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Thread: Announcement: Europa Barbarorum II 2.35A R2 released!

  1. #101

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by QuintusSertorius View Post
    They're not available to you in your pre-reform governments, and vanish with the reform. So they only way you can get them is in Allied Governments.
    Understood

  2. #102
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    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by QuintusSertorius View Post
    Not the torrent, the zip under 1a. There are some direct downloads of the un-fixed patch on the OP as well.
    Cool thanks even better.

    Also here is the graphics error I meant with the Bosporan Hippeis, right under the helmet its see through, same problem as the Fatagai Rasma (spelling ?) have for example:


  3. #103

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by jim600 View Post
    regarding Installing 2.3A in Windows.

    Is it absolutely necessary to do a complete reinstall of 2.3 first

    Also having applied 2.3A will the ebii.cfg file I`m using for 2.3 be compatible with 2.3A
    Yes, clean install of 2.35 to be sure. Then patch to 2.35A. Then apply the little fix patch.

  4. #104

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by jim600 View Post
    regarding Installing 2.3A in Windows.

    Is it absolutely necessary to do a complete reinstall of 2.3 first

    Also having applied 2.3A will the ebii.cfg file I`m using for 2.3 be compatible with 2.3A
    I Installed everything freshly and it worked from first time. Did not even had the campaign-first crash as usually other versions had. I m using windows 10. I suppose guys who had problems did not copy pasted the data folder into a correct place that s whty they failed lol

  5. #105

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    New fix-zip in the OP, missing attachment normal map. I checked those before, but checked them again.

  6. #106

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Regarding patch downloads. Will we get an Installer link later eg EB FTP(installer) such as we had for previous versions ?

    Thank you

  7. #107

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by jim600 View Post
    Regarding patch downloads. Will we get an Installer link later eg EB FTP(installer) such as we had for previous versions ?

    Thank you
    No, we only compile installers for complete mods. That would be over 6GB and much harder to distribute than this one.

    This is no more complex than a drag and drop in the right place.

  8. #108
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    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Okay, I used the fix, Cantabrian Axemen work now, but Massagetae dont. I havent reinstalled 2.35, but I dont think thats the problem here, as other units work without problem. Also crashed with an late game celtiberian unit, have to narrow down which one though.

  9. #109

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by Marvzilla View Post
    Okay, I used the fix, Cantabrian Axemen work now, but Massagetae dont. I havent reinstalled 2.35, but I dont think thats the problem here, as other units work without problem. Also crashed with an late game celtiberian unit, have to narrow down which one though.
    Have you used the most recent fix-zip (from 18:44)?

  10. #110
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    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Is there still a patch fix being waited on a day or two to catch more stuff? Or does current hotfix include everything mentioned here so far?

  11. #111

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    I'm at turn 20 with my favourite Bosporus and I can clearly notice the differences to the prior version. I have the feeling the battles improved significantly, a lot of lethal skirmishing going on, a lot of scripts (at least in my Bosporus campaign) and my biggest fear about a passive AI is dissolved. I still didn't get the whole nomadic stuff you can do with Bosporus but there is time for that. The AI is actually doing stuff, Rome is doing stuff, I believe the Leusitane conquered something (at turn 20!) which in the previous version didn't even happen at turn 300. Whatever you guys did, the mod looks very good indeed! I like the new traits, I like the battles, I like the buildings. Thanks for this update!

  12. #112

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Whenever when I try to do a battle with the Mazsaka Baragata ​unit, the game crashes. Is there a fix for this CTD?

  13. #113

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by Dooz View Post
    Is there still a patch fix being waited on a day or two to catch more stuff? Or does current hotfix include everything mentioned here so far?
    Quote Originally Posted by The_Duluthian View Post
    Whenever when I try to do a battle with the Mazsaka Baragata ​unit, the game crashes. Is there a fix for this CTD?
    Look under 1a on the first post.

    I'll put a full release together in a few days, when it settles down.

  14. #114
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    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Ok, thanks Quintus, thanks EB2 team, ancients' blessings be upon ye

  15. #115
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    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by QuintusSertorius View Post
    Have you used the most recent fix-zip (from 18:44)?
    1a, yes. Overwrote everything in the data folder it asked for.

  16. #116

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by Marvzilla View Post
    1a, yes. Overwrote everything in the data folder it asked for.
    EDIT: It's a typo on the folder name. I'll let you know when an updated one is up.
    Last edited by QuintusSertorius; April 07, 2021 at 03:34 PM.

  17. #117

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    My campaign just stopped after I ended the turn and no it s not faction re emerging it just stops at Carthage which took the sttlement of Ammon.. Weird, waited half an hour. It just stands there on Carthage and music goes on trade ships go on and nothing happens. Turn 103. Probably will have to start a new campaign lol.

  18. #118
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    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by QuintusSertorius View Post
    EDIT: It's a typo on the folder name. I'll let you know when an updated one is up.
    No stress man, love the new units. We can wait some days more

  19. #119

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Quote Originally Posted by bordinis View Post
    My campaign just stopped after I ended the turn and no it s not faction re emerging it just stops at Carthage which took the sttlement of Ammon.. Weird, waited half an hour. It just stands there on Carthage and music goes on trade ships go on and nothing happens. Turn 103. Probably will have to start a new campaign lol.
    Give it a bit longer, the game almost never freezes.

    Quote Originally Posted by Marvzilla View Post
    No stress man, love the new units. We can wait some days more
    1a updated - and plugged a hole in the Foreign Colony too.

  20. #120

    Default Re: Announcement: Europa Barbarorum II 2.35A released!

    Just wanted to chime in and say I think the projectile changes are great. My hemithorakitai peltophoroi absolutely cleaned house when flinging javelins into unarmoured, unshielded infantry blobs (enough to cause a few routs on some occasions!) but bounced semi-harmlessly off units with armour and large shields. Feels way better than 2.35.

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