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Thread: [PREVIEW] 1.2.7 Campaign Features

  1. #1

    Default [PREVIEW] 1.2.7 Campaign Features



    1.2.7 Campaign Preview



    Many new features and UI changes have creeped their way in to our latest mod effort. Although this won't cover them all, this preview is an attempt to highlight and explain the great new changes coming to DeI campaigns.

    Population & Supply Systems

    New UI Updates
    - The Settlement panel has been restructured so that it now displays more information properly, doesn't bug the growth bar and shows the original settlement building slot points. The population total number has been moved to the right top of the panel and there are updated supply and population hover buttons for their relevant summaries.
    Spoiler Alert, click show to read: 


    - Units now show their population class, unit type and manpower size when you hover over them in an army. This can be useful for disbanding and replenishment information.
    Spoiler Alert, click show to read: 



    Baggage Trains
    One major request over the past 5 or more years has been to make baggage trains more useful, these changes aim to do that.
    - Baggage trains now lower the population requirement for an army to begin replenishment. This means that less available troops will be required in a region in order for replenishment to be allowed. For example, if normally 20 troops were needed to replenish in a region, 10 would only be needed instead. Also, this is the first time that these units have interacted with a system other than supply.
    - Baggage trains now give missile and artillery units 15% more ammunition in an army.
    Spoiler Alert, click show to read: 


    - Armies with a baggage train unit now use less supplies in foreign territories for longer periods of time.
    - Nomad baggage trains now provide food to your faction when in foreign lands and have cavalry campaign movement.
    - Roman Marian and Imperial baggage trains now have infantry campaign movement.


    Disbanding & Population System Bugs
    - Fixed a major, old disbanding bug that would cause massive decreases in population levels. This especially affected first and second class population when disbanding whole armies or generals.
    - You can now disband a whole army or multiple units at once and get back the proper population amount without having to do each unit one at a time.
    - Population levels should also report correctly the same turn you disband.


    New Belgic Dual Culture & Temples

    - Belgic cultures now have a dual culture system that spreads both Celtic and Germanic cultures. They have a primary culture (Celtic) but also have to deal with the presence of Germanic culture as well.
    - New temples that give both Celtic and Germanic culture to go with their new dual culture system have been added. These temples are based on historical research and local cultural gods.
    Spoiler Alert, click show to read: 



    Faction Flags & Emergent Factions
    - New & Reworked flags for most factions and emergent factions to better fit with the overall aesthetic. Most flags should now match and have their own unique look that relates to that faction. Also changed many emergent faction names to have more historical and less generic names.
    Spoiler Alert, click show to read: 




    Credits
    - Jake for all the great flag work and UI work!
    - Jake and Augustus for the work on emergent factions
    - Thanks to DMW and great research from the folks over at https://senobessusbolgon.wordpress.com/ for the new belgian temples!

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  2. #2

    Default Re: [PREVIEW] 1.2.7 Campaign Features

    Outstanding work, amazing changes, faction icons and all The baggage trains changes are really welcome. I always felt that they were a bit unnecessary before since you could easily live off the lands if you did not linger in one region too long. And the ammunition bonus really makes me want to try a full stack of Parthian Horse Archers again

  3. #3

    Default Re: [PREVIEW] 1.2.7 Campaign Features

    Oh my, I can’t wait. The team is doing fantastic work!

  4. #4

    Default Re: [PREVIEW] 1.2.7 Campaign Features

    Bravo Zulu!

  5. #5

    Default Re: [PREVIEW] 1.2.7 Campaign Features

    Thank you for your incredible work!!

  6. #6

    Default Re: [PREVIEW] 1.2.7 Campaign Features

    Where did the Imperator Augustus Campaign Pack DLC go? Is it turned into something else like the Wrath of Sparta campaign pack? If so where is it?

  7. #7

    Default Re: [PREVIEW] 1.2.7 Campaign Features

    It hasn't been changed.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

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