Return of The Old Guard
(Veteran King of Rivers and Hills -ASOIAF/GOT Hotseat)
LINK for KORAH - install the base + patch
Factions
Invited players choose their factions first. If there are other spots left afterwards, other players may join as well. Experience required.
Invited players - FrostySOTF, Riverknight, Alertoverlord, Macrath + Aexodus
Secondary Invites (didnt request the HS but are the old gurd) - King Athelstan, Arrow2daknee, themzr, General Dragon. Mergor, BerryKnight, joerock22, Cheiftain Khuzaymah, Adanedhel, Captain Melon, captainnorway, PeaMan, Epic Total War, paladinbob (probably forgot someone)
House Lannister, the Lingdom of The Rock - AdmiralThrawn
House Mudd, the Kingdom of Rivers and Hills - Arrow2daknee
House Hoare, the Kingdom of the Iron Isles - FrostySOTF
House Durrandon, the Kingdom of the Stormlands - Mergor
House Bolton, the Kingdom of the Dreadfort - Captain Melon
House Gardener, the Kingdom of the Reach - King Athelstan
House Stark, the Kingdom of the North - Aexodus
House Martell, the Kingdom of Dorne - Ventos Mustel
House Yronwood, the Kingdom of the Dornish Mountains - Macrath
House Arryn, the Kingdom of the Mountain and the Vale - Riverknight
Admin - Chieftain Khuzymah
Co Admin - BerryKnight
Rules
- Time for a player to play your turn is 24h. You can request 24 hours extensions.
- No exploits/bugs allowed: Posting defeats, making walls of units on map to disallow enemy agents to move and stomping/killing agents with units, surrounding armies/navies to deny retreat, intentionally spreading a plague with agents/units, stepping on a merchant to remove him from a trade resource), and more.
- List of known bugs:
1) The naval fort bug: No using ships to bypass a fort's or a settlement's Zone of Control.
2) Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
3) Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
4) Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
5) Attacking ships inside the port - Attacking ships that are inside ports is not allowed.
6) Recruitment pool fill up - Quing up units in the recruitment sloots to increase artifically units/agents maximum number you can recruit in one settlement.
7) Recruting mercenaries in forts with depleted movement points - Using forts to get illegal maximum movement points to mercenaries in a depleted army.
8) Using ships to get more movement range - Using ships to give more movement range to armies on seas.
Military rules:
- You cannot attack enemy lands of opponent teams, if they have not played their first turn yet. You can however cross lands of theirs during the 1st turn, if your army doesnt stand in enemy territory after it has finished movement). You can enter your ally's lands on turn 1. It means for example, that during the 1st turn, Gardener cannot attack Lannister, but Lannister can attack Gardener.
- All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit must be visible if used to directly assault settlement.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in a settlement when defeated are excluded from this rule.
- 2 forts per region per player, and forts need to have a garrison of at least 5 units, to limit fort spamming a bit.
- Ships cannot leave blockaded ports. It's not allowed to keep units protected by placing them in ships docked in a port.
- It is allowed to block ports via ground troops. At least 2 units per ship required.
-Not allowed to besiege a settlement to deny its garrison participation in battle.
- You are not allowed to besiege a settlement to deny enemy retreat into it.
- You are not allowed to build watchtowers.
- Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
- Bribed units/agents cant move for one turn. As bribed generals are also counted generals stolen by princesses.
- No ransoming allowed! You can can only execute or release prisoners.
Agent rules:
- Princess must have over 30% odds of success in order to steal a general. Pictures must be posted as proof of these odds.
- Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
- It is not allowed to put agents that cant be bribed into forts (princesses, priests,...)
Settlement rules:
- Destruction of buildings is allowed. In order to Destroy any buildings you must have held control of the settlement for at least 3 turns. You may not destroy a building if the settlement is under siege or if an enemy army of a similar size to your defending forces is within 1 turn range
- Settlements gifted should disband all units save one. No gifting regions in a war zone (bordering faction at war with, or under threat). Only allowed once per 5 turns between two same players.