P.S.
When you think, this is where the issue of balance ends... Well, let's say it is where the issue
we can fix ends. Because joe and me found some very serious broken AR here, but obviously, that would be too late to fix anyways.
Before this hotseat started, Jadli asked everyone to test the factions. I tried to invest quite a bit of time to make sure I would be happy to get any faction. I called for nerfing Sparta and buffing Thrace. Jadli did that, actually he buffed Thrace a bit too much compared to Lydia in my opinion, but he didn't change that anymore. I tested expansion possibilities economy-wise, the time you need to certain important cities for instance (all sorts of faction match-ups), and I also compared unit stats and unit availability. Based on that, I gave my advice to Jadli.
I see in the discussion we had about jimmy's move and the rule change the argument being brought up that 'Sparta has a good defensive position' or 'Sparta has a good economy, or good potential'. I don't see how that is relevant for this discussion at all. Also, when this mod was announced, I recall someone saying 'RIP Sparta'. Well, one thing has to somehow account for the other, right? Sparta is the only faction that can be seriously teamed upon by several factions. I thought it wouldn't be a big concern for Sparta defensively, because Sparta and Syracuse seem to have a major advantage in unit roster. That advantage would be pretty much offset by them fighting each other for the most part, plus the other factions having a 25% larger unit size.
But damn, was I wrong....
I tested several match-ups before this hotseat started, but I was not very much in the mood to AR-test 6 factions all between each other. But since Thrace arrived at the Greek lands, joe and me tried a few scenario's a couple of turns ago to see what would be required defensively.
And here comes the fun...
If you take a full stack of Athenian light hoplites (which is the stronger version of most basic light hoplites units that Greek cities get), you can't win at all vs an equal tiered full stack of Thracian Bastarnae. Wait, what? A full stack of those hoplites cannot even win with reloading advantage? (I know odds aren't everything, but it says 3:1 odds). Nope, not a single chance.
So what do you have to do to even get the slightest chance? Well, fill it up with Athenian heavy hoplites. So half a stack of Athenian heavy hoplites and half a stack of Athenian light hoplites together. Can we win now? Well... sort of... (4:1 odds btw)
20 reloads:
1 Clear Victory
2 Average Victory
17 Clear Defeats
Here, have some fun yourself:
https://drive.google.com/file/d/1gBI...ew?usp=sharing
If you use about 1/4th heavy hoplites and 3/4th light hoplites, I believe there still was no chance...
The unit stats of the hoplites at first made me feel very comfortable about the strength of Sparta('s
"so called strong defensive position"). But the truth is quite scary... You think those hoplites are your edge, in fact, they are as useless as a bunch of farmers it seems. And then not to forget, your basic militia/spearmen units are 20% smaller in unit size than Thracian militia...
But, that is another thing entirely... It's not the reason we are not interested to continue this hotseat, but it could contribute to it.. It feels a bit recurring to us somehow. Last tournament the 2hp-GB, last round the messed up Yronwood vs Storm AR, and now again this.. It feels like a never-ending
"may the odds be ever in your favor" kind of loop..