The initial release is focused on making sure the main game is polished and fun to play. However, the core features for modding are also in place, including:
Workshop support
UI to submit and update mods from the game
Mod conflict warnings
Support for mods in Multiplayer
Support for the original -show_err and -ai modding commands
Where feasible the previous engine limits will be relaxed to allow for more complex mods.
Fixing issues that are reported as modders start to use the system.
Some of the tools used to pack models, audio etc will be made available to the wider modding community.
To ensure updates to expanded modding limits and other modding-related changes do not negatively affect the game, they will first be released on a beta branch to allow modders to test the feature and report any issues. Once fixes are confirmed as working and stable they will be merged into the next release of the game.
Raising the limits can be complex to implement, and require significant code changes.
Factions
Original:21
Remastered:31
Faction limits will be increased from 21 to 31 factions. This matches the maximum number of factions that Medieval 2 supported and is the limit of the existing game engine. This change affects a number of areas of the game engine and so will need extensive testing.
Regions
Original:200
Remastered:TBD*
The region limits will be increased from 200. The exact increase is not yet confirmed, but will be substantial.
Other Limits
There are a number of other limits that have been highlighted by the community. These will be reviewed individually and increased where practical. Some of the most requested are:
Unit Entries (EDU)
Model Entries (DMB)
Buildings (EDB)
Mounts
Religions
Cultures
Post release more details on updated formats, packing & unpacking tools will be provided, along with scripts to enable modders to make new content.
Prior to release Feral has worked with modders, who have created some of the most popular Rome mods, to get feedback and allow them to test the functionality of the Remaster.
We are happy to say that a number of alpha releases from these modders will be available in the Steam Workshop tomorrow. Thank you to all of them for their enthusiastic support and some impressively fast turnarounds.
We are sure that there will be more questions once the entire modding community gets access to the Remaster, so we will be regularly checking the official discord as well as the wider community.