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Thread: [GS Event] TAG Semi Finals - Match I

  1. #1
    Jadli's Avatar The Fallen God
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    Default [GS Event] TAG Semi Finals - Match I

    After the bloody quarter finals, the next challenge awaits each team! The Difficulty increases significantly, as in this round there will be many new elements of hotseating that you will need to dominate to win, such as expanded siege and agents rules, underdeveloped starting settlements and expansions against AI.

    We will be using Ancient Conquest mod. You can download the mod from its mod page LINK
    and you have to apply a minor HS patch (just extract into your Ancient Conquest mod folder and overwrite) LINK 2

    The semi finals and finals are hosted here in TWC.

    Visit the TAG tavern to discuss the tournament - LINK

    TEAMS

    Team I: Syracuse and Thracs - Coke Penguins (Dionysos and Ariadne + Danius_98)
    Team II: Sparta and Egypt - Nonameneeded (boernin + Aexodus)
    Team III: Satrapy of Lydia and Cilicia - realpolitik (Mergor + Francisco22)


    Rules
    (for semifinals)


    General:
    - The hotseat will last 25 turns, unless the winner is clear sooner.
    - All teams must fight properly till the end, despite their defeat possibly being unavoidable, until the winner team is declared, either by both loosing teams admitting defeat, or by admins declaring a winner after the turns limit (Victors would be decided by a vote amongst the organizers based on how each faction managed in general).
    - NO BENDING/ALLIANCES with other teams and no diplomacy at all.
    - PASSWORDS IN THE TEAM MUST BE SHARED with your teammate. No admin subbing, if one of the players cant play his turn, his teammate shall sub him. The factions played by the team will not be assigned to players by admins, it will be up to players within the team to decide who plays which factions. The players are of course meant to plan and play for both factions together.
    - PM the next whole team that it is their turn. You have 24 hours to play each turn, 48 hours per team.
    - 2 strike rule when it comes to a team being late. If your late 2 times with no warning, word or reason then you'll be kicked.
    - The Western corner of the map is out bounds, as well as Persepolis (see the map preview). Nobody may enter these regions during the entirety of the Hotseat.
    - Not allowed to call invasions or similar.
    - Restrictions for siege, agents and so on dont apply against AI.

    Bugs and Exploits:
    - No exploits/bugs allowed: Posting defeats, making walls of units on map to disallow enemy agents to move and stomping/killing agents with units, surrounding armies/navies to deny retreat, intentionally spreading a plague with agents/units, stepping on a merchant to remove him from a trade resource, exploiting AI factions ( for example demanding/accepting money or settlements from AI factions), and more.
    - Not allowed to give money to your other faction if you are bankrupted.
    - Full list of exploits and bugs here
    https://www.twcenter.net/forums/show...cussion-Thread

    Military rules:
    - You cannot attack enemy lands of opponent teams, if they have not played their first turn yet.** You can however cross lands of theirs during the 1st turn, if your army doesnt stand in enemy territory after it has finished movement). You can enter your ally's lands on turn 1. It means for example, that during the 1st turn, Syracuse cannot attack Sparta, but Sparta can attack Syracuse.
    - All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit must be visible if used to directly assault settlement. In some matches manual battles against AI will be allowed.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in a settlement/fort when defeated are excluded from this rule.
    - 2 forts per region per team, and forts need to have a garrison of at least 5 units , to limit fort spamming a bit. You are allowed to build forts only in the regions you own!
    - Ships cannot leave blockaded ports. It's not allowed to keep units protected by placing them in ships docked in a port.
    - It is allowed to block ports via ground troops. At least 2 units per ship required.
    - Not allowed to besiege a settlement to deny its garrison participation in battle in your turn.
    - You are not allowed to besiege a settlement to deny enemy retreat into it in your turn.
    - You are not allowed to build watchtowers.
    - Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
    - Bribed units/agents cant move for one turn. As bribed generals are also counted generals stolen by princesses.
    - No ransoming allowed
    - You are not allowed to lure an ambushing army a tile closer, for example to bring it in range of more of your forces.

    Siege engines are allowed
    - Each unit of siege equipment can be used just once in each turn to take settlement.
    - Ballistas can assault wooden walls and forts,
    - catapults can also assault basic stone walls (but not large/huge stone walls)


    Agent rules:
    - Spies are not allowed to open Gates on players, unless there is at least 60% (for large/huge settlement its 80%) chance of entering into the settlement/fort. If a spy was has been in city/fort for several turns, you will have to leave the settlement and enter it again. If inside the settlement/fort is at least 1200 soldiers (720 for large/huge settlements), than spies may not open the gates anyway. Screenshots must be provided
    - Assassins cannot sabotage and are not allowed to kill family members or generals. Assassins need at least 60% chance to kill other agents, for enemy assassins/spies just 30% is required. Screenshots must be provided
    - Princess must have over 30% odds of success in order to steal a general. Pictures must be posted as proof of these odds. However, if the stealing of a general leads to a bug, such as that a besieging enemy army lifts the siege, then it would not be allowed.
    - Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
    - It is not allowed to put agents that cant be bribed into forts (princesses, priests,...)

    Settlement rules:
    - Destruction of buildings is not allowed. Only exceptions are churches of foreign religions. They can be destroyed immediately after taking a settlement
    - Settlements gifted to your teammate should disband all units save one. No gifting regions in a war zone (bordering faction at war with, or under threat). Only allowed once per 5 turns.


    MAP
    You can check video preview for the semi finals map by YTWM - https://youtu.be/f8cX1RKh8uc
    He will also soon publish reviews of each quarter final match!


    Good luck!
    Last edited by Jadli; April 16, 2021 at 07:19 AM.

  2. #2
    Jadli's Avatar The Fallen God
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Syracuse and Thracia up! (you need to redownload the HS patch as I updated it)

    Keep in mind to reread the rules, as they have been significantly expanded, compared to the QFs. Also I remind that the AI factions are fully inactive, so you dont need to worry about them attacking you.


    Good luck to all of you once again, lets let the best team prove themselves champions, worthy of entering the finals!
    Last edited by Jadli; March 09, 2021 at 08:06 AM.

  3. #3
    Jadli's Avatar The Fallen God
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    Default Re: [GS Event] TAG Semi Finals - Match I

    My bad, use the new save with correct turn order and smal change to Egypt vs Cilicia ports (as I forgot that I have Egpt two stone settlements at coast to face on large stone settlement of Cilicia... bow either has one coast large city, and one normal city... + Sidion to fight for)

    EDIT

    Lol, the third time then. Use this save https://www.mediafire.com/file/z42mq...se_T1.sav/file ( I let toggle_fow enabled in the last save)
    Last edited by Jadli; March 09, 2021 at 10:38 AM.

  4. #4

    Default Re: [GS Event] TAG Semi Finals - Match I


  5. #5
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Can we try not to use mediafire? It's an ad riddled mess probably with viruses.
    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  6. #6
    Jadli's Avatar The Fallen God
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    Default Re: [GS Event] TAG Semi Finals - Match I

    How's that? I have been using it since the dawn of times

  7. #7
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [GS Event] TAG Semi Finals - Match I

    I'm having my usual persistent internet issues downloading the save, Jadli can we have one more day please (no strike pls). Also I wasn't notified I was up.
    Last edited by Aexodus; March 14, 2021 at 02:43 PM.
    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  8. #8
    Jadli's Avatar The Fallen God
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Alright... its first turn after all

  9. #9
    Jadli's Avatar The Fallen God
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Well, the time is up...

  10. #10
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Holy I love the RTW looks and sounds. Love it.

    realpolitik old save
    Last edited by Aexodus; March 18, 2021 at 12:27 PM.
    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  11. #11
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  12. #12
    Mergor's Avatar T H E | G O R
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    Default Re: [GS Event] TAG Semi Finals - Match I

    https://cdn.discordapp.com/attachmen...Syracuse_1.sav

    It is turn 2, I just named it wrong

  13. #13

    Default Re: [GS Event] TAG Semi Finals - Match I


  14. #14
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Extra
    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  15. #15
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  16. #16
    Mergor's Avatar T H E | G O R
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    Default Re: [GS Event] TAG Semi Finals - Match I


  17. #17
    Jadli's Avatar The Fallen God
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    Default Re: [GS Event] TAG Semi Finals - Match I

    I didnt give Coke Penguins an extension

  18. #18

    Default Re: [GS Event] TAG Semi Finals - Match I


  19. #19
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  20. #20
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [GS Event] TAG Semi Finals - Match I

    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

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