Page 4 of 6 FirstFirst 123456 LastLast
Results 61 to 80 of 120

Thread: [KORAH] Return of The Old Guard (Veteran Hotseat)

  1. #61
    King Athelstan's Avatar The Wheel Weaves
    Citizen Gaming Staff Censor

    Join Date
    Sep 2013
    Location
    Nidaros
    Posts
    6,458
    Blog Entries
    8

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    I don't mind either player
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  2. #62
    Chieftain Khuzaymah's Avatar Domesticus
    Join Date
    Apr 2013
    Location
    Netherlands
    Posts
    2,200

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Uri reported first, sure, but he mentioned that he might be off on a long trip in a month, which is not ideal for a permanent hotseating spot. Macrath has now taken too long to play his turn or even communicate to us why he cannot play. I will message Gimli that he can take over Yronwood permanently.
    Most Promising Youngblood TATW: Chieftain Khuzaymah


  3. #63
    Gimli's Avatar Primicerius
    Join Date
    Mar 2010
    Location
    Canada
    Posts
    3,119

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Martell

    Ages since I've played this mod.
    Attached Files Attached Files
    Last edited by Gimli; February 28, 2021 at 01:36 PM.

  4. #64

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Round 2
    Attached Files Attached Files

    I am the Air Bud of Total War

  5. #65
    AdmiralThrawn's Avatar Vicarius
    Join Date
    Apr 2013
    Location
    California
    Posts
    2,790

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Quick rules clarification: can we destroy buildings in settlements we hold on turn 1? I wanna clear out some unnecessary ones but I'm not sure if the "must hold for 3 turns rule" applies here?

    Edit: OK, I nuked a few unnecessary buildings in my starting castles. Posting the next turn now, but if I was wrong to I can go back and undo it.

    https://drive.google.com/file/d/1OXJ...ew?usp=sharing
    Last edited by AdmiralThrawn; March 01, 2021 at 04:30 AM.

  6. #66
    King Athelstan's Avatar The Wheel Weaves
    Citizen Gaming Staff Censor

    Join Date
    Sep 2013
    Location
    Nidaros
    Posts
    6,458
    Blog Entries
    8

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  7. #67
    Chieftain Khuzaymah's Avatar Domesticus
    Join Date
    Apr 2013
    Location
    Netherlands
    Posts
    2,200

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Quote Originally Posted by AdmiralThrawn View Post
    Quick rules clarification: can we destroy buildings in settlements we hold on turn 1? I wanna clear out some unnecessary ones but I'm not sure if the "must hold for 3 turns rule" applies here?

    Edit: OK, I nuked a few unnecessary buildings in my starting castles. Posting the next turn now, but if I was wrong to I can go back and undo it.

    https://drive.google.com/file/d/1OXJ...ew?usp=sharing
    Well, I didn't make the rules. I'm just the one enforcing them I can't say for sure, but I don't think that is an issue from the start. I think the idea is that you are not supposed to burn down a whole settlement as soon as you capture it.

    I will allow your moves then, but I'm in favor of consistency. So let it be clear to everyone, you are allowed to destroy buildings in your starting settlements, as long as there is no enemy force within 1 turn reach to capture said settlement.
    Most Promising Youngblood TATW: Chieftain Khuzaymah


  8. #68
    FrostySOTF's Avatar Ice in My Veins
    Content Emeritus

    Join Date
    Dec 2014
    Location
    Storm's End
    Posts
    2,823
    Blog Entries
    14

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    You can definitely nuke anything you own on turn 1 unless explicitly stated otherwise.

  9. #69
    Jadli's Avatar The Fallen God
    Citizen

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    7,375

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Yea, of course

  10. #70
    Riverknight's Avatar Last of the Romans
    Join Date
    Mar 2011
    Location
    https://youtu.be/MpCoidxg6Ek
    Posts
    3,898

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)


    Was going to VM, but looks like Ventos beat me to it.

  11. #71
    Aexodus's Avatar Persuasion>Coercion
    Civitate

    Join Date
    May 2017
    Location
    NI
    Posts
    8,650
    Blog Entries
    2

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Sorry... need extra
    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  12. #72
    Aexodus's Avatar Persuasion>Coercion
    Civitate

    Join Date
    May 2017
    Location
    NI
    Posts
    8,650
    Blog Entries
    2

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  13. #73
    Riverknight's Avatar Last of the Romans
    Join Date
    Mar 2011
    Location
    https://youtu.be/MpCoidxg6Ek
    Posts
    3,898

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)


  14. #74
    FrostySOTF's Avatar Ice in My Veins
    Content Emeritus

    Join Date
    Dec 2014
    Location
    Storm's End
    Posts
    2,823
    Blog Entries
    14

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Last edited by FrostySOTF; March 05, 2021 at 07:14 PM.

  15. #75
    Mergor's Avatar T H E | G O R
    Citizen

    Join Date
    Nov 2016
    Location
    Hungary
    Posts
    1,530

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)


  16. #76
    Captain Melon's Avatar Senator
    Join Date
    Oct 2008
    Location
    Da Warboss Kamp.
    Posts
    1,040

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Mudd up
    Attached Files Attached Files


    Uploaded with ImageShack.us

  17. #77
    Arrow2daknee's Avatar Vicarius
    Join Date
    Jan 2013
    Location
    West Virginia
    Posts
    2,810

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)


  18. #78
    Gimli's Avatar Primicerius
    Join Date
    Mar 2010
    Location
    Canada
    Posts
    3,119

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    I'm contacting a chieftain regarding a ZoC discrepancy - I will need a short extension and will upload tonight around 11:30PM PST once I hear back. Thanks.

  19. #79

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    ZoC discrepancy?

    I am the Air Bud of Total War

  20. #80
    Gimli's Avatar Primicerius
    Join Date
    Mar 2010
    Location
    Canada
    Posts
    3,119

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Quote Originally Posted by Ventos Mustel View Post
    ZoC discrepancy?
    Nothing to do with any of your forts

Page 4 of 6 FirstFirst 123456 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •