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Thread: [HS] The Rise of the Beggar King

  1. #1
    Gimli's Avatar Primicerius
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    Default [HS] The Rise of the Beggar King

    The Beggar King
    By Parafix & SoulGamesInc
    Mod

    PRELUDE


    Viserys of the House Targaryen, the Third of his Name, King of the Andals, The Rhoynar, and the First Men, Lord of the Seven Kingdoms, and Protector of the Realm, the last dragon rises from the ashes to reclaim his family's throne. The Beggar King has wed his sister, Daenerys of House Targaryen, to the horse-lord Khal Drogo in return for conquering the Seven Kingdoms. The Seven Kingdoms, bankrupt, and more divided then ever - sits on the brink of open rebellion, where will you stand?



    Admins - Jadli, Blue1924

    House Baratheon
    King Robert Baratheon
    Bantu Chieftain

    House Stark

    Lord Eddard Stark
    Keldo52

    House Targaryen
    King Viserys Targaryen
    Alertoverlord

    House Tully
    Lord Hoster Tully
    Riverknight

    House Arryn
    Lord Robin Arryn
    ArpyFighter1 (ArpyFighter
    #8657)

    House Lannister

    Lord Tywin Lannister
    Mergor

    House Tyrell

    Lord Mace Tyrel
    AdmiralThrawn

    House Hightower
    Lord Leyton Hightower
    Alkoholger (Gandalf
    #6806)

    House Martell
    Prince Doran Martell
    Gimli

    House Greyjoy
    Lord Balon Greyjoy
    The RealTom

    Opening RP Decisions

    Players of course can and are encouraged to make more roleplay "decisions" than just the ones below, for as long as it is in acordance with the lore. These are just starting guidelines...


    House Baratheon


    House Baratheon may decide the fate of King Robert - the player may choose whether the plot by Cersei Lannister to have Robert killed in a hunting accident comes to fruition or not. The Line of Succession if Robert passes away is in direct correlation by House Starks decision(s). If Joffrey is crowned King of the Iron Throne, Renly Baratheon is transferred to House Tyrell (Renly may also join House Tyrell if Stannis is named King; decided by House Tyrell player).
    If Joffrey succeeds to the throne, Kings Landing and pre-determined loyalist crownland settlements will be transferred to House Lannister as well as King Joffrey - Stannis becomes leader of House Baratheon.

    House Stark

    House Stark may reveal the relationship between Cersei, and Jaimie Lannister - as well as the lineage of Robert's offspring; this may be revealed if Robert is alive, or post-mortem.
    The Player may decide to notify House Lannister of his/her intent to reveal said information whilst Robert is alive - this allows for Jaimie, Cersei, and the Children to leave Kings Landing.
    If the player decides to reveal the information whilst Robert is still alive whilst Cersei is still in Kings Landing; Cersei Lannister is strangled to death by King Robert and the children are taken into custody. House Lannister enters into open rebellion against the throne.
    If the player decides to reveal the information post-mortem whilst Eddard is still in Kings Landing - the admin will use a random number generator to determine one of two outcomes
    A) Lord Eddard takes control of the Iron Throne, and is proclaimed Protector of the Realm. Stannis is proclaimed King.
    B) Lord Eddard Stark is executed by Joffrey Baratheon - Sansa/Arya taken captive. House Stark enters into open rebellion against the throne.
    House Stark may not reveal the true lineage after Eddard leaves Kings Landing whilst Robert is still alive, nor may he/she enter into rebellion.
    If Robert passes away, and Eddard Stark has left Kings Landing, the player may reveal the truth regarding Robert's off-spring and furthermore reveal the true lineage of Jon Snow, the Bastard of Winterfell. House Stark proclaims Jon, Aegon of the House Targaryen, The White Wolf.
    House Stark may only declare themselves Kings in the North upon Eddard Stark's death
    House Tully and House Arryn may swear fealty to House Stark, styled as Kings of the North, Rivers, Mountain, and Vale.
    (Jon Snow is at the Wall. He is not allowed to be used for anything, unless allowed by a RP event)

    House Lannister

    Jaimie Lannister may leave Kings Landing prior to any events unfolding to join forces with his Father due to Tyrion's abrupt capture by Catelyn Stark.
    House Lannister may leave Kings Landing with Cersei and the Children if given the option by House Stark prior to them revealing Jaimie and Cersei's incest.
    If Joffrey or Tommen leave Kings Landing at the behest of the Lannister player, they will be transferred to House Lannister's faction.
    The player may exercise the option to declare Joffrey, or Tommen King of the Iron Throne if they have left Kings Landing.
    Tyrion Lannister's trial by combat will be decided via a random number generator with sixty fourty odds of survival, if he is released he may not be harmed until he returns to safety.
    If Joffrey succeeds to the throne, Kings Landing and pre-determined loyalist crownland settlements will be transferred to House Lannister as well as King Joffrey - Stannis becomes leader of House Baratheon.


    House Greyjoy

    House Greyjoy may declare themselves independent of the Iron Throne at any time, styling as King of Salt and Rock
    House Greyjoy may also swear fealty to any faction laying claim to the Iron Throne (Robert, Stannis, Renly, Joffrey, Tommen, Viserys)

    House Hightower

    House Hightower starts off sworn to House Tyrell, however, the player may break this oath of fealty under two conditions
    A) Highgarden is under the control of a foreign power
    B) House Tyrell swears fealty to to a separate King to House Hightower

    House Tyrell

    House Tyrell may declare Renly Baratheon, King of the Iron Throne and enter into open rebellion against the current occupier of the Iron Throne so long as Joffrey or Stannis Baratheon are named King and Renly has joined House Tyrell's faction.

    House Targaryen

    House Targaryen must in some reasonable manner adress the so called "Aegon Targaryen" from the Golden Company. Whether and wehen is he revealed, and how does that affect Viserys and Daenerys.


    Finances

    -4000 = Troop Desertion
    -8000 = The Loss of General Loyalty Traits
    -12000 = Faction Destruction

    Rules

    Time for a player to play his turn is 24h. The Admin may grant an extension occasionally.
    No exploits/bugs allowed: Posting defeats, making walls of units on map to disallow enemy agents to move and stomping/killing agents with units, surrounding armies/navies to deny retreat, intentionally spreading a plague with agents/units, stepping on a merchant to remove him from a trade resource, exploiting AI factions ( for example demanding/accepting money or settlements from AI factions), and more.
    -Additonally, see the official GS list of bugs and exploits
    LINK

    No one turn peace ( although you cannot attack land of the enemy alliance, if they hasnt played their first turn yet. You can cross lands of a faction that hasnt played its 1st turn yet, if your army doesnt stand in enemy territory after its movement). EXCEPTION - The Lannisters are allowed to attack the Tullies on their first turn.
    All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit must be visible if used to directly assault settlement. In some matches manual battles against AI will be allowed.
    Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in a settlement when defeated are excluded from this rule.
    To be allowed to fight a naval battle, you need at least 2:3 odds. You are allowed to use maximally two ships with total defence 20 or higher in the same battle (including allied navy).
    Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. You can block ports via ground units to damage trade, but enemy ships would be still allowed to move.
    Not allowed to besiege a settlement to deny its garrison participation in battle.
    You are not allowed to besiege a settlement to deny enemy retreat into it.
    If a defeated army retreats into a settlement, the army that sieges must be larger or equal to the defending army. This is to prevent players from sieging a settlement with less troops then needed, abusing the fact that the defending army cannot sally out because it has been defeated.
    No watchtowers
    2 forts per region per faction with at least 5 units (100 men per/unit)
    No excessive reloading, admin must be able to get a comparable result at his discretion
    No heroic victories
    Not allowed to post defeats. The draws are allowed
    You are not allowed to lure an ambushing army a tile closer to bring it in range of more of your forces
    Agents cannot steal a general unless a marriage has been agreed to
    Bribed units cant move for one turn. It is not allowed to bribe other diplomats
    Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
    Destroying buildings is allowed, except when the settlement is at risk for capture (an army able to attack within <2 turns). However, you are not allowed to destroy any buildings that allow recruitment of units (not ships).

    No gifting settlements under threat of capture (Armies within <2 turns); any settlements gifted should have all but one unit disbanded
    All lands that belong to the admin faction are ouf bounds (Nights Watch and the Lands Beyond The Wall)

    Admin has final say on all matters.



    Special Rules

    Roleplaying is not required, however, maintaining proper lore is required. If an action is deemed to violate basic cannon, ie: Eddard Stark is executed by Joffery Baratheon, and Robb Stark becomes an ally to the throne. Any instance felt to violate the above is at the discretion of the admin.
    Marriage alliances are to be taken seriously - serious justification must be used if attempting to break a marriage alliance with another faction.
    Adoptions are not allowed (you receive zero stat generals if you accept anyway). However, in case a faction desperately needs more generals, it could be allowed.

    The Iron Throne starts with a 40,000 Gold Debt which has to be repaid before future loans.


    The Iron Bank & Free Cities

    The Iron Bank is controlled by the admin. Trade Agreements with the Free Cities are allowed. Loan Interest rates are fixed at 20%. Loans can be granted via Diplomats. Braavosi merchant is in the Crownlands, west of Hayford. To be eligible to negotiate for a loan, you must move your diplomat next to him and contact the admin.
    The Free Cities are available for capture by any faction.
    If the Free City of Braavos is attacked, the Iron Bank have the ability to fund your enemies in Westeros. If Braavos falls, The Iron Bank is destroyed.





    ** Rules may be added, altered, or removed prior to the hotseat starting
    Last edited by Jadli; March 07, 2021 at 03:41 PM. Reason: rules update

  2. #2
    Gimli's Avatar Primicerius
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    ~ Reserved

    Factions will be picked based on activity, experience, and willingness to stay on track for 24 hours per turn. Players will not be picked based on first come first serve, however, all will be considered. Please pick three factions you'd be keen to play in order.
    Last edited by Gimli; February 22, 2021 at 11:10 AM.

  3. #3
    Mergor's Avatar T H E | G O R
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    I'll help fill since the mod and scenario seems interesting. In case there are more players interested than slots, I'll surrender it. In case I am needed, I'll gladly play.

    Targaryen, Lannister, Martell

    What are the rules on swearing alligiance to a king? It is said that Tyrell can sworn to a separate thing, and I assume that is Targaryen, but they just rebel, or what?

  4. #4
    Gimli's Avatar Primicerius
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    Quote Originally Posted by Mergor View Post
    I'll help fill since the mod and scenario seems interesting. In case there are more players interested than slots, I'll surrender it. In case I am needed, I'll gladly play.

    Targaryen, Lannister, Martell

    What are the rules on swearing alligiance to a king? It is said that Tyrell can sworn to a separate thing, and I assume that is Targaryen, but they just rebel, or what?
    Cool, thanks! Any faction can swear fealty to Viserys, or remain loyal to Robert. With that being said, based on example; Tully, and Stark are joined by blood-line so cannot attack each other and wouldn't swear fealty to Viserys if Robert, or Stannis are alive. In this case, Tyrell can swear fealty to either King; for example if Tyrell remains loyal to King Robert but Hightower swears fealty to Viserys, Hightower is able to break vassalage with Tyrell and rebel from the Iron Throne.

    Does that answer your question?

  5. #5
    Mergor's Avatar T H E | G O R
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    It does, yes

  6. #6
    Bantu Chieftain's Avatar Biarchus
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    Martell, Arryn, Baratheon in this order for me

  7. #7
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    Greyjoy, Targaryen, Stark.

    Edit - I wouldn't mind a good Targaryen game! I recall playing the faction in the first HS! But sadly, it ended rather abruptly due to lack of interest. I'd be very happy with Greyjoy too.

    Edit#2 - One more thing! I believe Jadli will have to fling all the diplomats from Essos and re-locate them Beyond the Wall, also, Bolton is also a faction, quite fleshed out, might make things in the Nerf rather interesting.
    Last edited by Alertoverlord; February 22, 2021 at 08:57 PM.

    This poor little thing is getting rather dusty.

  8. #8

    Default Re: [HS] The Rise of the Beggar King [OPEN]

    This looks quite interesting

    Stark, Lannister, Tyrell, please

  9. #9

    Default Re: [HS] The Rise of the Beggar King [OPEN]

    Noice Arryn, Hightower, Greyjoy

  10. #10

    Default Re: [HS] The Rise of the Beggar King [OPEN]

    martell, arryn, stark pls

    also can we get a rp option for martell to declare independence like the iron islands as its lore friendly

  11. #11

    Default Re: [HS] The Rise of the Beggar King [OPEN]

    btw im also more than happy to play the lannisters hightowers and tyrells if need be

  12. #12
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    Bump! Not too sure what the situation is. But hopefully, we can get this filled!

    This poor little thing is getting rather dusty.

  13. #13
    Gimli's Avatar Primicerius
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    If we can please get a few more players we can fill via merging Hightower with Tyrell.
    Last edited by Gimli; February 27, 2021 at 12:49 PM.

  14. #14
    Riverknight's Avatar Last of the Romans
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    I'll do it.

    -Someone is going to have to hold my hand with the RP and new rules. Not at all use to anything like this.

  15. #15

    Default Re: [HS] The Rise of the Beggar King [OPEN]

    So we good to start then?

  16. #16
    Gimli's Avatar Primicerius
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    IS anyone else interested, or able to fill this hotseat (miscounted how many we had) We are in need of two more players for a minimum to fill with the assumption Hightower is merged with Tyrell. Alkohologer has been inactive since 23rd (his posting day), so potentially unreliable option. Thank you very much to River for filling a spot!
    Last edited by Gimli; February 27, 2021 at 01:05 PM.

  17. #17
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    Personally, I'd suggest a Hightower player too given how powerful both factions are! Combined? It'd be incredibly OP, lol.

    Edit - Thrawn expressed interest in Tyrell & Hightower! Happily playing either one.
    Last edited by Alertoverlord; February 28, 2021 at 12:22 AM.

    This poor little thing is getting rather dusty.

  18. #18

    Default Re: [HS] The Rise of the Beggar King [OPEN]

    would love to play a smaller faction like house bolton if not would love to put my hand in for House greyjoy if it isnt taken

    xx

  19. #19
    Jadli's Avatar The Fallen God
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    @Alert

    Great job, I guess that makes us full then

    @Gimli

    Alkohoger and Arpy are primarily discord players, so they likely dont log on TWC much, unless its their turn. He is all well, dont worry . (once we start, it would be probabyly better to notify them via discord, so they know faster that its their turn. Once the players assigned to factions, Ill add their discord profiles links into the OP)

  20. #20
    blue1924's Avatar Campidoctor
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    Default Re: [HS] The Rise of the Beggar King [OPEN]

    Its been a long time.

    I will be coadmin here with Jadli now, so will be available to play admin turns/do something if Jadli can't do it. Good luck to all.

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