Hello everyone!
Do you by any chance know where are the textures of the different faces (with and without beard etc ...) of each unit?
It seems that the textures of the unit models have only one face!
So, I've been dabbling in Remastered and so far I'm having fun. I've been trying out the Ostrogoths and seeing what kind of strategies will work on Hard/Hard; I never played B.I. much in the day and this is a good opportunity to try factions (like the Romano-British) that weren't even available without significant modding back then.
That said, can someone explain to me why people hate the UI so much? I mean, I know people hate it with an undying passion, this is made clear. But no one is really going into detail as to what is actually wrong with it, apart from it being different. Look, I'm familiar with how the game looked back in the early 2000s, I'd like to have the same interface just for the sake of continuity. This doesn't mean the new UI is genuinely terrible though -I don't see the issue. Other than, I will point out, the old artwork is now too small to appreciate on screen; it's a small thing, but I rather miss being able to gander at those dated, but still awesome images of adoptions, buildings and so forth.
Anyway, I don't think I've posted here for years; interesting coming back.
Also I just noticed i joined this forum almost seventeen years ago. Has it really been that long?
Last edited by EmperorJulian; May 01, 2021 at 11:09 AM. Reason: Minor content edit.
Under the Patronage of Valus the Indefatigable.
It's too small, both in terms of text/icon size and not using enough screen space. It hides info. It requires too many clicks to do what you want. And I don't like having everything appearing on the same canvas so to speak - let me try to explain. In the original, you could doubleclick a town and get the screen up, filling *most* (not all) of the screen. Now, managing a town doesn't take you away from the world map. Likewise with news/diplomatic announcements etc. It's good to have some scene changes in terms of how the game feels to play.
To be totally specific: It's annoying how I only see the buildings when I click on a town. I want to see the military units immediately without having to click again. And I want to see available buildings to construct when on the building view instead of having to click again, and to see recruitable military units when the military view is active without having to click again. They're trying to keep everything too clean and minimalistic, showing as much of the world map as possible at all times. It's over-designed. There was no need to fix what wasn't broken (original RTW UI).
They explicitly said they were raising several of the limits? Has anyone attempted to test this of yet or it simply might be too soon.
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I'm looking forward to finding out how the baseline vanilla version checks out.
In faecorum semper, solum profundum variat.
I think it's too soon - Feral seem to be using the Sega/CA 'official' Total War discord for announcements - this is the post from there just after release;
(I had thought the 31 faction limit was in, but re-reading that, I think it's just confirmed that it will change to that... I've not tested it yet)Originally Posted by Edwin (Feral)
Visit Total War Center Wiki for:
Total War Mods - Modding Portal - Total War Series
M2TW Modding - Battle Map Buildings - Techtrees - worldpkgdesc
Rome Remastered Modding - New Campaign Map
IWTE functions for RR - Unit models in RR
That's ... both good news and not good news.
On one hand, good for them to work on this issue.
On the other hand... how hard was it to guess that modders would like relaxed limits?! + Is this another R2TW "and we will be tweaking it and changing it for 5 years, break mods 3-4 times per year" situation?
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"Angry Uncle Gordon" describes me well.
_______________________________________________________
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This goes over the UI debacle pretty nicely: https://www.youtube.com/watch?v=JP9dCfAEBNg
To sum: It poorly uses screen space, requires unnecessary clicks, inconsistent (esp. fonts), at times pretty ugly. The sad fact I realized after watching Feral's iPad port is that Remastered is not a remaster of the original, it's a port of an iOS game, with better textures. That's all.
I have a few major usability issues with it:
1) no more drag & drop. Transferring ancillaries requires to use the new system, which is good when you might want to do that among far away FMs, but the most common is when they are in the same place and in exponentially increased the number of clicks requires
2) Window position is fixed and you cannot scroll the map with some event windows: easy to spot, try conquering a settlement. It's a major issue because the occupy/enslave/exterminate choice is usually driven by the newly conquered city happiness, there is no way to determine that now
3) Window menus can overlap: this is introduces a huge level of clutter, decreasing readability and making use the interface a chore
4) They changed the old hotkey system: a major muscle memory issue, especially as the old commands do different things. I still have to figure out how to rotate units in place in battle for example...
I have to say I despite the issues mentioned, I am already really enjoying this release a lot more than I ever did Rome 2.
It seems to be a very good starting point.
In faecorum semper, solum profundum variat.
In my view, it's the mobile style UI that is simply unappealing to most PC gamers. We understand that this works well on mobile because hey - it's a small screen - but on large monitors it just looks cartoonish and it takes out the entire historical immersion out of it.
Also, seeing from the feedback here - it's also a matter of making them unwieldy and not working as well as the original in terms of selecting things and getting information easily.
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I guess, in my case, I really don't know or appreciate the differences between PC and Mobile UI implementations in the first place. I do not now, nor have I ever played games on a smart phone or other mobile device. This probably means that I'm missing some context about which others seem to be keenly aware - though I still don't hate the current version, in either case.
Under the Patronage of Valus the Indefatigable.
The limits issue is bothersome. They really did not increased nothing yet, they used or recreated the Medieval 2 engine improvements over the original Rome and called it a day. So no more factions than in med 2 ever. What kind of value they use to store that variable that only allow 31? It's an arbitrary limit, it always has been!!!
Now the rest of the limits are a "lets wait and see", "if we ever come around to it".
It's a good remaster I guess, UI apart, but is not entirely what they said.
Last edited by Lord Baal; May 04, 2021 at 12:25 PM.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
I don't play mobile games either, but I am familiar with the more simpler UI that requires multiple clicks to get the information required.
It's a technical limitation - you do not have enough space on the mobile to show all of this, hence why multiple clicks are needed, but on a PC game this is not necessary. Also I see a lot of comments rail against the confusing UI compared to the original, which in my opinion, was actually solid.
Ja mata, TosaInu. Forever remembered.
Total War Org - https://forums.totalwar.org/vb/
Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.
Visit ROMANIA! A land of beauty and culture!
I've been noticing the UI for using an assassin is really clumsy, you can't just right click on a settlement or character and be presented with a list of targets, instead there is a little menu in the bottom left corner listing all possible targets within a certain range. I wasn't sure I really agreed much with the UI complaints until I saw this.
So Feral basically admitted defeat on the faction limits. That's disappointing but basically what I expected. Looks like hope still lies in the projects to map mod later games.
FREE THE NIPPLE!!!
Any noticeable diplomacy or AI changes for the campaign map for anyone who has played this yet? I've seen how they've added a bit to the diplomacy screen but the AI used to attack your faction the minute you shared a common boarder in Rome I. Didn't matter if you were allies, or, in good relations. If at war, a few turns after a cease fire is struck they will immediately attack you again. Just curious if this feature is still in the game.