This is standalone version. But if you don't have big experience in playing mods on ETW, you should read the description properly.
This is standalone version. But if you don't have big experience in playing mods on ETW, you should read the description properly.
So all i need to do is install the files in the original post? Downloading now So your data folder goes within the Empire data folder, not to overwrite any vanilla files, correct? You might want to edit the original post for appdata/roaming. the full place to find it is C:\Users\yourusername\AppData\Roaming\The Creative Assembly\Empire\scripts.
Last edited by Gaul; April 20, 2021 at 06:15 PM.
"Run to the rescue with love and peace will follow"
Just put files from Data of mod into Data of Empire. There are some changed files, so you have to overwrite it.
Thanks. I was looking at imperial splendour last night, seems it all goes in two folders that don't overwrite vanilla files. Good luck with this, i always wished this mod had a bigger fan base, its a unique period of history
"Run to the rescue with love and peace will follow"
By changes i mean gameplay - what have changed in gameplay?
I also sometimes have crash on clicking end turn, but it disappears when you load the savegame again.
I play a campaign for Sweden and got to 1652. I found out that cavalry units (Kompanijci Novyckogo 7th Guards) cause the game to crash into Windows in battles!
They didn't have to be in game, it seems, i didn't delete them completely.
The mod is updated. Changes are mostly in tactic part and units stats.
Changelog:
Spoiler Alert, click show to read:
Added these units:
Spoiler Alert, click show to read:
And other minor fixes. The next step will be a complete retexturing of most of the units, editing the units of the middle of the century to better match the historical realities (as I did with the units "Södermanland Regiment" and "Angermanland Regiment"), because in the mod they are too much different from the units of the first half of the century. I will also change some low-quality elements on the units (such as the helmet and cuirass in Sword and Bucker, hats for many units), add a mustache and beard to the units, and finally make new units.
Some screenshots of new and retextured units:
Spoiler Alert, click show to read:
Everyone, who downloaded the last version of the mod, please, download fix for the units - there was some problem with file and many units were without texture.
Just put Col.models into Data and overwrite.
Link
YOu have to delete all the other scripts before adding the user.empire_script Could that be the problem with people's game crashing?
"Run to the rescue with love and peace will follow"
What do you mean? Of course, there don't have to be other empire.scripts. It would be better to delete all mods before installing this mod and then one by one putting them, because i don't know how it is compatible with other mods.
Hi, didn’t play empire for while but going to try out this mod, but got small confusion, post with link at first page include all updates and need download a fix from #30 ??
dose VMD include all options even region liberation or loot like in napoleon ?
Last edited by adrians38; May 12, 2021 at 08:41 AM.
Post in the link include all updates, you don't need to download fix.
VDM have three options after taking region: occupy, loot and massacre. All of them have effects, which appear at the next turn. I recommend you read about VDM properly, as there are a lot of things.
I'm now working on global improvements of units - i've made level of details for some units and will make for all units - it will improve performance in the big battles, especially in battles with pikemen. I've also started to make mustache and beards for units and more variety.
I've added one more style of clothing, rapier and powder flacks to Austrian infantry regiment, Red and Blue regiment of Danish army and foreign infantry if Poland.
More interesting - i've completely reworked Tattenbach's (Preysing) and Schellemburg's Bavarian regiments and French regiments de Surbeck, Royal Danois, Royal Rousillon, Reynold and Salis.
some unit card are missing in custom battle set up , its suppose to be like this or got something wrong ??
Thanks
Last edited by adrians38; May 13, 2021 at 04:26 PM.
Unit cards are missed for late period units, because i didn't finish to change their appearance yet. For the early period there have to be all unit cards, except for Reformed Musketeers of Netherlands and couple of middle-to-late units, because i will change their appearance too.
Hello brother. So how many vanilla files get overwritten when installing this mod? So i know what to back up.
And this mod is being built off of the beta 4 correct? So basically any new version is credited off you. Youre the continuation of this interesting era, good luck
"Run to the rescue with love and peace will follow"
Well, it's hard to say. I made some changes in buildings stats and removed vanilla units from custom battles, so i changed main.pack and all patches. But these changes are little. Maybe i also changed something earlier, but i don't remember.
Yes, this mod is based on beta 4 and sub-mod Colonialism Extended, as i remember (last sub-mod for 1600AD). But you can install it on vanilla, without 1600AD.
Ok, when i learn to navigate my Empire Steam folders better I'll give this mod a try. Shame Empire doesn't have the M2 and Rome I mod folders to make things easy
"Run to the rescue with love and peace will follow"