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Thread: Announcement: Europa Barbarorum II 2.35A R3.5 released!

  1. #1081

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by sarpedon21 View Post
    as macedon is it advisible to implant colonies in greek cities with polis/metropolis?
    Build the colony after you build hellenic administration (Elutheria kai Autonomia). In some region like Ipsos you are more less forced to dismantle any exisiting colony before you can build hellenic administration and later re colonize it because even after reform Supervised hellenic administration are only available in certain region and Ipsos is not one of them.

  2. #1082
    Libertus
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    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Mod is awesome but the core hellenistic unit models are starting to show their age particulary thureophoroi, euzenoi and machairophoroi

  3. #1083
    Campidoctor
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    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Well they have to be old enough to have developed the strength necessary to carry out war. Child soldiers should be relegated to slings and such..

  4. #1084

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I think upgraded models can wait for other units to be finished.
    FREE THE NIPPLE!!!

  5. #1085

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by sarpedon21 View Post
    i get many missing unit pics during campaign with RA3.5, is this normal?
    Hey if you are (dumb) like me you may have forgotten to download the 2.35A patch - I just assumed it was a link to the 2.35 installer and didn't download it. This caused some icons and images to disappear when I applied the 2.35A R3.5 fix. Hope it helps.

  6. #1086

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Old question, but is there an existing or will there be a "court" style Hellenistic education for young noble Macedonians across the various Kingdoms? Where they learn culture, physical training, and the military arts?

  7. #1087
    Senator
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    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Are there any plans to add political reforms for some of the factions that do not have them yet like the Kimmerios Bosphoros?
    Elder Scrolls Online :Messing up the Lore since 2007...

    Well overhand or underhand: 3:50 Onwards...

  8. #1088

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    In a recent update, I hear there was a new campaign AI that behaved erratically and a low arc for slingers that made them hit the back of their own units. What is the recommended version to install if one doesn't want either feature?

  9. #1089

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I've sort of fixed the slingstone friendly fire issue by modifying the following lines for data/descr_projectiles.txt

    Before replacing the stone, rock, cobble, and glandes configuration, make a backup of data/descr_projectiles.txt

    Code:
    projectile stone
    
    
    ;effect        small_arrow_trail_set
    end_man_effect                man_impact_tiny_set
    end_shatter_man_effect        man_impact_tiny_set
    damage        0
    radius        0.1
    mass        0.05
    ;accuracy_vs_units        0.06
    accuracy_vs_units        0.09
    affected_by_rain
    ;min_angle    -60
    min_angle    -30
    ;max_angle    70
    max_angle    50
    velocity    13 39
    display     particle_trail
    model        data/models_missile/sling_stone.cas, max
    
    
    projectile rock
    
    
    ;effect        small_arrow_trail_set
    end_man_effect                man_impact_tiny_set
    end_shatter_man_effect        man_impact_tiny_set
    damage        0
    radius        0.035
    mass        0.1
    accuracy_vs_units        0.2
    min_angle    -30
    max_angle    50
    velocity    6.7 20.2
    display     particle_trail
    model        data/models_missile/sling_stone.cas, max
    
    
    projectile cobble
    
    
    ;effect        small_arrow_trail_set
    end_man_effect                man_impact_tiny_set
    end_shatter_man_effect        man_impact_tiny_set
    damage        0
    radius        0.05
    mass        0.056
    accuracy_vs_units        0.17
    min_angle    -30
    max_angle    50
    velocity    13.4 90
    display     particle_trail
    model        data/models_missile/sling_stone.cas, max
    
    
    projectile stone
    
    
    ;effect        small_arrow_trail_set
    end_man_effect                man_impact_tiny_set
    end_shatter_man_effect        man_impact_tiny_set
    damage        0
    radius        0.035
    mass        0.1
    accuracy_vs_units        0.15
    min_angle    -30
    max_angle    50
    velocity    13.4 90
    display     particle_trail
    model        data/models_missile/sling_stone.cas, max
    
    
    projectile glandes
    
    
    ;effect        small_arrow_trail_set
    end_man_effect                man_impact_tiny_set
    end_shatter_man_effect        man_impact_tiny_set
    damage        0
    radius        0.016
    mass        0.02
    accuracy_vs_units        0.12
    min_angle    -30
    max_angle    50
    velocity    13.4 90
    display     particle_trail
    model        data/models_missile/sling_stone.cas, max
    Note that this configuration changes the min_angle and max_angle. Friendly fire for slingstones still exist however, but it's much less extreme than in vanilla 2.35a

  10. #1090
    isa0005's Avatar Campidoctor
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    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by Antiokhos Euergetes View Post
    Have I missed something? Is there a 'new' patch that I have missed
    I would also like to know the answer to this question!

  11. #1091

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by Shoebopp View Post
    Note that this configuration changes the min_angle and max_angle. Friendly fire for slingstones still exist however, but it's much less extreme than in vanilla 2.35a
    Thanks a bunch! I am actually quite keen to compare your configuration with 2.35 and 2.35A.

  12. #1092
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by Septentrionalis View Post
    Thanks a bunch! I am actually quite keen to compare your configuration with 2.35 and 2.35A.
    I'd guess you've been impressed by HIMARS performance and want to have similar in the EBII... Javelins are better in this role. I recall that in 2.3 I couldn't keep reserves in the second line because the AI javelinmen would throw javs over the battle lines, decimating my reserves.

  13. #1093

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by Jurand of Cracow View Post
    I'd guess you've been impressed by HIMARS performance and want to have similar in the EBII... Javelins are better in this role. I recall that in 2.3 I couldn't keep reserves in the second line because the AI javelinmen would throw javs over the battle lines, decimating my reserves.
    I am impressed by the HIMARS indeed, but I do not want to have an unrealistic range for javelinmen. I have mostly played 2.3 and Rome: Total War and I have to say that the range of those things has felt way too long, given how hard it is to throw a heavy war javelin. It could be reasonable if all were using some aid such as a leather strap or spear-thrower, but I am not sure if those were used universally in classical antiquity.

  14. #1094

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by Jurand of Cracow View Post
    I'd guess you've been impressed by HIMARS performance and want to have similar in the EBII... Javelins are better in this role. I recall that in 2.3 I couldn't keep reserves in the second line because the AI javelinmen would throw javs over the battle lines, decimating my reserves.
    Try oxybeles, that's EBII's HIMARS if used properly.

    I've been repeating this...give the ranged troops a little space and manage them to shoot diagonally across your line and they won't inflict almost any friendly fire.

  15. #1095

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    i m not quite sure how the instalation order goes:

    is it : 1) extract somewhere the contents of 2.35A patch. Copy/paste the newly extracted data folder into EB folder
    2) then , copy the data folder from the hotfix into the EB folder

  16. #1096

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by Gibbor View Post
    i m not quite sure how the instalation order goes:

    is it : 1) extract somewhere the contents of 2.35A patch. Copy/paste the newly extracted data folder into EB folder
    2) then , copy the data folder from the hotfix into the EB folder
    I suppose that you are doing - and it's what I did:
    1) install EBII;
    2) copy patch 2.35 R1 ( delete sound file like show );
    3) copy patch 2.35 R3.5;
    .... the game is working but I dont know if it's exactly correct ( for something... )!

  17. #1097

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by Mattus View Post
    I suppose that you are doing - and it's what I did:
    1) install EBII;
    2) copy patch 2.35 R1 ( delete sound file like show );
    3) copy patch 2.35 R3.5;
    .... the game is working but I dont know if it's exactly correct ( for something... )!

    im not sure if i did it correctly (reinstalling now) but issue for me was missing icons and some crashes

  18. #1098

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    i ll do it that way.

    copy patch 2.35R1, then delete sound files

    then copy patch 2.35 R3.5

  19. #1099
    isa0005's Avatar Campidoctor
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    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Hello, I'm playing Baktria and I've been given the mission to take Chach and Boukara. I took Chach early, before the mission was given and I've just recently taken Boukara. It's been a few turns (the Seleucids have asked for their tribute) but I've not received any acknowledgement of a job well done from the Basileus. Does taking the settlements before the mission is given bug the mission? Or is that it? Are there missions after this one?

  20. #1100

    Default Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Quote Originally Posted by isa0005 View Post
    Hello, I'm playing Baktria and I've been given the mission to take Chach and Boukara. I took Chach early, before the mission was given and I've just recently taken Boukara. It's been a few turns (the Seleucids have asked for their tribute) but I've not received any acknowledgement of a job well done from the Basileus. Does taking the settlements before the mission is given bug the mission? Or is that it? Are there missions after this one?
    Chach and Boukara are the final missions. There may not even be a notification after you complete the mission. The only way to make sure is to
    1. Save your game
    2. Intentionally queue a polis or hellenistic colony, and then dequeue it until you run out of colony points.
    3. If the number of times you wasted a colony point + the number of colony points you've already spent in your campaign is equal to 6, and you've done every single mission, then everything is working as expected. If the number is less than 6, then you didn't get colony points from capturing those two cities too early
    4. Reload your save

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