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Thread: [KORAH] Return of The Old Guard (Veteran Hotseat)

  1. #1
    Jadli's Avatar The Fallen God
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    Default [KORAH] Return of The Old Guard (Veteran Hotseat)

    Return of The Old Guard
    (Veteran King of Rivers and Hills -ASOIAF/GOT Hotseat)

    LINK for KORAH - install the base + patch


    Factions
    Invited players choose their factions first. If there are other spots left afterwards, other players may join as well. Experience required.

    Invited players - FrostySOTF, Riverknight, Alertoverlord, Macrath + Aexodus
    Secondary Invites (didnt request the HS but are the old gurd) - King Athelstan, Arrow2daknee, themzr, General Dragon. Mergor, BerryKnight, joerock22, Cheiftain Khuzaymah, Adanedhel, Captain Melon, captainnorway, PeaMan, Epic Total War, paladinbob (probably forgot someone)

    House Lannister, the Lingdom of The Rock - AdmiralThrawn
    House Mudd, the Kingdom of Rivers and Hills - Arrow2daknee
    House Hoare, the Kingdom of the Iron Isles - FrostySOTF
    House Durrandon, the Kingdom of the Stormlands - Mergor
    House Bolton, the Kingdom of the Dreadfort - Captain Melon
    House Gardener, the Kingdom of the Reach - King Athelstan
    House Stark, the Kingdom of the North - Aexodus
    House Martell, the Kingdom of Dorne - Ventos Mustel
    House Yronwood, the Kingdom of the Dornish Mountains - Macrath
    House Arryn, the Kingdom of the Mountain and the Vale - Riverknight


    Admin - Chieftain Khuzymah

    Co Admin - BerryKnight

    Rules
    - Time for a player to play your turn is 24h. You can request 24 hours extensions.
    - No exploits/bugs allowed: Posting defeats, making walls of units on map to disallow enemy agents to move and stomping/killing agents with units, surrounding armies/navies to deny retreat, intentionally spreading a plague w
    ith agents/units, stepping on a merchant to remove him from a trade resource), and more.


    - List of known bugs:
    1) The naval fort bug: No using ships to bypass a fort's or a settlement's Zone of Control.

    2) Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.

    3) Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.

    4) Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.

    5) Attacking ships inside the port - Attacking ships that are inside ports is not allowed.

    6) Recruitment pool fill up - Quing up units in the recruitment sloots to increase artifically units/agents maximum number you can recruit in one settlement.

    7) Recruting mercenaries in forts with depleted movement points - Using forts to get illegal maximum movement points to mercenaries in a depleted army.

    8) Using ships to get more movement range - Using ships to give more movement range to armies on seas.


    Military rules:
    - You cannot attack enemy lands of opponent teams, if they have not played their first turn yet. You can however cross lands of theirs during the 1st turn, if your army doesnt stand in enemy territory after it has finished movement). You can enter your ally's lands on turn 1. It means for example, that during the 1st turn, Gardener cannot attack Lannister, but Lannister can attack Gardener.
    - All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit must be visible if used to directly assault settlement.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in a settlement when defeated are excluded from this rule.
    - 2 forts per region per player, and forts need to have a garrison of at least 5 units, to limit fort spamming a bit.
    - Ships cannot leave blockaded ports. It's not allowed to keep units protected by placing them in ships docked in a port.
    - It is allowed to block ports via ground troops. At least 2 units per ship required.
    -Not allowed to besiege a settlement to deny its garrison participation in battle.
    - You are not allowed to besiege a settlement to deny enemy retreat into it.
    - You are not allowed to build watchtowers.
    - Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
    - Bribed units/agents cant move for one turn. As bribed generals are also counted generals stolen by princesses.

    Agent rules:
    - Princess must have over 30% odds of success in order to steal a general. Pictures must be posted as proof of these odds.
    - Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
    - It is not allowed to put agents that cant be bribed into forts (princesses, priests,...)

    Settlement rules:
    - Destruction of buildings is allowed. In order to Destroy any buildings you must have held control of the settlement for at least 3 turns. You may not destroy a building if the settlement is under siege or if an enemy army of a similar size to your defending forces is within 1 turn range
    - Settlements gifted should disband all units save one. No gifting regions in a war zone (bordering faction at war with, or under threat). Only allowed once per 5 turns between two same players.
    Last edited by Jadli; February 10, 2021 at 09:33 AM.

  2. #2
    Jadli's Avatar The Fallen God
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Depending on how many players we get, perhaps would be good to cut the North?

    The Rules are of course not set in stone yet
    Last edited by Jadli; February 01, 2021 at 03:48 AM.

  3. #3
    Arrow2daknee's Avatar Vicarius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    I'd love to play, and I request House Mudd

  4. #4
    Riverknight's Avatar Last of the Romans
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Just beat me, was going to take Mudd too!

    I've completely forgot who is good or not, but let's go with Arryn.

    It might not be a bad idea to cut out Dorne as well as the North.

  5. #5
    FrostySOTF's Avatar Ice in My Veins
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    I'll have Hoare

  6. #6
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Wait, I requested this? Well I'm flattered to be 'invited'. I've played so many southern factions I take Stark, change it up.
    Patronised by Pontifex Maximus
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  7. #7

    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    it, I'll take Martell

    I am the Air Bud of Total War

  8. #8
    Jadli's Avatar The Fallen God
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    He is back

  9. #9
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Oh yeah, no way I want to be left behind here - I'd be happy to admin so you can play Jadli
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  10. #10
    Jadli's Avatar The Fallen God
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    I can find someone else to admin if needed, you better play

  11. #11
    Mergor's Avatar T H E | G O R
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Welllllllll, I kinda want to try myself against all the old guard, so Durrandon maybe

  12. #12
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    This looks fun! Can I take Lannister?

    Sent from my SM-G955U using Tapatalk

  13. #13
    Captain Melon's Avatar Senator
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Yronwoods or Boltons for me.


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  14. #14
    Jadli's Avatar The Fallen God
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Well, we are almost ready to roll it seems!

    Chieftain Khuzaymah of Far Harad will be the main admin, I will stay as co admin, unless we need to fill a spot (seems we might), will give it a one more day or two, so there is enough time for the call to war to reach even the oldest guard hopefully

  15. #15
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Me when I see the submod acronym:


  16. #16
    themzr's Avatar Primicerius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Damn you Jadli give me yronwood. I yearn to fight ventos again.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."

    ----- Alexander The Great


  17. #17
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine, after long deliberation and no small effort of DM'ing from Jadli I have been convinced to rush in like a headless chicken - if I'm not wiped in the first 15 turns I'll be disappointing in you guys

    I'll take whatever's left - Gardener?
    Proudly under the patronage of General Brewster of the Imperial House of Hader
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  18. #18
    Macrath's Avatar Domesticus
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Always Late to the party .

  19. #19
    themzr's Avatar Primicerius
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Then I will yield my spot to Macrath
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."

    ----- Alexander The Great


  20. #20
    Uriyaca's Avatar Protector Domesticus
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    Default Re: [KORAH] Return of The Old Guard (Veteran Hotseat)

    Hi guys, jadli messaged me about the hotseat
    First of all, I'd like to say hi to all of you! sure haven't seen you guys in a while
    I might join the hotseat if you guys still have a spot left/someone decides to forfeit their seat in this hotseat
    If that's the case and there is a spot, I ask that whoever comes before me sends me a notification email to uriyaca23@gmail.com

    In any case, good like to you all!

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