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Thread: [KORAH] Return of The Old Guard (Veteran Hotseat)

  1. #61
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    I don't mind either player
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  2. #62
    Chieftain Khuzaymah's Avatar Domesticus
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Uri reported first, sure, but he mentioned that he might be off on a long trip in a month, which is not ideal for a permanent hotseating spot. Macrath has now taken too long to play his turn or even communicate to us why he cannot play. I will message Gimli that he can take over Yronwood permanently.
    Most Promising Youngblood TATW: Chieftain Khuzaymah


  3. #63
    Gimli's Avatar Primicerius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Martell

    Ages since I've played this mod.
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    Last edited by Gimli; February 28, 2021 at 01:36 PM.

  4. #64

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Round 2
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    I am the Air Bud of Total War

  5. #65
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Quick rules clarification: can we destroy buildings in settlements we hold on turn 1? I wanna clear out some unnecessary ones but I'm not sure if the "must hold for 3 turns rule" applies here?

    Edit: OK, I nuked a few unnecessary buildings in my starting castles. Posting the next turn now, but if I was wrong to I can go back and undo it.

    https://drive.google.com/file/d/1OXJ...ew?usp=sharing
    Last edited by AdmiralThrawn; March 01, 2021 at 04:30 AM.

  6. #66
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  7. #67
    Chieftain Khuzaymah's Avatar Domesticus
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Quote Originally Posted by AdmiralThrawn View Post
    Quick rules clarification: can we destroy buildings in settlements we hold on turn 1? I wanna clear out some unnecessary ones but I'm not sure if the "must hold for 3 turns rule" applies here?

    Edit: OK, I nuked a few unnecessary buildings in my starting castles. Posting the next turn now, but if I was wrong to I can go back and undo it.

    https://drive.google.com/file/d/1OXJ...ew?usp=sharing
    Well, I didn't make the rules. I'm just the one enforcing them I can't say for sure, but I don't think that is an issue from the start. I think the idea is that you are not supposed to burn down a whole settlement as soon as you capture it.

    I will allow your moves then, but I'm in favor of consistency. So let it be clear to everyone, you are allowed to destroy buildings in your starting settlements, as long as there is no enemy force within 1 turn reach to capture said settlement.
    Most Promising Youngblood TATW: Chieftain Khuzaymah


  8. #68
    FrostySOTF's Avatar Ice in My Veins
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    You can definitely nuke anything you own on turn 1 unless explicitly stated otherwise.

  9. #69
    Jadli's Avatar The Fallen God
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Yea, of course

  10. #70
    Riverknight's Avatar Last of the Romans
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)


    Was going to VM, but looks like Ventos beat me to it.

  11. #71
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Sorry... need extra
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  12. #72
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  13. #73
    Riverknight's Avatar Last of the Romans
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)


  14. #74
    FrostySOTF's Avatar Ice in My Veins
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Last edited by FrostySOTF; March 05, 2021 at 07:14 PM.

  15. #75
    Mergor's Avatar T H E | G O R
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)


  16. #76
    Captain Melon's Avatar Senator
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Mudd up
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  17. #77
    Arrow2daknee's Avatar Vicarius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)


  18. #78
    Gimli's Avatar Primicerius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    I'm contacting a chieftain regarding a ZoC discrepancy - I will need a short extension and will upload tonight around 11:30PM PST once I hear back. Thanks.

  19. #79

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    ZoC discrepancy?

    I am the Air Bud of Total War

  20. #80
    Gimli's Avatar Primicerius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Quote Originally Posted by Ventos Mustel View Post
    ZoC discrepancy?
    Nothing to do with any of your forts

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