
happiness_bonus bonus -4 requires factions { norway, denmark, england, scotland, france, jerusalem, } and not event_counter merchant_skills 1 and not event_counter FL_is_crowned_ruler 1
happiness_bonus bonus -2 requires factions { norway, denmark, england, scotland, france, jerusalem, } and event_counter merchant_skills 1 and not event_counter FL_is_crowned_ruler 1
happiness_bonus bonus -2 requires factions { norway, denmark, england, scotland, france, jerusalem, } and not event_counter merchant_skills 1 and event_counter FL_is_crowned_ruler 1
happiness_bonus bonus -4 requires factions { southern_european, eastern_european, greek, middle_eastern, } and not event_counter merchant_skills 1 and not event_counter FL_is_crowned_ruler 1
happiness_bonus bonus -2 requires factions { southern_european, eastern_european, greek, middle_eastern, } and event_counter merchant_skills 1 and not event_counter FL_is_crowned_ruler 1
happiness_bonus bonus -2 requires factions { southern_european, eastern_european, greek, middle_eastern, } and not event_counter merchant_skills 1 and event_counter FL_is_crowned_ruler 1
; H4 - AGENTS
agent merchant 0
agent_limit merchant 2
; H4 - UNITS
recruit_pool "Lettish Crossbowmen" 1 0.13 3 4 requires factions { all, } and not event_counter MATCHLOCK 1
recruit_pool "Lettish Crossbowmen" 1 0.17 3 4 requires factions { all, } and event_counter MATCHLOCK 1
recruit_pool "Arbalesters" 1 0.07 3 0 requires factions { all, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1
recruit_pool "Arbalesters" 1 0.13 3 0 requires factions { all, } and event_counter FULL_PLATE_ARMOR 1
recruit_pool "Latin Handgunners" 1 0.09 3 0 requires factions { byzantium, } and event_counter first_watch 1
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP/INCOME
income_bonus bonus 400
}
material stone
construction 15
cost 15000
settlement_min city
upgrades
{
}
}