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  1. #1

    Default Rebel Spawning..

    is there a way to change the rebel army spawner?
    its not that i want to stop it..
    I have a egyptian campaign using lusteds MOD.. every freaking turn a rebel army spawns outside Jedda.. i have 100% islamic faith 145% happiness in the city..
    yet every turn i go out destroy army next turn their it is again..
    its getting annoying.

  2. #2
    big_feef's Avatar Ordinarius
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    Default Re: Rebel Spawning..

    Change the following values in your desc_strat.txt file in the campaign folder:
    brigand_spawn_value and pirate_spawn_value.

    I have mine set to 50 and 75 respectively (which has them appear often enough for you to train up your admirals and young generals without getting annoying); but remember that the lower the value, the higher the spawn rate. The change will only work when you start a new campaign though.
    "The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools" - Thucydides



  3. #3

    Default Re: Rebel Spawning..

    Quote Originally Posted by big_feef View Post
    Change the following values in your desc_strat.txt file in the campaign folder:
    brigand_spawn_value and pirate_spawn_value.

    I have mine set to 50 and 75 respectively (which has them appear often enough for you to train up your admirals and young generals without getting annoying); but remember that the lower the value, the higher the spawn rate. The change will only work when you start a new campaign though.
    Donīt want to start a new thread so I have choosen this very old one.
    How high can you set the number? Is there a value reducing the brigand spawning to zero?

  4. #4

    Default Re: Rebel Spawning..

    thanks for the tip

  5. #5

    Default Re: Rebel Spawning..

    There's nothing wrong with starting a new thread when the older one is like four years old...
    Traditionalist Catholic and Proud! And no, I'm not a paedophile, fool.
    Spoiler Alert, click show to read: 
    The only reason I didn't expect the Spanish Inquisition was because...
    Spoiler Alert, click show to read: 
    NOBODY EXPECTS THE SPANISH INQUISITION!!!!

  6. #6
    Saint Nicholas's Avatar No Avatar Specified
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    Default Re: Rebel Spawning..

    Necroposting if there is reason to do so is ok. As to the OP's question, you can never eliminate rebels spawning completely afaik. Just set the values to something ridiculously high like 999999999999 and I doubt you will ever see rebels spawn in your campaign, even though there is the miniscule chance of them spawning.
    "Muscovy", as its rulers have previously called it, is a sleeping giant, with age-old traditions and ways of doing things. Here, the feudal way of life has become so entrenched that the serfs are as tied to the land as cattle, and with almost as few rights. It is a vast, deeply conservative and religious country: Mother Russia and the Orthodox Church are the two pillars of national belief. The Tsar may be the father of his people, but by tradition and practice he is a stern parent. Ivan the Terrible was well named, and he has not been the only ruler with an iron will. Russia is the "Third Rome". The last bastion of Orthodox Christianity.

  7. #7
    kevindrosario's Avatar Ordinarius
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    Default Re: Rebel Spawning..

    Quote Originally Posted by Saint Nicholas View Post
    Necroposting if there is reason to do so is ok. As to the OP's question, you can never eliminate rebels spawning completely afaik. Just set the values to something ridiculously high like 999999999999 and I doubt you will ever see rebels spawn in your campaign, even though there is the miniscule chance of them spawning.
    What if you deleted all the rebel spawning pools in descr_rebel_factions and took the starting rebels out of descr_strat?

  8. #8

    Default Re: Rebel Spawning..

    Quote Originally Posted by Saint Nicholas View Post
    Necroposting if there is reason to do so is ok. As to the OP's question, you can never eliminate rebels spawning completely afaik. Just set the values to something ridiculously high like 999999999999 and I doubt you will ever see rebels spawn in your campaign, even though there is the miniscule chance of them spawning.
    Thanks so far.
    Does the game accept such a high value? I was thinking about setting it to 100 or something like that.

    When they appear seldom enough it seems ok for me. But I hate all this half or full-stack armies blocking all bridges and mountain passes so it is hard to send troops from one city to another.
    And it seems unnecessary for me wasting large casualties on my troops during battles against the many brigands in order to clear the supply lines in both Rome:TW and M2:TW.

  9. #9
    kevindrosario's Avatar Ordinarius
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    Default Re: Rebel Spawning..

    Quote Originally Posted by Xerrop View Post
    Thanks so far.
    Does the game accept such a high value? I was thinking about setting it to 100 or something like that.

    When they appear seldom enough it seems ok for me. But I hate all this half or full-stack armies blocking all bridges and mountain passes so it is hard to send troops from one city to another.
    And it seems unnecessary for me wasting large casualties on my troops during battles against the many brigands in order to clear the supply lines in both Rome:TW and M2:TW.
    As far as I know, the size of a rebel army that appears is directly linked to the amount of unrest in the region. Changing the spawn value may affect how often they appear, but I'm not sure if it will affect their size. If you have half or full stack rebel armies popping up in your regions, you may want to get the unrest in check.

    Edit: If you want to reduce the actual size of rebel armies, the only way I can think of that might do that would be to reduce the unrest modifier in the settlement mechanics file. Of course, this will throw off the balance of the game since you will not have to deal with as much unrest. Perhaps you could reduce a positive public order modifier like garrison value at the same time to balance them out.
    Last edited by kevindrosario; October 02, 2011 at 04:27 AM.

  10. #10
    eXistenZ's Avatar Praeses
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    Default Re: Rebel Spawning..

    Quote Originally Posted by kevindrosario View Post
    As far as I know, the size of a rebel army that appears is directly linked to the amount of unrest in the region. Changing the spawn value may affect how often they appear, but I'm not sure if it will affect their size. If you have half or full stack rebel armies popping up in your regions, you may want to get the unrest in check.

    Edit: If you want to reduce the actual size of rebel armies, the only way I can think of that might do that would be to reduce the unrest modifier in the settlement mechanics file. Of course, this will throw off the balance of the game since you will not have to deal with as much unrest. Perhaps you could reduce a positive public order modifier like garrison value at the same time to balance them out.
    interesting, are you sure of this? makes it worth to check the settlement tab more often.

    Wat about the quality of the rebels, i ragequitted the game when after 3 turns, a rebel army with men at arms popped up.

  11. #11
    kevindrosario's Avatar Ordinarius
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    Default Re: Rebel Spawning..

    Quote Originally Posted by eXistenZ View Post
    interesting, are you sure of this? makes it worth to check the settlement tab more often.
    That's what I was told when I asked about it in the Mod Workshop a while back.

    Quote Originally Posted by eXistenZ View Post
    Wat about the quality of the rebels, i ragequitted the game when after 3 turns, a rebel army with men at arms popped up.
    The type of units and the proportion they are spawned in is dictated by descr_rebel_factions.
    Spoiler Alert, click show to read: 
    rebel_type Italian_Rebels
    category peasant_revolt
    chance 3
    description Italian_Rebels
    unit Mailed Knights
    unit Feudal Knights
    unit Italian MAA
    unit Peasant Archers
    unit Peasant Crossbowmen
    unit Peasants
    unit Sergeant Spearmen
    unit Armored Sergeants
    unit Italian Militia
    unit Italian Militia
    unit Italian Spear Militia
    unit Italian Spear Militia
    unit Pavise Crossbow Militia

  12. #12
    Saint Nicholas's Avatar No Avatar Specified
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    Default Re: Rebel Spawning..

    Well you could always try it, I have no idea whether it would work or not. It seems like an awful amount of work for very little gain. I would just prefer to increase the spawn value to a ridiculous number but, try it your way by all means.
    "Muscovy", as its rulers have previously called it, is a sleeping giant, with age-old traditions and ways of doing things. Here, the feudal way of life has become so entrenched that the serfs are as tied to the land as cattle, and with almost as few rights. It is a vast, deeply conservative and religious country: Mother Russia and the Orthodox Church are the two pillars of national belief. The Tsar may be the father of his people, but by tradition and practice he is a stern parent. Ivan the Terrible was well named, and he has not been the only ruler with an iron will. Russia is the "Third Rome". The last bastion of Orthodox Christianity.

  13. #13
    kevindrosario's Avatar Ordinarius
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    Default Re: Rebel Spawning..

    I was more just thinking out loud than anything else. I'm not 100% sure if that would work. I was hoping someone could confirm. I don't think I'd want to get rid of the rebels anyway. They're nice for training younger generals.

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