Hey guys,
hope you can support me at a little project of mine. I tried a few hours now to build up a mod, that gives a dwarven master engineer a gyrocopter/gyrobomber mount. If I'm successful, I'd gladly load it up, so that others can use it. So if you want something like that to happen and you're a modder or know anyone who is a WH2 modder, please lead him here.
So far I managed to make the gyrocopter chooseable as a mount, if a specific skill is active. If you choose the mount as engineer, than it shows indeed up in combat. It flies, it shoots (with some strange bugs), it bombs. So far the good part, but unfortunately here it ends.
The problem is, that I got massive graphical glitches. It seems to me, that the animation of the regular master engineer don't fit in the animation of the gyrobomber. So if the engineer "mounts" the gyrobomber, then the two animations won't fit.
So here's the question to other modders: How could I make a mount, that in fact is the whole new model, not just the mount model for an existing unit?
Actually for now I just want to make this work, even if the solution is a little "dirty". I don't need to see the engineer in the gyrocopter or fancy stuff like that. I just want a regular gyrocopter/bomber-unit (at least to be seen in battle) instead of my engineer, when I activate the mount.
Any ideas for that?
So far I experimented a little with "man_entity", "man_animation" and "mount" in the "land_units_tables". Made a new unit ("wh_main_dwf_cha_master_engineer_1") in dozens of tables, changed the entity and animation, even made a new mount (gyrobomber) and put it in. But the graphic glitches won't disappear. Somehow the regular master engineer always shows up too (and break the animation of the copter/bomber).
Really could use some help here! Don't know if I can load up files here. But if you contact me, we can exchange emails and I share my actual state of work.
Greetings