Originally Posted by
Iskar
Voted other, because the one thing that the post ETW games have over the earlier ones is the replenishment system. Especially if you have lots of region-specific units and mercenaries (which adds a lot of flavour) it becomes a great annoyance to ship them back for "retraining" or to not even be able to replenish them at all (cf. mercenaries in Rome I).
Originally Posted by
alhoon
I would like to see 40 unit armies or at least a S2TW type of "control large army".
Ha, this is interesting: it's exactly what I don't like in the new TW games:
- you don't need to care about the loses in battles (unless you allow to get your units destroyed) because they'll replenish automatically;
- I don't think a non-power gamers is able to control simultaneously so many units. 20 is enough. What I've seen in the youtube videos was that they always put the same type units in groups and send them to battle. "On right flank 2 units of cavalry, go around, charge; in the center 6 units of spearmen hold, 4 units of slingers behind" etc. If you divide everything by 2, the outcome is 1 cavalry around, 3 spearmen in the center, 2 slingers behind. The same outcome.
Not mentioned here but related to the number of units:
- I love the system that you can detach units without a general. In my games - also because in the SSHIP the traits triggers fire if you're an underdog - I usually leave a couple of units behind to fight always in a (reasonable) disadvantage. In the DeI/MKTW I cannot do it.
- in RTW/M2TW I play battles with limited numbers of troops: 6 agains 8, 12 against 14, etc. In R2TW/ATW/ToB its always 20 vs. 20. Apart from the initial phase of the game, it never make sense to have armies of less than max 20 units. And then you make those sniping-army-groups destroying the AI armies (and the AI is doing the same, like here: